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NWR Interactive => Podcast Discussion => Topic started by: Halbred on July 08, 2011, 05:06:46 PM

Title: Episode 60: iPokémon
Post by: Halbred on July 08, 2011, 05:06:46 PM

Pokémon is coming to the App Store? Sounds like somebody at Nintendo has a screw loose.

http://www.nintendoworldreport.com/newscast/27153

On this episode of the Newscast, Andy, Zach, and Mike chat about an impending Pokémon smartphone game, the loss of Super Meat Boy as a potential 3DS game, the long-awaited availability of Final Fantasy VI on Virtual Console, and the 2011 Club Nintendo Rewards.

Also, we talk about Zelda AGAIN. There's also some chatter about non-Nintendo games, but you probably don't care much about that.

Don't forget to email us at newscast@nintendoworldreport.com!

Title: Re: Episode 60: iPokémon
Post by: Killer_Man_Jaro on July 09, 2011, 04:48:41 AM
Cool, you brought back Obi! Will you be a regular now?

Regarding Zelda: Twilight Princess, I believe Andy is right on the money. Everyone really needs to give it a second chance. That's not something I ever thought I'd need to suggest, given that the game was universally acclaimed at the time of release. For whatever reason, people developed a myopic view after the fact - how it's "exactly the same as Ocarina of Time" (which I don't think is fair) and how it "has no new ideas" (another unfair analysis). Twilight Princess, in my opinion, is fantastic, with several masterfully crafted dungeons and a great, expansive overworld. Sure, there's some familiar directions towards story and locations, but I never felt that detracted from the experience. Give it another go, naysayers. I bet it's better than you remember.
Title: Re: Episode 60: iPokémon
Post by: Shaymin on July 09, 2011, 08:14:17 AM
Posting to confirm that every North American Square-published SNES game (http://en.wikipedia.org/wiki/List_of_Square_games) is on VC but for 2: Secret of Evermore (which was mentioned) and the original Breath of Fire (which is tied up in a lot of red tape so it's probably never coming).
Title: Re: Episode 60: iPokémon
Post by: NWR_Neal on July 09, 2011, 11:19:32 AM
I just get annoyed with the slow opening to Twilight Princess. I haven't been able to get past it since the first time I played it.
Title: Re: Episode 60: iPokémon
Post by: AV on July 09, 2011, 11:36:54 AM
http://www.youtube.com/watch?v=dEu8wDAQuDk (http://www.youtube.com/watch?v=dEu8wDAQuDk)


Secret of Evermore commercial
Title: Re: Episode 60: iPokémon
Post by: KDR_11k on July 09, 2011, 04:10:03 PM
Why can't you just play Meatboy on the PC? If the controller's important you can just plug a 360 controller into your PC.
Title: Re: Episode 60: iPokémon
Post by: Ceric on July 10, 2011, 01:14:08 AM
http://www.youtube.com/watch?v=dEu8wDAQuDk (http://www.youtube.com/watch?v=dEu8wDAQuDk)


Secret of Evermore commercial
That video eventually led me to this http://youtu.be/VIQUD6EPeEA (http://youtu.be/VIQUD6EPeEA)


Also Secret of Evermore looks interesting.
Title: Re: Episode 60: iPokémon
Post by: NWR_DrewMG on July 10, 2011, 10:39:04 AM
Why can't you just play Meatboy on the PC? If the controller's important you can just plug a 360 controller into your PC.


Because I only have wireless 360 controllers.  I need to track down one of those little receivers you can plug into your PC, but I haven't done so yet.  I do have a dirt-cheap Logitech Dualshock Ripoff gamepad, but I don't really enjoy using it.
Title: Re: Episode 60: iPokémon
Post by: Jonnyboy117 on July 12, 2011, 12:39:59 AM
To my knowledge, there is no solution for using a wireless 360 controller on the PC (and I've looked). The Play & Charge Kit does NOT work -- it will only charge the controller through the PC. Microsoft has a proprietary wireless standard for 360 accessories and does not sell a first-party adapter to enable this function, although they should. If anyone knows of a real solution and has actually gotten it to work for themselves, I would love to hear about it.


It was nice hearing your perspectives on Duels of the Planeswalkers, as I've been playing the PS Plus free version. As I said on RFN, it is a nice value for novice players and probably a great tutorial for learning how to play in an interactive environment. Magic Online is quite intimidating as a social experience and can become incredibly expensive, especially since the digital cards are easier to buy on impulse than physical packs. However, Mike's assertion about card redemption is not fully correct. You can only trade digital cards for physical (not both ways), and only as a complete set. Due to the random nature of digital card packs and the high resell value of most single cards, it is difficult and expensive to acquire a complete set of digital cards. Moreover, by the time you've done all that, you will be quite immersed in the world of Magic Online, for better or worse, and you may begin to question the value of having the physical cards. I think the redemption feature is rarely used, and by very hardcore collectors at that (because Wizards of the Coast will ship the set in mint condition). It has little relevancy for an active player of the game. In fact, I would argue that digital cards are overall a better value due to their versatility and fluidity -- you can have one card in multiple decks simultaneously, trade cards 24 hours a day in a thriving online after-market, and find opponents to test your decks or just play for fun within seconds.


As I noted on RFN, I can understand Duels of the Planeswalkers lacking a complete set of tools for deck-building from scratch, but it should at least allow you to modify and thin out the horrible built-in decks. The effectiveness of adding a powerful new card is quite low when you aren't allowed to pull out a comparatively weak card, and the more cards you add, the less likely you are to draw the ones you want/need. This produces the unintentional effect of decks potentially becoming weaker/slower throughout the campaign, even as you add more powerful cards that have been unlocked along the way. It is antithetical to basic deck-building principles and indeed to the very spirit of Magic the Gathering, which is why I found so little enjoyment in the console game.
Title: Re: Episode 60: iPokémon
Post by: Jonnyboy117 on July 12, 2011, 12:46:22 AM
One more thing: Secret of Evermore is underrated, and that commercial is surprisingly good! Square games might be nearly complete on VC, but Enix is sitting on tons of awesome games, many of which are hard to find on the secondary market. I hope Square's handheld catalog will be equally well represented on 3DS VC, and in a more timely fashion.
Title: Re: Episode 60: iPokémon
Post by: MegaByte on July 12, 2011, 12:58:21 AM
To my knowledge, there is no solution for using a wireless 360 controller on the PC (and I've looked). The Play & Charge Kit does NOT work -- it will only charge the controller through the PC. Microsoft has a proprietary wireless standard for 360 accessories and does not sell a first-party adapter to enable this function, although they should. If anyone knows of a real solution and has actually gotten it to work for themselves, I would love to hear about it.
Microsoft sells a 360 wireless receiver-USB adapter (http://www.amazon.com/gp/product/B000HZFCT2/ref=as_li_ss_tl?ie=UTF8&tag=konfisteknoln-20&linkCode=as2&camp=217145&creative=399377&creativeASIN=B000HZFCT2). I've had it since it came out years ago, and it works great.
Title: Re: Episode 60: iPokémon
Post by: NWR_insanolord on July 12, 2011, 01:28:29 AM
I also have one of those. With a few workarounds I even made it work with my Mac, without any kind of Windows install.
Title: Re: Episode 60: iPokémon
Post by: KDR_11k on July 12, 2011, 04:35:48 AM
Yeah, I got one of those, originally to connect this wireless fight stick to the PC but now I also use it for a wireless controller when dealing with something like XNA.
Title: Re: Episode 60: iPokémon
Post by: Sundoulos on July 12, 2011, 08:58:25 AM
Cool, you brought back Obi! Will you be a regular now?

Regarding Zelda: Twilight Princess, I believe Andy is right on the money. Everyone really needs to give it a second chance. That's not something I ever thought I'd need to suggest, given that the game was universally acclaimed at the time of release. For whatever reason, people developed a myopic view after the fact - how it's "exactly the same as Ocarina of Time" (which I don't think is fair) and how it "has no new ideas" (another unfair analysis). Twilight Princess, in my opinion, is fantastic, with several masterfully crafted dungeons and a great, expansive overworld. Sure, there's some familiar directions towards story and locations, but I never felt that detracted from the experience. Give it another go, naysayers. I bet it's better than you remember.

You know, I have a feeling that I probably would have played it again by now if I had just gotten the Gamecube version.  Aside from the bow-and-arrow stuff; I grew a bit tired of the motion controls in that game.

It isn't a bad game by any means...  The thematic similarities to Ocarina really hit home when you encounter the Zora's frozen in the lake; now I partly wonder if the developers hit so many of the same notes as Ocarina because, if Anouma's responses on the timeline are taken at face value, the adult Link events in OoT never happened in that version of the timeline.   

Even though I was a little disappointed in the number of callbacks to OoT; I always thought it was well done.

As for Wind Waker, my main problem with the game was that nearly ever single island in that game was too small.  I would have liked just a little more land to explore; maybe another island or two with the geography the size of Outset, Windfall or Dragon Roost Island.  I still love it, though; and I've grown to adore the art style even more as I get older.  (Kind of reminds me of Samurai Jack in some ways; I almost wish that had given the game more of a paper look.)  It's funny how popular opinion of the game seems to have improved with time; though it could just be a small but vocal number of fans. :)
Title: Re: Episode 60: iPokémon
Post by: KDR_11k on July 12, 2011, 09:36:19 AM
The sailing was kinda annoying but still way better than the train **** in Spirit Tracks, the reason I stopped playing that game.
Title: Re: Episode 60: iPokémon
Post by: Ceric on July 12, 2011, 10:02:55 AM
The sailing was kinda annoying but still way better than the train **** in Spirit Tracks, the reason I stopped playing that game.
I don't think the Train itself is bad in Spirit Tracks.  I do think the long travel to some places is but, that the same for the sailing.
Title: Re: Episode 60: iPokémon
Post by: KDR_11k on July 12, 2011, 12:45:25 PM
The train part often requires evading evil trains which instakill you, that's more tedium than I can bear after the already awful train driving itself.
Title: Re: Episode 60: iPokémon
Post by: Ceric on July 12, 2011, 12:54:15 PM
The train part often requires evading evil trains which instakill you, that's more tedium than I can bear after the already awful train driving itself.
I'll give you that.  My two biggest problem with the game is not allowing me to move with the D-Pad so I don't accidentally walk off a ledge and when your doing the Duets the 3DS Mic doesn't work very well for that but its perfectly fine when your using the Flute on the field.  Which is really weird.
Title: Re: Episode 60: iPokémon
Post by: StrikerObi on July 14, 2011, 04:44:08 PM
As I noted on RFN, I can understand Duels of the Planeswalkers lacking a complete set of tools for deck-building from scratch, but it should at least allow you to modify and thin out the horrible built-in decks. The effectiveness of adding a powerful new card is quite low when you aren't allowed to pull out a comparatively weak card, and the more cards you add, the less likely you are to draw the ones you want/need. This produces the unintentional effect of decks potentially becoming weaker/slower throughout the campaign, even as you add more powerful cards that have been unlocked along the way. It is antithetical to basic deck-building principles and indeed to the very spirit of Magic the Gathering, which is why I found so little enjoyment in the console game.

The 2012 version lets you customize the decks. You can't move cards from one deck to another, but you can fine-tune the decks by removing and adding the unlocked cards available to that deck. So as you unlock the best cards for the deck, you can remove the not-so-good filler cards.

The game has (I think) all of the cards is 12th edition, and I really wish it would let me build a deck from scratch with just those cards. There's enough variety in 12th edition to build plenty of different decks.
Title: Re: Episode 60: iPokémon
Post by: Jonnyboy117 on July 16, 2011, 08:02:37 PM
Are you positive that you can remove any card from any deck? In the version that was free for PS Plus, you could only remove the unlocked cards (after adding them to the deck), whereas all the cards originally in the deck were stuck there.
Title: Re: Episode 60: iPokémon
Post by: Ceric on September 25, 2011, 08:49:30 PM
I just played the Demo of Duels of the Planeswalkers.  I just wanted to play a little Magic but instead my first opponent has a deck thats optimized to trounce the green deck and then the white deck that is built all around equipment I didn't get a single equipment card the 5 times I've used it and there is a ton in there.

At the lowest setting I'm expecting casual play...