The bad puns never stop as the Newscast strolls down memor-Wii lane.
http://www.nintendoworldreport.com/newscast/27249
This week, the Newscast boys strap on their recollection caps and fondly look back at the Wii over its nearly-five year life span. From E3 giddiness to post-launch disappointment, the crew discusses a wide array of success and failure, surprise and dismay. Join them as they traverse the peaks and valleys of the Wii's existence with hopes of arriving at some sort of zen-like understanding of the little white box's purpose. Spoiler warning: Wii Music doesn't even get mentioned!
The gang also throw on their prediction monocles and answers a reader's question about whether or not the Wii U and 3DS can ever live up to their progenitors' commercial successes.
Have a memory or thought about the Wii and its legacy you'd like to share with us? Email us at newscast@nintendoworldreport.com and we'll read it next week!
Well, maybe not because there is no announcements of anything besides that Zelda game.Kirby Wii and Mario Party 9 don't count?
Also we didn't talk about Wii Music because it's such a forgettable title that none of us even thought to bring it up.Thought it was because you had beaten it to death several times already.
Thought it was because you had beaten it to death several times already.
I'm super excited for Kirby Wii and mildly interested in Mario Party 9. I would consider neither game a huge, monumental release, though. Like, I'll be there day one for Kirby, but I feel like I already played that game and know too much of what to expect. I hope to be surprised, but there's a big feeling of deja vu with that game. Same with MP9.
Hm. So it doesn't sound like any of you are really happy with the Wii. That's a shame. For me, Nintendo is still delivering the goods on their first party software - you remarked that they were conservative with their new games, and I would only say that applies to the base structure of these games, as I feel like there was a lot of imagination and creativity in most other elements of their game design. I also disagree with Mike's characterisation of Metroid Prime 3, but whatever floats your boat. As for third party support, it might not be as strong as the other systems, but I think there are still some diamond titles out there. More than ever, though, you have to be very much tuned in and looking closely to find those diamonds.
To bring up a few that I don't recall being mentioned on the episode, both Zack & Wiki and the Boom Blox duo definitely delivered on what you were discussing, the promise of new experiences brought about by the Wii controller. Original, clever and great fun. If we extend this to the download arena, I'd put LostWinds and Fluidity/Hydroventure under the same category; these are the kind of games that you couldn't get elsewhere, the kind that are made more enjoyable by motion controls. Of course, that philosophy isn't required for everything; two examples are Little King's Story and A Boy & His Blob. Despite not utilising any special control scheme, this pair is the kind that probably wouldn't be created without the Wii either, simply because of industry trends.
As for disappointments, the conspicuous absence of certain games on Virtual Console is a big one. Supposedly, the lack of representation for Nintendo 64 is related to difficulties emulating Expansion Pak features, yet it must be possible given that there are ROM websites that have managed it.
Also I think if Nintendo pushed a title like The Last Story, it could generate some big numbers. Its from the creator of Final Fantasy, and by the looks of it, seems to be a very polished experience. I dont buy that it is too hard to sell such a game.
Still, though, I'm disappointed in the system because of how much wasted potential it had, and how Nintendo made some boneheaded mistakes that ended up hampering the system in the long run. Judging it for what it is, I'm happy, but it could have been so much more if a few things had gone differently.
My thoughts exactly. it could have been so much more, and it's because of being burned by nintendo so many times over the years the Wii might be my last nintendo console...
My thoughts exactly. it could have been so much more, and it's because of being burned by nintendo so many times over the years the Wii might be my last nintendo console...
Wow, that's a pretty bold statement Lithium. The first party content for the Wii U wouldn't be enough to warrant a purchase? With the Wii, I feel like the first party games coupled with the Virtual Console justify the purchase for me, and I'm sure the Wii U will get better third party support. In the very least it should be getting the same cross-platform games that are hitting the PS3 and 360. I'd be interested in hearing if your opinion either changes or is emboldened as we approach the Wii U launch and have a better idea of what games are coming.
1. NES,I can agree with this order for the consoles because I didn't own an SNES its mostly the legacy for me and the N64 which I enjoyed what I had. I had very little. The GCN was the first system I bought myself in college. Got a ticket getting it home. I had a LOT of fun with it. I know I've logged more hours playing Gamecube then Wii and I've probably logged more hours playing GCN ON Wii catching the games I missed. That being said I still haven't played Pikmin beyond the Demo...
2. GameCube,
3. Wii,
4. SNES,
5. N64
I agree that Prime 3 was pretty lame, not just the linearity but even when you did explore it wasn't worth doing. The items you collected were mostly useless, nothing cool like the combo beams from MP1. Linearity is a gamebreaker for a Metroid game for me though, destroys the core of Metroid. You can strip out Samus, the Metroids and pretty much everything else but if it's no longer about exploration it's broken.
I have zero faith in the 3DS and Wii U at the moment, it doesn't look like Nintendo knows what to do with either software-wise. The Wii U is just a dumb idea right now, they should have waited another year or so to have enough dev resources for a good 3DS library, that thing's going to die if Nintendo cannot deliver a killer lineup quickly and same for the Wii U. How are they going to make two such lineups that quickly?