Aonuma discusses the future of The Legend of Zelda series.
http://www.nintendoworldreport.com/news/28654
In a recent interview with The Official Nintendo Magazine, Eiji Aonuma explained that he does not see future Zelda titles revisiting traditional button controls.
"I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too," the producer said, referring to the motion controls of Skyward Sword. The Wii U supports the Wii Remote, making motion controls a perfectly plausible scenario for a Zelda game on the system. Whether the Wii U's tablet controller will be utilized at all in the next Zelda game is currently unknown.
Additional Wii U information will be revealed next year at E3, and may shine more light on the future of The Legend of Zelda.
My concern with the future of Zelda is this: the developers of Skyward Sword seemed like they spent a great deal of time on the motion controls, and that's it. They got inexcusably sloppy and lazy with the design of the rest of the game, leading to one of the most dull and tedious Zelda titles I've ever played. They thought all they had to do was deliver on the motion controls and making everything a frickin' puzzle regardless of whether it made the game better, and they simply stopped there. I'm fine with motion controls sticking with the Zelda franchise, but if future developers think they can skimp on the rest of the game as result I'm done with Zelda. I've been disappointed by 2 straight console Zelda titles in a row, and it being my favorite series I can't take another poor showing.
Right now, I think Aonuma needs to talk about how they're going to make the experience of playing Zelda more interesting; more fun; and less padded. Come what may on the controls. The game design is what concerns me with future Zelda titles.
I haven't got the game yet, but i feel Twilight Princess was far too long. I finished it in 70 hours and that was too much for me personally. The time spent versus meaty content was off. In comparison i clocked 105 hours in Burnout Paradise and had a riot. There was a lot of padding by traversal - but not in the Metroid formula of tight organic structures and uncovering as you backtrack, but simply go from point A to Z while everything in-between is empty.
If broodwars is saying that i will wait for the price to tumble a bit before i purchase.
There is also the ludicrous amount of lazy padding Nintendo put into the game to stretch a 20 hour game into a 60-70 hour game, but I trust I don't need to elaborate on that? I have gone into this in significant detail in the Skyward Sword thread, as has Radio Free Nintendo the last few weeks.
The complaints that the game is too long is just ridiculous.
This thread has too many LOOOOONG ASSSSSSSSS OPINIONS.