Check your 3DS. You might have some free games waiting to be downloaded.
http://www.nintendoworldreport.com/news/27644
The 10 NES Ambassador games, revealed yesterday, are becoming available in North America today. However, it appears they might be slowly rolling out throughout the day.
The method for downloading the games is unfortunately obtuse. You have to go to the Settings/Other menu, and then sort through your Your Downloads. If you have a long list of downloads, you likely have to scroll to the end to find the NES games. You have to repeat this for each game. However, you can use the Menu icon on the main screen of the eShop to expedite the process slightly.
Additionally, the Ambassador Certificate is available for download. This allows Nintendo to send you SpotPass notifications about the Ambassadors Program.
Good luck, intrepid ambassadors!
Watch a video of the download process below.
As well, what’s ironic is that I have to strain my wrist just to play Super Mario Bros. because of the button mapping, and there are no health warnings at all for this game. When I play Wii there is always a warning, and yet I have had no problems with the system. I am not a litigious person at all, I just think it’s kind of funny.Actually, there were never warnings in Wii VC games. The warnings were always only in actual Wii games.
By some stroke of luck I've got all the games, usually I have to wait well into the afternoon for an update from Nintendo or the eShop. One caveat I have is with 2 player options. Right now it seems like one system will have to be passed between players, but I hope that there will be some local or online wireless update for the future.
By some stroke of luck I've got all the games, usually I have to wait well into the afternoon for an update from Nintendo or the eShop. One caveat I have is with 2 player options. Right now it seems like one system will have to be passed between players, but I hope that there will be some local or online wireless update for the future.
That's already been officially confirmed. There will be updates and they will enable wireless multiplayer.
I’ve got my games and my certificate. However, I do have to say the button mapping for Super Mario Bros. is horrendous. They made the (B) button dash and the (A) button jump, just like in the original. However, the (B) button is lower than the (A) button on the 3DS, meaning you have to contort your thumb at an extremely weird angle just to play. Most of the finesse of playing that game comes from the dash button, so if it feels unnatural, it renders the game almost impossible to play. Is it really that hard to map dash to (Y) and jump to (B)? C’mon Nintendo, did absolutely no one realize this in the month+ you have had to get the game ported? We shouldn’t have to wait another God-knows-how-long for Nintendo to release the updated version to get this; that is if they correct this major flaw at all. Nintendo: “I’ve got it; you know how we have had the same excellent control scheme for Super Mario Bros. for the last 25 years, where you hold dash with the tip of your thumb and press jump with the base of your thumb. Well this time lets map then to the same buttons even though the gameplay is the reciprocal of what people are used to, yeah that’ll work.
I hope they ghost each other.By some stroke of luck I've got all the games, usually I have to wait well into the afternoon for an update from Nintendo or the eShop. One caveat I have is with 2 player options. Right now it seems like one system will have to be passed between players, but I hope that there will be some local or online wireless update for the future.
That's already been officially confirmed. There will be updates and they will enable wireless multiplayer.
Good to know. My other thought is what will players, for example, who are Luigi do while Mario runs around. I'm curious about how this will work out.
It'd be cool if you could watch player 2's progress from your screen.
It'd be cool if you could watch player 2's progress from your screen.It's pretty much a given that you will be able to do that once the updates come.
I think they did the redownload method to bypass club nintendo issues?I'm fairly sure its because its the fastest behind the scene way to do it.
Funny story. Just had Super Mario Bros. totally lock up.Welp there will definitely be updates it seems.
Because of the save state system... it would stay locked up even if I closed and reopened from the home menu. Thankfully, the VC menu still operated so I could pick "reset system" there.
Also for the first few times I was playing SMB in 1-1 that 1Up would not show up, nor would the block that makes it pop out. I just played the game again, but this time it popped out.It was like that in the actual NES cartridge game as well, it seems random whether or not the invisible 1-up blocks will appear. I don't know if there is some formula to it, but I don't think it is a bug, certainly not one present only in the 3DS version.
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.
Not a bug. Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.
You can switch to controller 2 by holding L&R and pressing Y.
I see they implemented a TV blur filter with no way to turn it off. WHYreally I did not notice.
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.
Not a bug. Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.
D'oh! I have no idea why I thought the red jars would fill the life meter... honestly, and I've played this game a lot lol.
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.
Not a bug. Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.
D'oh! I have no idea why I thought the red jars would fill the life meter... honestly, and I've played this game a lot lol.
It's that damn muscle memory (http://tvtropes.org/pmwiki/pmwiki.php/Main/DamnYouMuscleMemory). Remember, red potions = health in every Zelda game after that.
Seriously, it may be because I never lived in the NES period, but I find almost all of these games just unbearably bad. Now I know they aren't considered bad games but I just find them horrible. DX
How to crash your 3DS:Profit
1) Download and run Metroid
2) Enter password "ENGAGE RIDLEY MOTHER ****ER"
3) ???
4) Profit!
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.
Not a bug. Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.
D'oh! I have no idea why I thought the red jars would fill the life meter... honestly, and I've played this game a lot lol.
It's that damn muscle memory (http://tvtropes.org/pmwiki/pmwiki.php/Main/DamnYouMuscleMemory). Remember, red potions = health in every Zelda game after that.
On the Japanese side of things, I noticed that Zelda is called "Zelda no Densetsu 1" (Legend of Zelda 1)
Zelda 2 is just called the Adventure of Link as usual.
Any ideas why this is the case?
Also the carts have a red backing like the Famicom carts did!
Zelda 1 was re-released in cart format several years later in Japan. They added the 1 to the title screen at that time. The better question is why did they go with the (musically inferior) cart version?Dang, you beat me to the punch.. :-(
@Bman87301 I can understand that for the Gameboy and the GBA; because they only had two buttons; the 3DS has (X) and (Y) as well; and the level that they are triangulated is sharper as well, which makes it worse. But, I didn’t but the 3DS for Super Mario Bros. so maybe I’m exaggerating. But it is frustrating to see something so simple be overlooked. Now, if they screw up Super Mario 3D Land, then maybe I’ll have a legitimate reason to complain.
As for Zelda II, it too was originally released in FDS format. I'm not 100% sure whether or not it also got the cartridge re-release treatment, but if it did, there wouldn't be any reason for the logo to be changed since it was always "The Legend of Zelda 2".Zelda II didn't have a cart version.
Just out of curiosity, has anyone made it far enough into Zelda 1 to encounter the Pols Voices? If so, I'm curious to know if the Japanese microphone trick (which has always been unusable here in the States due to the lack of a mic on the NES hardware) works now via the 3DS's microphone. I still haven't made it far enough to try it yet, so I'm curious.
P.S. If anyone does try it, remember to switch to Player 2 before blowing!
I just tried it and nothing happened. Well, I got taken out by a Gibdo. Do I need the Recorder to do this?
I have since tried it myself and can confirm it doesn't work. Hopefully, this will be fixed in the updated version. There's really no excuse for not making it functional now that there's a working mic available.Except reprogramming assembly code? I'm pretty sure the NES version played on Famicom would still not yield the desired results. I'm not sure about the Japanese cartridge version though, and I'm interested to hear the results.
Remember how Super Metroid has completely customizable button configuration? When do you see THAT in a Nintendo game?
I've never played Zelda 1 for more than a few minutes, Zelda 3 was my first, so I don't know what you're talking about.
However, Danny.B is well accustomed to the game, I'll ask him to check it out.
However I will say one thing: it's very un-Nintendo to rework modern (read: original) features into a VC game, hence no rumble in StarFox 64 etc...
Disappointing that the Pols Voice trick doesn't work, I guess. But I really didn't expect Nintendo to add anything to Virtual Console games.
Adding multi-player options is something handled by the emulator code, so that should happen. Same with restore points. Heck - throwing fully configurable buttons should happen too! But actually changing ROM code to take advantage of the 3DS hardware or to update/improve certain parts of the game? Unless there is a 3D Classics release, I strongly doubt Nintendo would make the effort.
Except reprogramming assembly code? I'm pretty sure the NES version played on Famicom would still not yield the desired results. I'm not sure about the Japanese cartridge version though, and I'm interested to hear the results.
And not allowing savability via emulation of the Control Pak was just their way of trying to look consistentCruis'n USA used the Controller Pak and that's on the VC.
Cruis'n USA used the Controller Pak and that's on the VC.
...They are and I don't think You've gotten to the Blue ones yet. Here's a hint. Use Bombs. Shame You can't do that in Zelda 2 but you can jump so its a fair trade.
Although it does somehow make me want to track down the cart for real and try it, it would be cool to kill those pesky buggers all at once. I'd rather it worked on the Darknuts though, god damn they're pain in the arse. (2 hits, invincible from the front)