Nintendo World Report Forums

NWR Interactive => TalkBack => Topic started by: Traveller on September 02, 2011, 04:45:43 AM

Title: escapeVektor: Chapter 1 Release Date and Price Revealed
Post by: Traveller on September 02, 2011, 04:45:43 AM

Not long now until the great escape!

http://www.nintendoworldreport.com/news/27682

Australian based developer, Nnooo, has announced that their new Wiiware game will be launching on September 29, 2011. The game will be released in all regions excluding Japan, and is set to be priced at 500 Nintendo Points.

Following a retro arcade feel, escapeVektor has players navigating colorful mazes set within their CPU while avoiding enemies patrolling the circuitry.

If players own Nnooo's other Wiiware game, Pop, the game will also automatically unlock bonus levels in escapeVektor.
Check out the press release below for more details.

Title: Re: escapeVektor: Chapter 1 Release Date and Price Revealed
Post by: Jonnyboy117 on September 02, 2011, 09:56:12 AM
I played a few minutes of this game at E3. It feels like a very slow-paced Pac-Man but really hard for some reason. Maybe there is some strategy that I didn't pick up on during the demo. Hard to imagine how they're going to justify multiple chapters of a game like this, unless Chapter 2 has a completely different gameplay mechanic (think Bit.Trip series).
Title: Re: escapeVektor: Chapter 1 Release Date and Price Revealed
Post by: MegaByte on September 02, 2011, 11:12:15 AM
The turbo button?
Title: Re: escapeVektor: Chapter 1 Release Date and Price Revealed
Post by: Traveller on September 02, 2011, 06:07:05 PM
I played a few minutes of this game at E3. It feels like a very slow-paced Pac-Man but really hard for some reason. Maybe there is some strategy that I didn't pick up on during the demo. Hard to imagine how they're going to justify multiple chapters of a game like this, unless Chapter 2 has a completely different gameplay mechanic (think Bit.Trip series).

The game introduces some new enemies and things as you progress. From what I saw/played it is pretty fun, I wouldn't call it a slow pac-man. Also, I did ask them how the following chapters would be different in my interview with them, they will offer some twists in the level designs.