Hideki Konno explains the reason behind the handheld's vintage touchscreen technology.
http://www.nintendoworldreport.com/news/26777
Even though the Nintendo 3DS is a much more powerful piece of hardware than its predecessor, the system still uses the same resistive touchscreen as the original Nintendo DS.
In an interview with Joystiq, Hideki Konno, who worked as a hardware producer on the handheld, revealed the reason for the same old touchscreen technology is because of the original Nintendo DS.
When asked about the subject, he responded by saying:
"Really, it's all about the backwards compatibility. We have to play DS games on this and we want to make sure they work. Now that technology may come out sometime in the future, but when we were making our decision on what kind of touchscreen to implement," he said, "that was one of the deciding factors."
Even though that explains as to why the Nintendo 3DS bears the same older touchscreen as its predecessor, it fails to explain as to why the Wii U uses the same technology.
Does it?
DS/3DS Player for Wii U! :D
The only thing I hate about Nintendo's touch screen is the possibility of losing the stylus.
Having an iPod Touch and a DS I would say that I definitely prefer a resistive screen for gameplay. I can see why the i devices use capacitative, for all their functions it is best, but for games it isn't great.
Actually, I have only the original stylus for each of my DS systems, 3DS included.
let's take a real poll here
Does it?That would actually give me a reason to buy a Wii U, though I doubt it will happen. The controller uses that type of screen because it is cheaper; they can't put expensive components into the controller if they want it to remain affordable.
DS/3DS Player for Wii U! :D
On the DS Phat you could take a piece of thread, put it through the wrist holder hole, and through a hole in the stylus. This way you didn't lose the stylus. That saves mine a few times.