Pokémon is coming to the App Store? Sounds like somebody at Nintendo has a screw loose.
http://www.nintendoworldreport.com/newscast/27153
On this episode of the Newscast, Andy, Zach, and Mike chat about an impending Pokémon smartphone game, the loss of Super Meat Boy as a potential 3DS game, the long-awaited availability of Final Fantasy VI on Virtual Console, and the 2011 Club Nintendo Rewards.
Also, we talk about Zelda AGAIN. There's also some chatter about non-Nintendo games, but you probably don't care much about that.
Don't forget to email us at newscast@nintendoworldreport.com!
http://www.youtube.com/watch?v=dEu8wDAQuDk (http://www.youtube.com/watch?v=dEu8wDAQuDk)That video eventually led me to this http://youtu.be/VIQUD6EPeEA (http://youtu.be/VIQUD6EPeEA)
Secret of Evermore commercial
Why can't you just play Meatboy on the PC? If the controller's important you can just plug a 360 controller into your PC.
To my knowledge, there is no solution for using a wireless 360 controller on the PC (and I've looked). The Play & Charge Kit does NOT work -- it will only charge the controller through the PC. Microsoft has a proprietary wireless standard for 360 accessories and does not sell a first-party adapter to enable this function, although they should. If anyone knows of a real solution and has actually gotten it to work for themselves, I would love to hear about it.Microsoft sells a 360 wireless receiver-USB adapter (http://www.amazon.com/gp/product/B000HZFCT2/ref=as_li_ss_tl?ie=UTF8&tag=konfisteknoln-20&linkCode=as2&camp=217145&creative=399377&creativeASIN=B000HZFCT2). I've had it since it came out years ago, and it works great.
Cool, you brought back Obi! Will you be a regular now?
Regarding Zelda: Twilight Princess, I believe Andy is right on the money. Everyone really needs to give it a second chance. That's not something I ever thought I'd need to suggest, given that the game was universally acclaimed at the time of release. For whatever reason, people developed a myopic view after the fact - how it's "exactly the same as Ocarina of Time" (which I don't think is fair) and how it "has no new ideas" (another unfair analysis). Twilight Princess, in my opinion, is fantastic, with several masterfully crafted dungeons and a great, expansive overworld. Sure, there's some familiar directions towards story and locations, but I never felt that detracted from the experience. Give it another go, naysayers. I bet it's better than you remember.
The sailing was kinda annoying but still way better than the train **** in Spirit Tracks, the reason I stopped playing that game.I don't think the Train itself is bad in Spirit Tracks. I do think the long travel to some places is but, that the same for the sailing.
The train part often requires evading evil trains which instakill you, that's more tedium than I can bear after the already awful train driving itself.I'll give you that. My two biggest problem with the game is not allowing me to move with the D-Pad so I don't accidentally walk off a ledge and when your doing the Duets the 3DS Mic doesn't work very well for that but its perfectly fine when your using the Flute on the field. Which is really weird.
As I noted on RFN, I can understand Duels of the Planeswalkers lacking a complete set of tools for deck-building from scratch, but it should at least allow you to modify and thin out the horrible built-in decks. The effectiveness of adding a powerful new card is quite low when you aren't allowed to pull out a comparatively weak card, and the more cards you add, the less likely you are to draw the ones you want/need. This produces the unintentional effect of decks potentially becoming weaker/slower throughout the campaign, even as you add more powerful cards that have been unlocked along the way. It is antithetical to basic deck-building principles and indeed to the very spirit of Magic the Gathering, which is why I found so little enjoyment in the console game.