Here's the story of a sword that ain't from around these parts.
http://www.nintendoworldreport.com/rfn/27933
This weeks' episode starts with Jonny celebrating his long-delayed victory over Ganon in the original Legend of Zelda, plus an update on Final Fantasy 3/6 on Virtual Console and more progress in Castlevania: Lords of Shadow. James continues to be obsessed with Xenoblade Chronicles, but he has identified some minor flaws as well, even as Greg delivers early impressions of the game and Jonny prepares for his own overseas delivery. Jon has an interesting report on Dave Perry's Gaikai, the streaming service for game demos your PC shouldn't be able to run. Greg wraps up New Business with the overlooked Star Fox 64 3D multiplayer mode and his thoughts on one of WayForward's numerous 2011 releases, BloodRayne: Betrayal for PSN.
Around the bend, we reopen the mailbag for a torrent of emails. First, there's a pair of comments on Monster Hunter 4's importance for 3DS. We follow that with two distinct economic arguments relating to Xenoblade; these are sure to be controversial, but we had fun discussing them. We round out the segment with a grab bag of topics including Minecraft, bad controls, and The Grinder. Thanks to everyone who wrote in recently! You can send your email to the show with this handy contact form. Also, we're soliciting ideas for the next RetroActive in the forum thread for nominations.
No Connectivity plug. I don't know you anymore :P:
So where did you folks end up importing Xenoblade from? I tried going on Amazon, but all I can find there is the "Pre-order" placeholder page for Monado. I wanted to hold on importing the game to give NoA time to come to their senses, but after listening to this episode I have to agree: It's too late. NoA will never touch this game.
Just so I know, how much does it cost in U.S. dollars to buy an import copy of this game?
Yeah, the nVidia Tegra chips are going to change a lot of people's perceptions of what "cell phone gaming" can be. Games are getting REALLY good and smartphones are getting REALLY powerful.
Couldn't you get one of those reloadable Credit Card gift card things. Then you wouldn't actually need to get a true credit card just remember your amount.Yeah, the nVidia Tegra chips are going to change a lot of people's perceptions of what "cell phone gaming" can be. Games are getting REALLY good and smartphones are getting REALLY powerful.
That's not going to help if devs cannot afford to use all that processing power. There's a reason modern games sell at 60$ a piece and still need to shift a few million copies to merely break even. The mentality on cellphones doesn't allow prices above 5-10$ and they're trending more towards selling the game for free and nickel-and-diming you with microtransactions.
BTW, the Xperia Play has shoulder buttons too. I got one a few days ago (it dropped to 290€ and I wanted to replace my shitty old nokia brick), now I'm trying to figure out a way to pay for Android apps without applying for a credit card. Google really doesn't care about Germany as a market. Apple has tons of payment options AND there are gift cards in every damn store you can think of but Google only accepts a few credit cards and that's it.
I said it a while ago and everyone thought I was crazy but what Apple could do is create a Gameboy of their by taking the basic model of the iPhone and place two buttons and a d-pad onto it and charge maybe $300 to $400 for it and market it towards casual gamers. Add plenty of storage and then encourage developers for the IOS to put as many cheap games onto the system as possible.I adjusted your prices to account for the Apple Premium.
...They did... Its called the iPod Touch.
remove the phone portion from the device. [in reference to iPhone]
...
...They did... Its called the iPod Touch.
remove the phone portion from the device. [in reference to iPhone]
...
...They did... Its called the iPod Touch.
remove the phone portion from the device. [in reference to iPhone]
...
Slap two buttons and a d-pad onto it and call it a day.
My biggest issue is that it seems impossible to locate the gems out of the giant crap-pile that is the iOS market. It's simple to find critically acclaimed games like Angry Birds (And its 10 different iterations) or Plants vs Zombies, but other than that I just don't see much coverage on mobile phone games, which makes it difficult to get a consensus on the games that are truly worth getting.
Steam is a better implementation but, a lot of that is Valve stirring the pot with features and sales.
Also Minecraft is pretty good at creating interesting terrain to explore. I never really got into the creative part, the most I built was a basic house. I'm more of an optimizer, I'd build big castles if there was a gameplay need for that. As it is I built an effective archer tower and a place containing the crafting and storage stuff and that's it.I could just see your house in RL.
In terms of cell phones, I think it's incorrect to think that the way things are now are the way they're always going to be. Not having proper control schemes and not having proper reviews of games are both solvable problems.
N-Gage says Hi.
Edits:
Thats a little low to tell you the truth. iPod Touch is $229 to $399 (http://store.apple.com/us/browse/home/shop_ipod/family/ipod_touch?mco=MTM3NTEyOTc) and if they were to even bother with a game system we're talking $399+ for the high end model to even make sense. Think about all the moaning about a $250 3DS. It was only $21 Smaller then the smallest of the iPod Touch Series which would be around the closest Apple Equivalent. Though I could upgrade my 3DS to the same space as the Almost top line iPod Touch for $39.99 making it $289.99 so about $10 cheaper then the Almost Top Storage one.
I get great battery life on my iPod Touch. I don't play games that often though (mostly just podcasts and music). I never have to worry anyways because when I am home I always have it plugged into my computer.Edits:
Thats a little low to tell you the truth. iPod Touch is $229 to $399 (http://store.apple.com/us/browse/home/shop_ipod/family/ipod_touch?mco=MTM3NTEyOTc) and if they were to even bother with a game system we're talking $399+ for the high end model to even make sense. Think about all the moaning about a $250 3DS. It was only $21 Smaller then the smallest of the iPod Touch Series which would be around the closest Apple Equivalent. Though I could upgrade my 3DS to the same space as the Almost top line iPod Touch for $39.99 making it $289.99 so about $10 cheaper then the Almost Top Storage one.
The European situation is more funny. The 8GB model costs 190€ or so (but didn't get a 3rd gen upgrade, dunno about 4th) while the 32 GB costs 270€. The 3DS is 250€.
The downside to any iPod touch is the horrendous battery life, expect maybe two hours of gaming on a full charge.
Now.I get great battery life on my iPod Touch. I don't play games that often though (mostly just podcasts and music). I never have to worry anyways because when I am home I always have it plugged into my computer.Edits:
Thats a little low to tell you the truth. iPod Touch is $229 to $399 (http://store.apple.com/us/browse/home/shop_ipod/family/ipod_touch?mco=MTM3NTEyOTc) and if they were to even bother with a game system we're talking $399+ for the high end model to even make sense. Think about all the moaning about a $250 3DS. It was only $21 Smaller then the smallest of the iPod Touch Series which would be around the closest Apple Equivalent. Though I could upgrade my 3DS to the same space as the Almost top line iPod Touch for $39.99 making it $289.99 so about $10 cheaper then the Almost Top Storage one.
The European situation is more funny. The 8GB model costs 190€ or so (but didn't get a 3rd gen upgrade, dunno about 4th) while the 32 GB costs 270€. The 3DS is 250€.
The downside to any iPod touch is the horrendous battery life, expect maybe two hours of gaming on a full charge.
BTW, the iPod Touch starts at $199, not $229.