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Gaming Forums => Nintendo Gaming => Topic started by: leahsdad on December 14, 2011, 07:30:32 AM

Title: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 14, 2011, 07:30:32 AM
Anyone else  with a 3DS and a LOT of downloads notice that there's a finite amount of pages for icons?   I haven't run out yet, but after organizing my screens for the upcoming GBA Ambassadors, I noticed that if you scroll a certain number of pages you can't scroll anymore--  you just reach the end-border for the menu interface.  I thought maybe if you put some icons at the very end it may auto-extend, but no luck.

I'm guessing this means that once I've downloaded enough apps/games to fill every single blank space in my menu, that's it.  No more downloads, unless I do some fridgecleaning, despite the fact that I have a huge 16gb SD card with plenty of free blocks.

I haven't found anything online about this, and I can't be sure if this will actually happen, because I still have about 50 blank spaces for icons, but with 10 more ambassador games coming up, that's only about 40 weeks of Thursdays that I have room for.  Is there anyone with a 3DS with a whole lot of downloads (Uncle Bob?) who's come close to or hit this limit?   Does the menu autoextend if you fill every blank space, or does a pop-up message come up saying "Thanks for giving Nintendo so much money!" ?   Or are we back to fridgecleaning, and for the stupidest of reasons?

(I realize, of course, that I can simply remove the games that I've already finished playing, and there's no real reason why I must carry around 200 VC, eshop, and dsiware games on my person at any given time, but damnit, 16 gb SD card!)
Title: Re: Maximum Number of Games /UI design defect?
Post by: ejamer on December 14, 2011, 08:26:15 AM
It did autoextend for me recently, after I hit a certain number of downloads. But I'm only up to 120 total spaces available so far. Presumably other people will have more downloads and can offer more useful comments.


As a side-note, I don't think that forcing a limit on the number of spaces is dumb - in fact I'd suggest that a limit is necessary to prevent memory issues in extreme cases. The questions become "how big is the limit?" and "how will the system behave when that limit is met?". My guess is that the limit is big enough that normal gamers (yourself included) will never bump into it...although that's just a guess.
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 14, 2011, 09:15:10 AM
My guess is that the limit is big enough that normal gamers (yourself included) will never bump into it...although that's just a guess.

I hope so.  I'm wondering how big that limit will be, myself.  I typically purchase something, eshop or VC, every Thursday, once in a while skipping because the offering that week sucks (Hello Double Dragon!)  but lately there always seems to be something good (exactly one thing).   I imagine that this is fairly typical among core 3DS owners, including a lot of people in these forums.   

The thing is, if the limit is something like 120 (and that's how many total spaces are on my 3DS as well) then people will hit that in 2 years, especially when taking into account spaces taken up by pre-installed apps, downloaded apps like netflix, demo videos, and if Japan is a good indication, then downloadable demos as well.   Also figure in that a lot of people tend to go on a slight spree with the very first e-shop purchase (I went through $60 that first night).  I wouldn't be surprised if the average new 3DS owner takes up more than 20 or 30 icon spaces in the first few weeks of purchase.

If I hadn't owned a Wii before the SD card menu, then I would have said "I can't believe Nintendo could be so stupid."  Because while this isn't exactly like that situation, it's somewhat similar.  I'm thinking of calling up NOA customer service, but I'm afraid that they'll give me some really stupid  answer, like "Yes, there's a limit, but you can always delete and redownload when you want through the eshop."
Title: Re: Maximum Number of Games /UI design defect?
Post by: Ceric on December 14, 2011, 10:28:05 AM
I think Insanolord has actually filled his at one point and can tell you.
I wouldn't be too surprised that if this becomes a problem Nintendo doesn't implement a page system with an update. 

So you hit your limit and now can flip to a totaly new page which would do the initial loading stuff when you originally start the 3DS with a different set of Downloads.  Of course it would still show some of the special icons (Mainly Gamecard.)
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 14, 2011, 04:29:19 PM
I own almost every 3DS game in the eShop (all VC, all eShop originals, most of the 3D Classics), plus as much DSiWare as I can fit in the memory, the Ambassador games, and all the videos of future 3DS games they did a while back. I am approaching the limits of where it currently stands.
Title: Re: Maximum Number of Games /UI design defect?
Post by: TJ Spyke on December 14, 2011, 04:45:28 PM
Yeah, but you are on the extreme end. I doubt more than a few dozen people are in your same situation.
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 14, 2011, 09:43:51 PM
I own almost every 3DS game in the eShop (all VC, all eShop originals, most of the 3D Classics), plus as much DSiWare as I can fit in the memory, the Ambassador games, and all the videos of future 3DS games they did a while back. I am approaching the limits of where it currently stands.

Yeah, but you are on the extreme end. I doubt more than a few dozen people are in your same situation.


[*Raises Hand*]

"As much DSiWare as I can fit in the memory" is not a lot.  I've got maybe 8 or 9, and that's it.  Mostly big ones like Shantae, Mighty whatever's, etc..  Why can't we save DsiWare to the SD card, I don't know.  So you're limited to 512mb (I think?) of internal system memory for DSiWare.  Sucks.

Insanolord, just to compare, I've got most VC, minus 4 or 5 titles like Battleship and Baseball, all the 3D classics save for Urban Champion, and all the eshop stuff save for Pyramids and Let's Golf.    And both "sets" of demo videos.  And the ambassadors, of course.   I don't really see that as a lot, personally. 

And I was thinking buying something every Thursday was more the norm, and not an exception.  Maybe I'm wrong?
Title: Re: Maximum Number of Games /UI design defect?
Post by: ejamer on December 14, 2011, 09:45:46 PM
I own almost every 3DS game in the eShop (all VC, all eShop originals, most of the 3D Classics), plus as much DSiWare as I can fit in the memory, the Ambassador games, and all the videos of future 3DS games they did a while back. I am approaching the limits of where it currently stands.

Yeah, but you are on the extreme end. I doubt more than a few dozen people are in your same situation.


[*Raises Hand*]

"As much DSiWare as I can fit in the memory" is not a lot.  I've got maybe 8 or 9, and that's it.  Mostly big ones like Shantae, Mighty whatever's, etc..  Why can't we save DsiWare to the SD card, I don't know.  So you're limited to 512mb (I think?) of internal system memory for DSiWare.  Sucks.

Insanolord, just to compare, I've got most VC, minus 4 or 5 titles like Battleship and Baseball, all the 3D classics save for Urban Champion, and all the eshop stuff save for Pyramids and Let's Golf.     I don't really see that as a lot, personally. 

And I was thinking buying something every Thursday was more the norm, and not an exception.  Maybe I'm wrong?


I take back the "(yourself included)" part when talking about normal gamers. Sounds like you are clearly on the heavy side of things...
 ;D
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 15, 2011, 12:57:20 AM
I appear to have 77/120 slots filled.

I have a bunch of DSiWare titles, the ambassador games, the preview videos, all the free stuff and a small handful of 3DS-only purchases (want to buy more, but waiting for the next Club Nintendo year or when I don't have much else to play)...

Will the ten GBA games put anyone here over the top?
Title: Re: Maximum Number of Games /UI design defect?
Post by: nickmitch on December 15, 2011, 01:19:43 AM
A folder system would be really ideal. I hate having to organize my crap and it would allow for more stuff.
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 15, 2011, 01:01:40 PM
See, I'
I appear to have 77/120 slots filled.

I have a bunch of DSiWare titles, the ambassador games, the preview videos, all the free stuff and a small handful of 3DS-only purchases (want to buy more, but waiting for the next Club Nintendo year or when I don't have much else to play)...

Will the ten GBA games put anyone here over the top?

See, I'm not completely sure if it's possible for any 3DS owner in the world to have all 120 slots filled yet.  There hasn't been enough 3DS eshop/VC/3Dclassic software released yet, and the system memory limit really restricts the number of DSiware games you might have, even if you have nothing but small filesize games.  But within a year, I think we might see people hit the 120 club.   

I'm really curious/worried about what will happen then.   Will 120er's be unable to download new software?  Will there be some kind of error message?  And what happens if there's a new system update that also adds an app to the menu, but there's no space?  Will the update be smart and ask the user to uninstall something, or will it just crap all over itself?  Oh, and the most hilarious scenario:  Nintendo issues an update to create a folder system or expand the menu or in someway solve the 120 problem, but the update is rolled up with something that adds an app, so people at 120 can't even install the update without running into an error.

I'm sure Nintendo would be smart about this.  You'd think that they'd considered this possibility, right?  Like, doing quests out of order in Skyward sword....

Oh no.

Title: Re: Maximum Number of Games /UI design defect?
Post by: ejamer on December 15, 2011, 01:12:19 PM
I was worried about the limited number of slots initially... but more software and apps were downloaded, the system expanded that number and now I've got a ton of extra slots to fill.  Based on that observation I have a hard time worrying at this stage.


Your questions are all good ones though, and it would be interesting to know the answers, but I'm taking a "cross that bridge..." approach until it becomes more than a theoretical issue.
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 15, 2011, 06:07:48 PM
I've got 80 of my slots full, so I'll still have 30 of them left after the Ambassador GBA games. It's been pointed out, but Nintendo has already expanded the field at least once, so I imagine that if it becomes a problem again, which it will, they'll address it then.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 17, 2011, 01:18:45 AM
Okay, it *can* be done.

If you've had your system since launch, you should have
21 Ambassador Icons
5 Free Downloads (Including Four Swords - 112 of your DSiWare Blocks)
13 System Icons
20 Video Icons (including the three new videos)

That's 59/120

There have been 33 titles (by my count) released for 3DS.
That would bump you up to 92/120, meaning you'd only need 28 DSiWare downloads.

Using Wikipedia and some spreadsheet-fu, it appears you can download about 50 DSiWare titles in the system's memory *IF* you download the smallest titles.

So, if someone wants to buy me some 3DS Pre-Paid cards, I could make this work and see what happens for ya. :D :D :D

Title: Re: Maximum Number of Games /UI design defect?
Post by: MegaByte on December 17, 2011, 02:08:44 AM
This should be even easier on a Japanese 3DS... not including Ambassador, video, or built-in stuff, they've gotten 82 3DS download/VC titles.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 17, 2011, 02:36:14 AM
Hm.  I wonder if anyone in Japan has done it yet then.

Messing around, if I deleted my four largest DSiWare titles, downloaded the 5 3DS eShop titles I want, I have the space to download all the smallest DSiWare games (I don't already have) and bump my menu count up to 121.

Not going to do it - because the process of transferring titles from my DSi systems that have all the credit is a PAIN... and really I don't want want to delete Starship Defense, Plants vs. Zombies and Four Swords (wouldn't mind deleting Rummikub) to download the following:

Touch Solitaire
Photo Clock
Paper Airplane Chase*
Hard-Hat Domo
Master of Illusion Express: Mind Probe
Nintendo DSi Metronome
Mario Calculator
Calculator
Animal Crossing Clock
Nintendo DSi Instrument Tuner
Fizz
Animal Crossing Calculator
16 Shot! Shooting Watch
Whack-A-Friend
Master of Illusion Express: Shuffle Games
Master of Illusion Express: Deep Psyche
Crash-Course Domo
Sudoku 4Pockets
Master of Illusion Express: Funny Face
Crazy Sudoku
Ante Up: Texas Hold'em Poker
White-Water Domo
Electroplankton Varvoice*
G.G Series DRIFT CIRCUIT
Electroplankton Nanocarp*
Master of Illusion Express: Matchmaker
Fire Panic
24/7 Solitaire
G.G Series Z•ONE

*=Games I've already downloaded on my DSi and wouldn't mind having.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 17, 2011, 02:46:19 AM
Another follow-up.

If I downloaded ALL the 3DS eShop titles, I'd only need five more DSiWare titles to hit that magic 121 number.  I have 90 free DSiWare blocks, so I could easily do this.

To download all the 3DS eShop titles I don't have, I'd spend $109.94.  I currently have $25.02 in credit on the eShop and one $20 card I haven't redeemed yet - so $45.02... so I only need $64.92.  Who wants to buy me three eShop cards? :D :D :D
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 17, 2011, 05:34:14 PM
There are more than 33 3DS titles available in North America. There are 26 VC games, 5 3D Classics, and at least 4 original eShop titles.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 17, 2011, 07:32:52 PM
There are more than 33 3DS titles available in North America. There are 26 VC games, 5 3D Classics, and at least 4 original eShop titles.

We may be double counting some things... I can post my list when I get home...
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 17, 2011, 07:37:19 PM
I can take a photo of my 3DS home screen that will show more than 33 3DS download games, and the only one of those I didn't pay money for is Excitebike (and I suppose Xevious if you don't count Club Nintendo coins).
Title: Re: Maximum Number of Games /UI design defect?
Post by: TJ Spyke on December 17, 2011, 07:52:54 PM
Not counting the Ambassador games or DSiWare games, there are exactly 35 games on the eShop in North America.
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 17, 2011, 08:27:29 PM
That sounds right, as I have 34 of them and I'm pretty sure the only one I don't have is Urban Champion.
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 17, 2011, 08:27:34 PM
Not counting the Ambassador games or DSiWare games, there are exactly 35 games on the eShop in North America.

Okay, baby's asleep, wife and daughter#1 are giftwrapping, so I've got time to do some accounting here:

3d Classics [5]

Excitebike
Xevious
Twin Bee
Urban Champion
Kirby


Eshop [4]
Let's Golf 3D
Pyramids
Freaky Forms
Pushmo

VC [26]

Radar Mission
Alleyway
Super Mario Land
Donkey Kong 94
Tennis
Qix
Fortified Zone
Side Pocket
Pacman
Burgertime Deluxe
Kirby's Dreamland
Game and Watch Gallery
Mario's Picross
Avenging Spirit
Gargoyle's Quest
Golf
Baseball
Mega Man
Super Mario Land 2
Catrap
Double Dragon
Balloon Kid
Metroid 2
Adventure Island

Link's Awakening
Blaster Master


For a grand total of 35 3DS exclusives.  Of course, we're only counting exclusive games, which leaves out things like Netflix, 4 Swords, and DSIware.

Oh yeah, the 15 minutes I spent on this was totally worthwhile.

Title: Re: Maximum Number of Games /UI design defect?
Post by: Spenczar on December 17, 2011, 08:57:44 PM
So, the UI isn't coded to expand automatically?  While this is nintendo's best interface to date, you think they'd listen when people complained about running out of channel windows on the wii..


Personally I'd like  the ability to organize your games/apps somewhat like how the eShop is set up. Where you could select a slot and have many slots within selected slot.  You could organize your apps/games by game or genre or system or  whatever. 
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 17, 2011, 10:13:30 PM
I don't think many people complained about running out of channels on the Wii, because you were a lot more likely to run into the storage limit well before that.
Title: Re: Maximum Number of Games /UI design defect?
Post by: Mannypon on December 18, 2011, 12:18:34 AM
I wish Nintendo would borrow from the PS3 UI design for their channel setup.  For example, if you were to scroll to the right and find a 3dsware channel, you'll then have your game channels listed under that.  Scroll again to the right and you'll have a channel for NES games where you then scroll up and down through your list of titles.  You'll still navigate from left to right as it currently is set up but stack everything into sections that you can navigate through up and down.  It'll make it a lot easier to find a specific game especially to those who are really stacked on titles. 
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 18, 2011, 12:34:40 AM
Hm.  Interesting.  I went through each of the 3DS eShop menu groups and typed out each game available.

Tennis
Fortified Zone
Alleyway
Baseball

These four don't seem to be listed in any of the groups - but you can find them by searching for them or digging through the entire list.  Weird.

So, to go back to my numbers...

If you've had your system since launch, you should have
21 Ambassador Icons
5 Free Downloads (Including Four Swords - 112 of your DSiWare Blocks)
13 System Icons
20 Free Video Icons (including the three new videos)

That's 59/120

There have been 38 titles released for exclusively 3DS - ExciteBike, 34 other games... and the 3 Dreamworks Animation videos...

That would bump you up to 96/120, meaning you'd only need 25 DSiWare downloads.

To do this, I'd need to spend nearly $125 (~$80 more than I currently have in credit).

Then, I'd actually have 122 titles (I currently have 26 pieces of DSiWare on my system).

Who wants to send me $80? :D

Oh yeah, the 15 minutes I spent on this was totally worthwhile.

Let's not discuss how much time I spent playing with all of this. :D

I wish Nintendo would borrow from the PS3 UI design for their channel setup.  For example, if you were to scroll to the right and find a 3dsware channel, you'll then have your game channels listed under that.  Scroll again to the right and you'll have a channel for NES games where you then scroll up and down through your list of titles.  You'll still navigate from left to right as it currently is set up but stack everything into sections that you can navigate through up and down.  It'll make it a lot easier to find a specific game especially to those who are really stacked on titles. 

While I'd love to see more options for organizing the games, I don't care much for this particular suggestion.  I like being able to group, say, my Zelda games together... even if one's an NES game, ones a DSiWare title and ones a Game Boy Color game.
Title: Re: Maximum Number of Games /UI design defect?
Post by: oohhboy on December 18, 2011, 12:52:38 AM
The PS3 UI is a controller based UI, the 3DS is pretty much "mouse" based. They are inherently different and what works for one, is clunky on another. The 3DS UI gives you relatively pretty meaningful customisations compared to other game systems. Skins don't count since they functionally change nothing. It's by no means peerfect since it's basically a grid based desktop which functionally degrades as you add more items. The ability to add user controlled folders would  greatly alleviate this problem. But given enough items, any system would collapse without a search function.

Adding pages to the 3DS would be the clumsy way of doing things and would be little different that the current UI except now you placed arbitrarily breaks.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 18, 2011, 12:58:02 AM
Personally I'd like  the ability to organize your games/apps somewhat like how the eShop is set up. Where you could select a slot and have many slots within selected slot.  You could organize your apps/games by game or genre or system or  whatever. 

I'd like something like this - you could have "folders", but also somehow tag the game/app so it is in more than one location - like, I could have both a "Game Boy" and a "Game and Watch" folder and the "Game and Watch Gallery" could be in both.  "Mario vs. Donkey Kong" could be in folders labeled "Mario", "Donkey Kong" and "GBA"...

If they let you customize it to that level, of course...
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 18, 2011, 02:18:26 AM
How the hell did you fit 26 DSiWare games on the internal memory? I can only get about half that (at the moment I have exactly half that).

What you're describing, essentially GMail's labels feature with a couple tweaks, would be perfect, and now I hate you for raising my hopes to a level Nintendo will never achieve.
Title: Re: Maximum Number of Games /UI design defect?
Post by: TJ Spyke on December 18, 2011, 02:27:37 AM
If you buy only the smallest size games, you could get 26 games in 402 blocks (if you include DSiWare Apps, you could get that down to 362).
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 18, 2011, 02:37:02 AM
How the hell did you fit 26 DSiWare games on the internal memory? I can only get about half that (at the moment I have exactly half that).

Whoops... I only have 25.

 Title - Blocks
Birds & Beans   11
Game and Watch: Ball   13
Game and Watch: Vermin   14
Game and Watch: Manhole   14
Game and Watch: Judge   14
Game and Watch: Helmet   14
Game and Watch: Flagman   14
Game and Watch: Chef   14
Game and Watch: Mario's Cement Factory   15
Game and Watch: Donkey Kong Jr   15
Spotto!   23
Mario Clock   23
Clubhouse Games: Strategy Pack   31
Dr. Mario Express   31
Clubhouse Games: Card Classics   32
Clubhouse Games:Family Favorites   37
Number Battle   37
Puzzle Leage   44
Cave Story   47
Bomberman Blitz   50
Rummikub   71
Starship Defense   73
Stratego   95
Four Swords   112
Plants vs. Zombies   121
 
 Adding those file sizes along with the 90 empty blocks I have (that I could fit a few more small titles into), the system appears to have 1055 empty blocks (I have no idea how much it is supposed to have) for DSiWare titles.
 
 Using the numbers provided by Wikipedia, you could actually have a little over 50 titles, if you weren't very picky...
 
 
Title
Blocks
Running Total
Touch Solitaire
5
5
Photo Clock
6
11
Bird and Beans
11
22
Paper Airplane Chase
12
34
Game & Watch: Ball
13
47
Game & Watch: Vermin
13
60
Hard-Hat Domo
13
73
Master of Illusion Express: Mind Probe
13
86
Nintendo DSi Metronome
13
99
Game & Watch: Chef
14
113
Game & Watch: Flagman
14
127
Game & Watch: Helmet
14
141
Game & Watch: Judge
14
155
Game & Watch: Manhole
14
169
Game & Watch: Mario's Cement Factory
14
183
Mario Calculator
14
197
Calculator
15
212
Game & Watch: Donkey Kong Jr.
15
227
Animal Crossing Clock
16
243
Fizz
16
259
Nintendo DSi Instrument Tuner
16
275
16 Shot! Shooting Watch
17
292
Animal Crossing Calculator
17
309
Whack-A-Friend
17
326
Crash-Course Domo
18
344
Master of Illusion Express: Deep Psyche
18
362
Master of Illusion Express: Shuffle Games
18
380
Sudoku 4Pockets
18
398
Ante Up: Texas Hold'em Poker
19
417
Crazy Sudoku
19
436
Master of Illusion Express: Funny Face
19
455
Electroplankton Varvoice
20
475
G.G Series DRIFT CIRCUIT
20
495
White-Water Domo
20
515
24/7 Solitaire
21
536
Electroplankton Nanocarp
21
557
Fire Panic
21
578
G.G Series Z•ONE
21
599
Master of Illusion Express: Matchmaker
21
620
Electroplankton Hanenbow
22
642
Electroplankton Marine-Crystals
22
664
G.G Series HORIZONTAL BAR
22
686
Mario Clock
22
708
Master of Illusion Express: Psychic Camera
22
730
Spotto!
22
752
Electroplankton Luminarrow
23
775
Electroplankton Sun-Animalcule
23
798
Electroplankton Trapy
23
821
Flashlight
23
844
G.G Series NINJA KARAKURI DEN
23
867
Discolight
24
891
Electroplankton Beatnes
24
915
Flips: More Bloody Horowitz
24
939
High Stakes Texas Hold'em
24
963
Pop+ Solo
24
987
QuickPick Farmer
24
1011
Surfacer+
24
1035
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 18, 2011, 02:41:15 AM
It's still inexcusable that they didn't include a fix for the DSi storage limit. I'd put that as a higher priority than folders.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 18, 2011, 02:43:20 AM
It's still inexcusable that they didn't include a fix for the DSi storage limit. I'd put that as a higher priority than folders.
Yes, please.

I'd have several other DSiWare titles (and, in fact, would buy more) if not for this limit.
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 18, 2011, 02:52:15 AM
The crazy thing is that both of these seem like they would be incredibly easy to fix, at least given my limited understanding of programming. Basically just take the Wii storage solution they already did and tie it a bit more into the standard UI, and tell the menu to automatically extend the field whenever you have fewer than X open slots. Folders might be tougher, but it doesn't seem like they'd be that hard.
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 19, 2011, 01:32:10 AM
It's still inexcusable that they didn't include a fix for the DSi storage limit. I'd put that as a higher priority than folders.
Yes, please.

I'd have several other DSiWare titles (and, in fact, would buy more) if not for this limit.

Amen, I have put a moratorium on Dsiware purchases for exactly this reason.  Antipole has fallen casualty to this.  If only Nintendo let us put Dsiware on the SD card....
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 19, 2011, 01:45:39 AM
It's still inexcusable that they didn't include a fix for the DSi storage limit. I'd put that as a higher priority than folders.
Yes, please.

I'd have several other DSiWare titles (and, in fact, would buy more) if not for this limit.

Amen, I have put a moratorium on Dsiware purchases for exactly this reason.  Antipole has fallen casualty to this.  If only Nintendo let us put Dsiware on the SD card....

Sadly, this may even prevent what would be 3DS eShop purchases from me.  I had Mighty Flip Champs, Shante and Mighty Milky Way on my 3DS... had to move them to my SD card to make some room (for Four Swords).  It makes me sad they can't all be on my 3DS menu together, so I'll probably hold off on purchasing it for awhile.. which means my odds of purchasing it decrease as other games I want come out.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 24, 2011, 10:38:25 PM
Oooh... bad news - according to the 3DS manual, there are some limits on what you can have saved.

Apparently, you can only have a maximum of 300 "3DS Download Software titles and Virtual Console Titles on an SD Card".  Then, you can have a "maximum of 40 Nintendo DSiWare titles"... though now I'm really, really curious what happens if you try to get more than 40...

All very interesting...
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 24, 2011, 11:08:35 PM
Oooh... bad news - according to the 3DS manual, there are some limits on what you can have saved.

Apparently, you can only have a maximum of 300 "3DS Download Software titles and Virtual Console Titles on an SD Card".  Then, you can have a "maximum of 40 Nintendo DSiWare titles"... though now I'm really, really curious what happens if you try to get more than 40...

All very interesting...

Oh darn.   300 is a lot, but still...I wonder if "3DS Download Software titles" means anything you downloaded (Nintendo Video, Netflix, 4 Swords, Demo Videos) or if they are referring specifically to games.   Time will tell.

Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 24, 2011, 11:20:05 PM
Still though, the current limit of menu spaces is only 120, and that's including DSiWare and built-in channels, so there's a long way to go before we hit that. Also, the Wii SD card channel only held 240 games, so this is an improvement.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 24, 2011, 11:25:23 PM
I'm working right now to break the DSiWare limit and see what happens.

This means I'm downloading such hits as "Calculator" and "Metronome" on my DSi (using ill-gotten DSiWare Points, thanks again Pepsi)... then, I have to transfer them to my 3DS...

All very slowly.

At least they're small titles. :D
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 25, 2011, 12:29:25 AM
Hm. Apparently, the Domo games don't transfer... sucks.  Got them for about nothing then... :(
Two of the titles had 500 point price tags... skipped over them and picked two more in the list (slightly more memory, but shouldn't be an issue)... still moving some games over, then I'll have to download a pair of games to replace the two Domo titles... so slow...
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 25, 2011, 12:39:30 AM
Well, after I transfered the titles I could (again, still need to download some games to replace the two Domo games), I went back out to my 3DS menu...  it's expanded!  It popped out to 180 slots.

So, we answered that one.
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 25, 2011, 12:40:42 AM
Excellent!
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 25, 2011, 12:55:30 AM
Went through and counted while downloading the two Domo replacement titles (by the way, had another title that I would have gotten but it was 500 points too... so makers of Sudoku 4Pockets, Ante Up: Texas Hold'em Poker, and 24/7 Solitaire - y'all lost sales tonight.) and had 107 titles on my menu. 

AND... I was just about to get really po'd...  Fire Panic had the little "no" icon on it... I thought it was ineligible for transfer... was so ticked... then, thought - wait, that's my 41st title!  So, I checked it out... "This Nintendo DSiWare title cannot be transferred as there is no free space on the target system's HOME Menu."

I went through a lot of work for that message.
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on December 25, 2011, 01:06:06 AM
The 40 DSiWare game limit is annoying in theory, but there's almost no chance of hitting it without doing so intentionally. At my current rate I will definitely hit the 300 3DS downloads limit, it's just a matter of how Nintendo decides to space out VC releases.
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 25, 2011, 01:12:46 AM
OH MY GAWD!  Why didn't anyone tell me!

The DSi Metronome app is AWESOME!  It has a Rhythm game in it based off of the Arcade Donkey Kong!  GAH!  I would have downloaded this when it came out if I had known!!!!!
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on December 25, 2011, 01:15:24 AM
GAH!  The Instrument Tuner has a Sound-based game with a Balloon Fight skin!  Amazing!
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 25, 2011, 08:22:52 AM
The 40 DSiWare game limit is annoying in theory, but there's almost no chance of hitting it without doing so intentionally. At my current rate I will definitely hit the 300 3DS downloads limit, it's just a matter of how Nintendo decides to space out VC releases.

Yeah...I don't know if it's because of the relatively lower price or because of the portability, but I could definitely see myself hitting 300.   Maybe in a year or two or three, depending more on Nintendo than myself, but it does seem inevitable.  Which seems crazy, because I have less than 50 downloadables on my Wii (excluding RB2 tracks).   And I can't really blame the portability and price, because my IOS device has cheaper prices (or no prices) and I have barely 15 or so apps+games on that, and that's shared by my wife and my daughter.

But the 3DS...it's actually changed the way I live my life.   Seriously.  I used to buy lunch everyday, but now I brownbag, thinking "Well, I saved $5 today, that'll pay for Gargoyle's Quest last Thursday!"  I almost never go into Starbucks for coffee anymore.   Paying $3 for coffee seems ridiculous to me now.  I just think "Damn, I can buy something on Thursday for that amount of money."  Hell, when Thursday rolls around and there's something good on the eshop that day, I am in a significantly better mood than I was in the morning.
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on December 25, 2011, 08:27:10 AM
Well, after I transfered the titles I could (again, still need to download some games to replace the two Domo games), I went back out to my 3DS menu...  it's expanded!  It popped out to 180 slots.

So, we answered that one.

Is it terribly niche of me to think that this should be on the front page of the site as a news item?  Because Uncle Bob, I am filled with admiration right now.   A great discovery!

Or would that scare off new visitors, making them think "Oh my god, these NWR people are crazy hardcore!" 
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on May 28, 2012, 12:07:56 PM
Bump.

So, I was messing around with folders...  I have no intentions of putting all my downloads into folders, because it won't let me organize them as awesomely as I can on the menu... but I did create three folders - "DMV".  Demos, Misc., and Videos.  All of the Demos are in one folder, videos in another, then all the system stuff that I don't use (camera, music player, etc.) in the third.

This, of course, freed up a lot of space on my main menu.

Sadly, the menu did not re-condense afterwards and I still have a *LOT* of empty spaces on my home screen.
Title: Re: Maximum Number of Games /UI design defect?
Post by: leahsdad on May 30, 2012, 12:31:38 PM
Sadly, the menu did not re-condense afterwards and I still have a *LOT* of empty spaces on my home screen.

This is also sad for me, as I have like 4 pages of empty space.  I would hope that this will be changed in a future update, but right now my "front page" is a mess of single letter folders and random icons I don't care about.   It's like there was a nuclear holocaust in my 3DS, and this is where all the survivors have gathered.  Do they envy the dead?

I have no intentions of putting all my downloads into folders, because it won't let me organize them as awesomely as I can on the menu... .

I've also been mulling this over, though it would be such a pain to put it all back.  There's five or ten minutes I will never get back.

I would like to think that one day, one update in the future, we will get icons for folders.  But I'm not holding my breath.   I think custom icons are up there with custom wallpaper, interchangeable cases, and other thing Nintendo will never ever do.   "Want to express yourself?  Go buy another color 3DS.  Or do swapnote!  Or better, Colors 3D!  That makes us money!"
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on July 30, 2014, 01:00:07 PM
And now, there's this....

http://www.reddit.com/r/3DS/comments/2c4abc/there_is_a_download_limit_for_3ds_software/

We discovered this two years ago.  We're so hip. ;)
Title: Re: Maximum Number of Games /UI design defect?
Post by: Mop it up on August 03, 2014, 04:08:39 PM
I'm more curious how many titles can fit into the Activity Log...
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on August 03, 2014, 04:28:12 PM
32 pages of 8 games each.  It deletes titles as need and seems to randomly delete older titles for no reason (I assume there is some kind of reasoning behind it, but I don't know what it is).

One of the first games I really spent time playing on my 3DS was Last Window - I imported it about the time the 3DS came out and, of course, played it. :D

Recently, I had gone back into my Activity Log and tried to pull that title up.  It wasn't listed, and many of the older titles in my "Daily Records" were listed as "???????".  However, if I go in now and look back in April of 2011, it does show Lost Window, the icon, and the playtime.  Funny thing though, if I go into my Library and pull up the rankings, it's one of the last games listed, showing I've only played it one time for one minute on the day where I had recently put it back into the system to see if the icon would go back into my game list.
Title: Re: Maximum Number of Games /UI design defect?
Post by: Mop it up on August 03, 2014, 04:33:02 PM
Only 256? That doesn't seem like much. I just figured it would expand again when I filled up the 32 pages, like how it expanded from 16 to 32 when I filled those up.

I guess I'd better delete the demos from my list, no point having them there...
Title: Re: Maximum Number of Games /UI design defect?
Post by: UncleBob on August 03, 2014, 05:34:19 PM
Nope.  Tops out at 32 pages, sadly.
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on August 03, 2014, 06:16:36 PM
So I can have 300 games on my 3DS but only 256 of them show up in the log. 44 games get the shaft.
Title: Re: Maximum Number of Games /UI design defect?
Post by: Stratos on August 03, 2014, 09:35:42 PM
Sucks for the stat fans. I thought that Nintendo would have patched a resolution to this at some point. Hopefully the Wii U doesn't have a similar issue.
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on August 03, 2014, 09:38:58 PM
For it to be a problem, though, the Wii U would have to at some point have more than 256 games available for it. /rimshot
Title: Re: Maximum Number of Games /UI design defect?
Post by: marvel_moviefan_2012 on August 04, 2014, 09:25:42 PM
For it to be a problem, though, the Wii U would have to at some point have more than 256 games available for it. /rimshot

With Nintendo consoles you never know, N64 had fewer than 300 games but it was far more successful than GameCube which had over 600 games. The way things are going not likely I bet they max out just shy of 280.
Title: Re: Maximum Number of Games /UI design defect?
Post by: Mop it up on August 04, 2014, 09:32:42 PM
Insanolord was cracking a joke, but Wii U already has over 400 games on it across retail and eShop, and not including the VC (which I think just reached number 100).
Title: Re: Maximum Number of Games /UI design defect?
Post by: Phil on August 05, 2014, 05:43:03 PM
I like the Activity Logs. :)
Title: Re: Maximum Number of Games /UI design defect?
Post by: NWR_insanolord on August 06, 2014, 12:25:23 AM
I like the Activity Logs. :)

I'm also a huge fan of them, and wish they had something like it on other platforms. I'd really like to know just how insane an amount of time I've spent in FIFA 14 on PS4.