WiiWare was mysteriously absent from the game announcement.
http://www.nintendoworldreport.com/rumor/28834
Sonic the Hedgehog 4 Episode 2 may skip WiiWare when it releases, the latest announcement possibly revealed.
In an interview with Gamespot, Digital Brand Manager Ken Balough presented the new teaser trailer as well as details regarding the upcoming game. Episode 2 introduces Tails as a playable character as well as the return of Metal Sonic as the game's antagonist. In the interview, it was mentioned that the game would be coming to Xbox 360 and PlayStation 3, but no mention of WiiWare or any other platform was made.
Sonic the Hedgehog 4 Episode 1 was released on all major downloadable platforms, including WiiWare. Nearly two years after Episode 1, Episode 2 is poised to debut in 2012.
If they haven't corrected the way Sonic handles, then I couldn't care less about the sequel anyway.
The one thing that killed Sonic 4 for many (besides the faulty physics and short replay value) is that Sega tried TOO HARD to sell the game as being EXACTLY like the Genesis games. Like I mentioned in another thread, the problem is that Sega will NEVER be able to replicate the success and quality of the original Genesis games. The original teams have moved on. What Sega should instead focus on is creating rock solid to amazing NEW Sonic experiences.
The one thing that killed Sonic 4 for many (besides the faulty physics and short replay value) is that Sega tried TOO HARD to sell the game as being EXACTLY like the Genesis games. Like I mentioned in another thread, the problem is that Sega will NEVER be able to replicate the success and quality of the original Genesis games. The original teams have moved on. What Sega should instead focus on is creating rock solid to amazing NEW Sonic experiences.
I wish you were in charge of Sega. When we talk about new games with in an old-school style, we're talking about retaining the old-school design philosophy, not the design itself. In the old days, it was all about keeping the core mechanics simple while providing many different applications for those mechanics. For many franchises, that simplicity was lost over time, but this generation, some have started to bring the old ethos into modern design. I think you're spot on, Pedro - Sega seems to have confused people's reverence and nostalgia for the Genesis games with people wanting all new games to play exactly like them. That's not the case; what people want is for the series to get back to the simple premise of Sonic The Hedgehog, which is that it's a fast-paced platformer. This can be achieved without just copying what the original trilogy did.