Skyward Sword will also have similar features to Ocarina of Time 3D.
http://www.nintendoworldreport.com/news/27834
According to the official Legend of Zelda Facebook page, Skyward Sword will be packed with more than one hundred minutes of cinematic cutscenes.
The game will also implement some elements that were introduced to the Zelda series by Grezzo’s Ocarina of Time 3D, such as the inclusion of a boss-challenge mode and hint movies.
The hint videos don't count towards the 100 minutes, do they?No, the hint videos are separate.
Don't supose they would have a movie mode like they had with Twin Snakes.
I hope they don't go the TP route by building up a story then dropping it half way in.
what are you talking about? the ending was the best moment I've ever seen in a Zelda game!
If you feel that way, that's fine by me... but don't you think that's a bad thing to happen in a GAME? Shouldn't the best moment be something YOU as the player DO?I hope they don't go the TP route by building up a story then dropping it half way in.
what are you talking about? the ending was the best moment I've ever seen in a Zelda game!
The hint videos don't count towards the 100 minutes, do they?
I don't even know what to say to Skyward Sword having 100 hours of this: ".........." If you're not going to have voice acting or even dialogue, do you really need that many cutscenes in a Zelda game?Yeah, 100 hours. All the gameplay must be QTE with 2 minutes of cinematic for 1 minute of gameplay. :-P
Minutes. 100 minutes. Out of what they call a 50-60 hour game. Less than two minutes out of every hour of gameplay is cutscenes.
I hope they don't go the TP route by building up a story then dropping it half way in.
what are you talking about? the ending was the best moment I've ever seen in a Zelda game!
The only games were you "do" something to reveal the story are the ones like Heavy Rain or LA Noire or the visual novels where the characters actions involve things like making dialogue and plot choices.You say so yourself that LA Noire and Heavy Rain aren't games (visual novels--might as well be choose your own adventure books) so, without a framework of rules and objectives, I don't think the menial tasks the games make you perform count for anything, all they do reveal more non-interactive scenarios.
The other 99% of games' characters abilities are limited to things like: "shoot this or don't shoot it," "jump over this or run around it." Kind of silly to make meaningful plot developments EMERGE from THOSE activities.
I am also of the opinion that games with ONE plot tell the best stories. If that means relinquishing control of said plot - I'm cool with that. Let us, the gamers, be immersed and have control of HOW the character advances through the plot, not WHAT that plot is.
... again, just my perspective and you are entitled to yours. If you can explain how yours can and should apply to (most? all?) games, I'm all ears!
A 100 minutes of King Zora scooting over!
The sound of his ass sliding is excruciating!
The more I think of it, the more I want it to be one single 100-minute cutscene right in the middle of the game.
The more I think of it, the more I want it to be one single 100-minute cutscene right in the middle of the game.