The 3DS doubles the Nintendo DS' first year sales.
http://www.nintendoworldreport.com/news/29457
Nintendo 3DS reached 4.5 million units sold in the U.S. during its first year, according to Nintendo of America.
Since its US launch, the Nintendo 3DS has sold twice as many units as its predecessor, the Nintendo DS. The 4.5 million units of hardware sold throughout the country are also joined by over 9 million units of software sold.
Nintendo credits some of the system's success to its record-breaking titles like Super Mario 3D Land and Mario Kart 7, as well as some of its other content, such as Netflix and Nintendo Video. The 3DS also boasts a rather large lineup of retail games. Over 100 titles are currently available; the Nintendo DS had only 58 during its first year.
"With a massive lineup of first- and third-party games and more on the way, a budding library of entertainment options and an engaged and growing installed base, Nintendo 3DS has an incredibly bright future," Nintendo of America President Reggie Fils-Aime noted.
Funny how worse numbers don't seem to be raining on the Vita parade the way they darkened the 3DS' early days... oh well.
I imagine we'll still be hearing that rubbish until the 4DS comes out (time travel confirmed!).
I imagine we'll still be hearing that rubbish until the 4DS comes out (time travel confirmed!).
Nah, Nintendo'll pull an N64 and jump straight to string theory DS.
Funny how worse numbers don't seem to be raining on the Vita parade the way they darkened the 3DS' early days... oh well. We live and learn... and... some of them never learn. =P
(last year the 3DS was stilling not selling that great at the time that a COD game for November would have been in development).
Funny how worse numbers don't seem to be raining on the Vita parade the way they darkened the 3DS' early days... oh well. We live and learn... and... some of them never learn. =P
Are you kidding? You have to look pretty hard to find a favorable outlook on the Vita right now from pretty much anyone in the press, especially when it comes to the device's sales in Japan. It seems to be universally accepted that the handheld's launch was weak (and even weaker in Japan), and that the mandatory memory cards are ridiculously overpriced. If anything, the 3DS' weak launch and first few months have made people even more down on the Vita from what I've seen.
...
The fact the circle pad pro accessory even exists at all is reason enough for it to be integrated into the 3DS in a future revision.
So, where are the predictions that Sony must surely go third party?
When possible, I linked to the full Vita coverage of the site... feel free to look over all the other articles for said examples of doom, gloom, or at least pessimism/disappointment!
Seems to me, the only thing that really held these titles back is A) the DS is kiddah and B) the graphics, due to system limitations, weren't top notch.
Get this through your skull: the reason why no one says this is because so many people were financially wrong to say that about Nintendo, and they all looked like fools with the Wii. Plus, there weren't articles stating that until after Nintendo had failed 3 times in a row to secure market share with the N64, GameCube, and Virtual Boy.
I don't have to (especially since the vast majority of news coverage you posted focused on the NA launch, ignored the JP sales, and also ignored the favorable launch sales news for the 3DS when it released).
You see, unlike you I actually read and listen to articles and podcasts outside Nintendo-only coverage and news I want to hear. You would especially know not to take anything Jim Sterling of Destructoid says at face value, because he's an extremely sarcastic writer whose goal is to poke a stick at fanboys.
I won't list all the articles and podcasts mocking the fact that the Vita is an overpriced PSP 2.0 because I'd be here all day,
but here's a few things to get you started. I look forward to you not actually checking out any of these links:
Power Button Podcast ep. 76: "We're not Buying the Playstation Vita (yet)..." (http://www.pressthebuttons.com/2012/02/power-button-episode-76-were-not-buying-playstation-vita-yet-lets-get-this-party-kickstarted.html)
Weekend Confirmed Podcast ep. 100 - PlayStation Vita, DICE, Reckoning (http://www.shacknews.com/article/72516/weekend-confirmed-100-playstation-vita-dice-reckoning)
Podcast BEYOND (the official IGN Playstation podcast, btw) - IGN Loves/Ignores/Wants the PlayStation Vita (http://ps3.ign.com/articles/121/1219363p1.html)
Destructoid - "Sony: PS Vita does not have any problems in Japan" (http://www.destructoid.com/sony-ps-vita-does-not-have-any-problems-in-japan-221021.phtml)
Destructoid - "Sony: demand for UMD to PS Vita transfer not big enough." (http://www.destructoid.com/sony-demand-for-umd-to-ps-vita-transfer-not-big-enough-222474.phtml)
Destructoid - "Sony fixes PS Vita problems with...FIRMWARE!" (http://www.destructoid.com/sony-fixes-ps-vita-launch-problems-with-firmware--218243.phtml)
1up - "PlayStation Vita Scorecard" (http://www.1up.com/features/playstation-vita-scorecard)
Industry Gamers - "Sony PS Vita Sales Nosedive in Japan, Down 57 Percent." (http://www.industrygamers.com/news/sony-ps-vita-sales-nosedive-in-japan-down-57-percent/)
Ars Technica - "Data Shows Vita's Missing Backwards Compatibility Could Cost Sony Sales." (http://arstechnica.com/gaming/news/2012/02/data-show-vitas-missing-backward-compatibility-could-cost-sony-sales.ars)
Joystick Division - "Five Things That the PlayStation Vita Should Do (But Doesn't)." (http://www.joystickdivision.com/2012/02/five_things_that_the_playstati.php)
The general reaction I've seen to the Vita has been mixed. People generally love the tech, but the games tend to either be underwhelming new installments of franchises they've already played (Uncharted: Golden Abyss) or ports of games people already OWN on consoles (Rayman, Ultimate Marvel vs. Capcom 3, etc.). I don't see as much negative sentiment towards the thing now that the device has launched worldwide, but man there was a lot of negative coverage of the thing during the months after launch in Japan.
Get this through your skull: the reason why no one says this is because so many people were financially wrong to say that about Nintendo, and they all looked like fools with the Wii.
Get this through your skull: the reason why no one says this is because so many people were financially wrong to say that about Nintendo, and they all looked like fools with the Wii.
...which, of course, still doesn't explain why there are "analysis" and "experts" that are *still* saying that Nintendo needs to go third party, even after the major 1-2 punch of the DS/Wii...
Get this through your skull: the reason why no one says this is because so many people were financially wrong to say that about Nintendo, and they all looked like fools with the Wii.
...which, of course, still doesn't explain why there are "analysis" and "experts" that are *still* saying that Nintendo needs to go third party, even after the major 1-2 punch of the DS/Wii...
Alright, where is this being said, and who is saying it? Because I haven't seen a single analyst suggest this. I've seen them suggest that Nintendo develop games for the iPhone market, but I haven't seen a suggestion that the company as a whole needs to go 3rd party for financial reasons.
Not to mention, saying that Nintendo needs to start making cell phone games is saying that Nintendo needs to go third party (i.e.: make games for other platforms).
(as opposed to putting out a handheld system powerful and versatile enough to allow for a wide variety of experiences)
The 3DS...lacks in versatility because of only one analog. The CPP temporarily addresses this, and hopefully there will also be a revision which permanently addresses it.
I'm starting to think that Jim Sterling isn't the only one who likes poking fanboys with a stick... ;D
What wasted resources? The 3D effect is just a parallax barrier placed in front of the LCD. That's the simplest technology and has nothing to do with how powerful 3DS is. DMP's custom PICA200 GPU is as powerful as Nintendo wanted it to be. Games don't even have to use the 3D effect if developers want the extra processing punch instead. The depth slider would just do nothing if 3D wasn't specifically programmed into the game. You just sound bitter because you can't use it.
And mods, if you're going to insult me with terrible custom titles, you should at least get your grammar right. It's "Poor Man's Imitation of Ian Sane". "Imitation" only has one "m" as well.
Actually...Like I said:
Games don't even have to use the 3D effect if developers want the extra processing punch instead. The depth slider would just do nothing if 3D wasn't specifically programmed into the game.3D isn't required. Processing resources aren't wasted when developers are willingly programming 3D into the game. That's not Nintendo's fault or concern. Nintendo gave developers the tools and let them decide how to use them which is on their own volition and at their own discretion. Developers are aware of the limitations and make adjustments accordingly. 3D is one of the least intrusive innovations Nintendo has ever included in their hardware as it can be avoided entirely by developers and consumers. It adds very little cost to the hardware because the parallax barrier is such a cheap component.
At this point hating on Nintendo after an extremely brief moment of praise and ultimately predicting their complete down fall isn't just the trend with the gaming media it is one of Newton's Laws.
And that kind of pure bias hardly ever seen with Sony and Microsoft. EVER!
Also, does anyone else find the 3DS-induced headaches thing to sound psychosomatic? I mean, I can understand if those same people simply get headaches from any monitor - because real life is not "backlit," so to speak, so the literally more intense light could be irritating to eyes and cause a discomfort.
But what problem could possibly be caused by sending a slightly different intense image to each eye? As opposed to the same intense image to both eyes? Take away the intensity and that's what real life does! And it's not like the intensity multiplies when sending two separate images.
So what gives?
So, again, I don't doubt that the 3D effect gives some people headaches. But I don't see any way it could be more than psychosomatic - which is valid to an extent, us humans experience psychosomatic symptoms all the time. But unless this one can be proven, I don't think we should be faulting the hardware.
I can't use the 3D at full effect, even halfway can make my eyes sore. Only the 3DS does that though, when I watch 3D movies in theatres or 3D content on a TV, I don't experience that.
I still love my 3DS though.
Here (http://blogs.suntimes.com/ebert/2011/01/post_4.html). Roger Ebert had a great piece on why 3D has its health problems.
Hayashida used a more difficult example in his Mario talk: do a sequence of rock paper scissors with one hand while doing just rock and paper with the other.