Games, emails, and controversy -- what more could you want in a Nintendo podcast?
http://www.nintendoworldreport.com/rfn/27073
We don't often get to deliver impressions of unreleased games in New Business, but James does just that with Solatorobo. It's a fantastically pretty 2.5D game that XSEED is bringing to America, and we do our best to save it from obscurity. James also has a few thoughts on completing Ocarina of Time 3D, and he has some quick comments on an equally quick game, GO Series: 10 Second Run on DSiWare. Jon seeks redemption by starting and completing a game in the span of just one week -- it's Halo: ODST, and despite it being a spin-off, he finds it to be quite typical of the franchise formula. Jonny finally digs into Shantae: Risky's Revenge, and it is indeed a Castlevania-style adventure full of exploration and character upgrades. The boobs are maxed out from the start, though. Per a fan's request, Jonny also reports on Kotaku's localization of Retro Game Master (a.k.a. Game Center CX), the wacky Japanese TV show that spawned our beloved Retro Game Challenge for DS. Finally, Greg celebrates (mourns) yet another delay and platform change for the new Pikmin by checking out the New Play Control version of the first game.
In the second segment, we start with a lengthy and passionate analysis of the ongoing drama over Nintendo's apparent decision to withhold American releases for Xenoblade, The Last Story, and Pandora's Tower. Since this recording, Nintendo of Europe has confirmed all three games for release in that territory, meaning that English translations will be completed regardless. Surprisingly, we got no emails on that subject, but you did write in about jet packs & grappling hooks, expectations for multiplatform games on Wii U, Nintendo's plan to sell more accessories in the next generation, and the RFN crew's take on Infamous and Metal Gear Solid.
Finally, we are happy to announce a special live call-in event to celebrate our fifth anniversary and 250th episode! Please join us online for a couple of hours starting Saturday, July 9 at noon Pacific, 3pm Eastern (8pm GMT). We'll set up a live audio stream and chat room here on the site, and also provide Skype info so you can call in and speak with the RFN gang. We would love to hear your thoughts on the state of Nintendo and answer your questions about the show or gaming! The whole webcast will be recorded and included with our normal recording for Episode 250, releasing just one day later. We hope to see (and hear) you there!
I was referring to the voice acting and how it was poorly coordinated with the writing, which was a horrible translation (if perhaps accurate in a literal sense) in the first place.
I really don't think it was the fault of the marketing that Other M flopped. Reggie not understanding that **** games don't sell is only a testament to him being a non-gamer. He doesn't recognize it as ****, he thinks it's full of cutscenes and no fun to him so the hardcore gotta love it.
**** games can sell well, just like shitty movies can do well (*cough*Wedding Crashers*cough*). Good marketing (like being the only good parts of something into the trailer to trick people into thinking the whole product is that good) can help a bad product do well.
I think you guys are on to something talking about how NOA brought over Dragon Quest and Monster Hunter to North America but are ignoring these latest titles and several others. I think Nintendo of America has a very simple formula that they are applying to there releases. They look at the amount of Japanese sales and if they meet their minimum, they bring the game to NA.Their new plan is instead of addressing the problem head on they are going to introduce a series of TV Programming and Water Additives to just turn the NoA Region into Japan 2. Thus expanding the Glorious Nippon Empire.
The problem is, the Japanese and American markets have different tastes in games, so they are missing out.
I think you guys are on to something talking about how NOA brought over Dragon Quest and Monster Hunter to North America but are ignoring these latest titles and several others. I think Nintendo of America has a very simple formula that they are applying to there releases. They look at the amount of Japanese sales and if they meet their minimum, they bring the game to NA.
I am glad to hear that I am no alone in thinking inFAMOUS is a good game, just too damn repetitive. I have to beat that game, but just go tired of it a moved on to Uncharted then to Prince of Persia (yes I am new owner of a PS3 so I am playing through a huge back catalog of awesome games), and next up is Batman Arkham Asylum. ;DI've actually decided to wait on Batman: Arkham Asylum in hopes of a WiiU version with enhanced controls. I played the demo and know I probably like it.
It's almost as if NoA stopped caring about people like me (and the NWR audience) because, well, we'll buy whatever games they put out for us. We'll eat up whatever Iwata Asks bullshit they throw at us, etc. etc.
Maybe, and if so it would fall under the "can't market no more" camp.How hard would it have been. Amusng Blues Brother Style Commercial getting to a place to Cheer and the sudden surprise is their Cheering something weird. It almost fits exactly with their DS marketing.
EBA needed to be advertised. I don't know how much more Praising could have been done in the non-mainstream. This game does fall into the size of fan base as Layton and more accurately Pheonix Wright. Devoted Fans. I even bought the Two Japanese ones because I liked EBA that much.
I could have been classic.
I was soooooo excited about Dark Void. I still plan to play it someday. I bet I'll like it.
@ broodwars
Was it just a matter of not taking care of glitches or would it still be disappointing if it all worked perfectly?
Also, what does "platinum-ed" mean? Is that like when a game is done and it goes "gold"?
Isn't there even a sound of someone blowing in a cartridge before you start? Or am I thinking of another game?
I would give them the benefit of the doubt that they didn't think they would be able to fix issues post-release. PC gamers barely stand for that crap and I would imagine console gamers would just get rid of the game. I would imagine that the Dark Void team had a hard release date and shipped out the game as best they could. Looks like their best wasn't nearly enough.
I would give them the benefit of the doubt that they didn't think they would be able to fix issues post-release. PC gamers barely stand for that crap and I would imagine console gamers would just get rid of the game. I would imagine that the Dark Void team had a hard release date and shipped out the game as best they could. Looks like their best wasn't nearly enough.
Considering that the main game looks like its levels are held together with scotch tape, I think it's fairly certain that Capcom just put out an ultimatum that they game had to ship when it did and the devs just handed over what they had. And then Capcom turned around and blamed Western Devs as a whole for screwing up their earnings forecasts, since Bionic Commando (which I've heard is a better game than it's given credit for) also didn't sell well.
Yeah, Bionic Commando is decent. It's nothing special, but it's worth a quick playthrough.If a game is suspected to do so bad that game crippling bugs aren't going to hurt sells. Do everyone a favor and just cut your losses and can it.
As for Dark Void, I think situations like it and New Vegas are symptomatic of an industry that has yet to really take QA seriously across the board. Some companies care about the state of their games before they ship, and some don't. It'll take time and monetary losses to prove to companies that proper testing of their games actually saves them money. But like Broodwars said, I'm sure on certain levels companies know that certain games aren't going to sell no matter what they do, so they just push the game out the door and hope for the best.
That's one of the reasons I love Nintendo. They have their faults, but they'd never let **** like that make it through to a shipped product.
Personally if I come upon a game crippling bug in 1 play through of a game I think that's ridiculous. Gold copies should have at least 5 play threws done to make sure nothing major got missed. I doubt that happens to what becomes the gold copy. I'm sure they test different segments but not go through the whole game like a player so many times.
Agreed and as long as they aren't game crippling and very numerous I'm tolerant of that.Personally if I come upon a game crippling bug in 1 play through of a game I think that's ridiculous. Gold copies should have at least 5 play threws done to make sure nothing major got missed. I doubt that happens to what becomes the gold copy. I'm sure they test different segments but not go through the whole game like a player so many times.
Maybe they do. It probably depends on the kind of game, how long it is, and how many testers there are. I'd wager 99% of the bugs that are found by consumers were probably found by testers at some point. If you find a bug in a modern piece of software, it's probably there because Dev decided it either wasn't worth fixing or they couldn't figure out its origin.