UPDATE: While Miyamoto will be focusing on smaller projects, he will NOT be retiring from game development altogether.
http://www.nintendoworldreport.com/news/28632
UPDATE: A Reuters report refuted the news that Shigeru Miyamoto will be stepping down from his position at Nintendo. A spokesperson from Nintendo denied the allegations made on Wired's interview, saying that Miyamoto simply wanted to train the new generation. After the announcement, Nintendo's shares fell two percent and partially recovered after the denial.
Nintendo lead designer Shigeru Miyamoto will be stepping down from his position at Nintendo in order to work on smaller projects, Wired.com confirms.
Miyamoto mentioned in an interview on Wired.com that he has been mentioning that he will be retiring soon, and will step down from working on big titles like Super Mario 3D Land and The Legend of Zelda: Skyward Sword. “Inside our office, I’ve been recently declaring, ‘I’m going to retire, I’m going to retire,’” Miyamoto said. “I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”
The reason as to why he is stepping down is because he hopes to work on smaller, more personal video game projects instead of titles that have up to a five-year development cycle.
Despite the decision, he has high hopes for the development teams he has taught throughout the years. “The reason why I’m stressing that is that unless I say that I’m retiring, I cannot nurture the young developers,” he said. “After all, if I’m there in my position as it is, then there’s always kind of a relationship. And the young guys are always kind of in a situation where they have to listen to my ideas. But I need some people who are growing up much more than today.”
He concluded that he is looking forward to working with new, younger development teams.
("up-ending the tea table")
Is it sad that I almost cried until i read the article?Not at all. The headline is total click bait.
"This is absolutely not true," said a spokeswoman for Nintendo. "There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation.http://www.reuters.com/article/2011/12/08/us-nintendo-idUSTRE7B70C520111208
"He has no intention of stepping down. Please do not be concerned."
Well now this sounds exactly like what he's done for years already.I think it's a budget thing, mostly.
WIRED!!! :@
Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
The difference is that Miyamoto doesn't go around and try to butcher his work for kicks.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
Eh, itteration is videogame industry standard. AND 3D classics would like to have a word with you, lol.The difference is that Miyamoto doesn't go around and try to butcher his work for kicks.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
He also didn't make as many out of industry standards, THX for Lucas.
You came up with Iteration? Iteration is a development in general standard. Plus I haven't read anywhere that Miyamoto had any direct influences over the 3DS Classics.Eh, itteration is videogame industry standard. AND 3D classics would like to have a word with you, lol.The difference is that Miyamoto doesn't go around and try to butcher his work for kicks.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
He also didn't make as many out of industry standards, THX for Lucas.
Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
The best era for Nintendo was when both Miyamoto and Yokoi were working for them and had similar roles. The two were about equal in talent but different enough to provide variety to Nintendo's lineup. Something like that again would be nice. Miyamoto having his finger in every pot is good for quality standards but results in too homogenous of a style.
Miyamoto does involve himself with non-EAD projects. He told Retro to switch Metroid Prime to first person (a great idea) and told Rare to shoehorn Star Fox into Dinosaur Planet (a terrible idea). If a Nintendo dev is making a game and Shiggy has some bug up his butt about something in the design, it changes.
LOL, poor sentence construction on my part when using the term standard. It's common (A Standard, if you will) for all software to get revisions (iterations) yes. Movies are held to a different standard (ha) and it's not cool for them to get updates regardless if Lucas really had all these ideas that weren't realized because of limited technology.You came up with Iteration? Iteration is a development in general standard. Plus I haven't read anywhere that Miyamoto had any direct influences over the 3DS Classics.Eh, itteration is videogame industry standard. AND 3D classics would like to have a word with you, lol.The difference is that Miyamoto doesn't go around and try to butcher his work for kicks.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
He also didn't make as many out of industry standards, THX for Lucas.
Miyamoto is a gaming Icon but, he hasn't directly pushed any change outside of the Videogame industry. Though I'm still waiting on my Miyamoto Edition Banjo to be created.
I'm sure I'm missing something and I'm waiting to hear it. For Science!
I'm sorry but that's just a subjective thing. OoT might be a good game and if you like it a lot, that's cool with me, but it didn't propell the N64 to great heights and its sequel, which you might like as well, didn't set the world on fire either. You'd think a great game would sell its sequel but that's not the case with OoT at all.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
The last game he directed was Ocarina of Time. Doesn't get much more world-shaping than that in my book.
Though at this point I imagine the smaller projects he's working on are going to be lots of self-indulgent quirky titles that won't grab my interest. He's getting old and it shows in the ideas he is interested in. Stuff like Nintendogs and Wii Sports are the sort of ideas an older man would be interested in as they are slow paced and relaxed. Even Pikmin, a brilliant game, was influenced by gardening which I have no interest in. When he was younger he was making games based on the make-believe adventures he had in caves he explored as a kid. It's the sort of influence that results in more exciting games.
I'm sorry but that's just a subjective thing. OoT might be a good game and if you like it a lot, that's cool with me, but it didn't propell the N64 to great heights and its sequel, which you might like as well, didn't set the world on fire either. You'd think a great game would sell its sequel but that's not the case with OoT at all.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
The last game he directed was Ocarina of Time. Doesn't get much more world-shaping than that in my book.
I'm sorry but that's just a subjective thing. OoT might be a good game and if you like it a lot, that's cool with me, but it didn't propell the N64 to great heights and its sequel, which you might like as well, didn't set the world on fire either. You'd think a great game would sell its sequel but that's not the case with OoT at all.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
The last game he directed was Ocarina of Time. Doesn't get much more world-shaping than that in my book.
We'll have to agree to disagree then.I'm sorry but that's just a subjective thing. OoT might be a good game and if you like it a lot, that's cool with me, but it didn't propell the N64 to great heights and its sequel, which you might like as well, didn't set the world on fire either. You'd think a great game would sell its sequel but that's not the case with OoT at all.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
The last game he directed was Ocarina of Time. Doesn't get much more world-shaping than that in my book.
Actually, it's not subjective at all. Ocarina of Time set the standard for that style of game, and you can still see its influence in games being made today (not just from Nintendo). The subjective aspects of it are irrelevant; it has had more of an impact on gaming than almost any game since (Halo and GTA III are probably in the same discussion, just in terms of influence).
If you bring the subjectiveness into it it's a landmark title that still gets called the greatest game of all time; I was talking to someone in one of my classes the other day who doesn't really play games much anymore, and when he does it's not on Nintendo platforms, but he still considered Ocarina of Time an all time great. The idea that Majora's Mask's relatively lackluster performance can be attributed in any way to Ocarina of Time is ridiculous.
We'll have to agree to disagree then.I'm sorry but that's just a subjective thing. OoT might be a good game and if you like it a lot, that's cool with me, but it didn't propell the N64 to great heights and its sequel, which you might like as well, didn't set the world on fire either. You'd think a great game would sell its sequel but that's not the case with OoT at all.Don't compare hm to Lucas, that man is a hack and will always be a hack.I think it's a pretty good comparison.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.
The last game he directed was Ocarina of Time. Doesn't get much more world-shaping than that in my book.
Actually, it's not subjective at all. Ocarina of Time set the standard for that style of game, and you can still see its influence in games being made today (not just from Nintendo). The subjective aspects of it are irrelevant; it has had more of an impact on gaming than almost any game since (Halo and GTA III are probably in the same discussion, just in terms of influence).
If you bring the subjectiveness into it it's a landmark title that still gets called the greatest game of all time; I was talking to someone in one of my classes the other day who doesn't really play games much anymore, and when he does it's not on Nintendo platforms, but he still considered Ocarina of Time an all time great. The idea that Majora's Mask's relatively lackluster performance can be attributed in any way to Ocarina of Time is ridiculous.
I'm not going to agree to disagree with you, because you're simply wrong. Whether you like it or not, Ocarina of Time had a massive influence on the entire gaming industry.where? Where are the OoT clones? What mark did Oot leave? I look around and don't see it.
The original incorrect point from which this argument spawned was that he implied that Miyamoto had lost his touch and that his later games couldn't live up to his early work, to which I responded by pointing out that the last time he directed a game he made Ocarina of Time, so that argument doesn't make sense.I don't know if you're dense or trolling or just don't understand english.
They both produced world shaping works when they had their backs to the wall and once the pressure was off, they couldn't recreate their earlier success.SMB was way more successful that OoT, No two ways about it.
Well then you're wrong the other way, because Lucas' later films were just as successful as his older ones, at least from a financial standpoint. So either way it's a bad analogy.HA, you have no argument to make.
Also, comparing SMB and OoT that way is ridiculous, as they came out in completely different situations. You could make a good argument that no game has ever or realistically will ever be as successful as Super Mario Bros. was, and that's almost entirely because of the environment it came about in.
You know, this topic makes me feel bad for Takashi Tezuka. The guy deserves just as much credit for all the games Miyamoto made since he was Miyamoto's partner in making all of them. Hell Tezuka is just as high ranking at Nintendo with almost as much influence, but he's usually ignored by fans and the media.
Maybe its his own fault though. He needs to step out of the shadows and upend a few tea tables so that people take notice of him.
You know, this topic makes me feel bad for Takashi Tezuka. The guy deserves just as much credit for all the games Miyamoto made since he was Miyamoto's partner in making all of them. Hell Tezuka is just as high ranking at Nintendo with almost as much influence, but he's usually ignored by fans and the media.
You know, this topic makes me feel bad for Takashi Tezuka. The guy deserves just as much credit for all the games Miyamoto made since he was Miyamoto's partner in making all of them. Hell Tezuka is just as high ranking at Nintendo with almost as much influence, but he's usually ignored by fans and the media.Sounds like he's the inspiration for Luigi.
You know, this topic makes me feel bad for Takashi Tezuka. The guy deserves just as much credit for all the games Miyamoto made since he was Miyamoto's partner in making all of them. Hell Tezuka is just as high ranking at Nintendo with almost as much influence, but he's usually ignored by fans and the media.
unless he likes it that way. and he give Miyamoto a lot of **** about it. "hey here come your fans, mwahahaah"
Tezuka ninja vanishes.