It looks like connectivity will be key to these games.
http://www.nintendoworldreport.com/news/29968
The key to Smash Bros. on the Wii U and 3DS will be dual support, Masahiro Sakurai told IGN in an interview.
Sakurai said "There is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go. The key to that's going to be its dual support for 3DS/Wii U. I'm really just getting started on this so it's going to take time, but I'll come up with something that uses that link as the game's central axis, so I hope you're looking forward to it."
The simple addition of new characters does not appear like it will cut it for Sakurai this time around. He plans on focusing on connectivity between the 3DS and Wii U throughout development.
Super Smash Bros. was originally announced last year at E3 for both the Wii U and 3DS. However, due to his work on Kid Icarus: Uprising, Sakurai was unable to devote time to Smash Bros. development. With Kid Icarus's recent release, it appears Smash Bros. is now getting his full attention.
Sakurai has only started to assemble his thoughts on the next Smash. Bros titles. According to the translation, he doesn't feel a simple extension of Melee and Brawl will work. In other words, Sakurai doesn't want to simply expand stages and character counts, or enhance the graphics and call it a day. That was one of the reasons he didn't simply walk away from a 3DS-based Smash Bros. and work with Wii U.
Currently Sakurai's thought process is focused on the notion that a portable experience is a more personal one. Only one player is likely to be using a portable system, and it might be interesting to allow that player to customize Smash Bros. fighters on the 3DS, which could then be brought over to the larger world of a home console Smash Bros. Sakurai's thinking is that an element of communication between the two versions will make both better.
I think the same is true with the 3DS version...you don't need or shouldn't need a Wii U version to play. I feel like they are trying to justify the existence of both games, but honestly you don't need to justify it. It is ok to say, hey this game is the portable version of your favorite game series...and this console one is the next big console version. Look the portable one does this and has 3D...and the console version has these things available.I don't see it that way at all. I doubt you need both versions as if there's some kind of requirement here. I certainly don't know what Sakurai is planning. However, it sounds like he wants the games to work in tandem, as complements to each other rather than being completely separate entities, like how there's a console Mario Kart and a portable Mario Kart though they will most likely function independently should users so choose. That said, I don't see the harm in the Smash Bros. Wii U and Smash Bros 3DS interacting with each other. If Sakurai finds a way to make connectivity unique and fun and if both game ultimately benefit from it, I'm all for it.
The story mode didn't affect Brawl in any negative way.Depends on how you look at it. Having a giant cock spray painted on the side of a building doesn't affect the integrity of the structure but it's most likely negatively affecting the business that's housed within the building. The Subspace Emissary, to put it lightly, wasn't that great. It's a black mark on an otherwise solid title.
The story mode didn't affect Brawl in any negative way.Depends on how you look at it. Having a giant cock spray painted on the side of a building doesn't affect the integrity of the structure but it's most likely negatively affecting the business that's housed within the building. The Subspace Emissary, to put it lightly, wasn't that great. It's a black mark on an otherwise solid title.
Spak, who cares if he made the Subspace Emissary? You didn't have to play it. Wanted to unlock the characters? Do it the old fashioned way. Are you honestly that affected by having a apparently bad story mode? The story mode didn't affect Brawl in any negative way.
I'm pretty excited despite the limited info available if only because I like the series. I was hoping the 3DS version would get axed so Sakurai could focus his energies on the Wii U game and maybe get it out faster but if he can juggle both games simultaneously, I see nothing wrong with that. More things for me to play.
That's a bit disconcerting. I don't want it to seem like they're just retreading ground. I already own Brawl. I don't need a Brawl version 2. I hope it's not too, too similar.
Just because it's using the same engine doesn't mean it'll play the exact same. All it means...It could mean a lot of things which is what makes it disconcerting.
"The simple addition of new characters does not appear like it will cut it"? Oh my. I hope Sakurai knows what he's doing. The reason we loved Smash bros in the first place is because of our favorite Nintendo console characters. And I refuse to believe you can have enough characters. There's always that one character you've always wanted to see in a game with Mario, Link and the others. It's been that way since the dawn of smash bros, or even before that.
Then again, if Sakurai plans on giving us the ability to make custom characters, it may make up for the rejection of that one character.
Whatever he does, all I ask is no more clone characters, at least when it comes to characters that shouldn't be clones. Alternative forms for a particular character is fine to clone, as long as it doesn't take too much away from developing other areas, but make every distinct character fresh and unique.
I'm curious how they're going to interact with each other.
I'm also curious what Sakurai means by "change direction." I'd like to see the gameplay evolve well beyond the minor changes that Brawl introduced. He also mentioned the issue of simply increasing volume not cutting it. I agree. That should be one aspect of the new games but certainly not the extent of it.