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NWR Interactive => TalkBack => Topic started by: Crimm on June 07, 2011, 03:01:35 PM

Title: Luigi's Mansion 2 Impressions
Post by: Crimm on June 07, 2011, 03:01:35 PM

The 3DS is visited by the ghost of GameCube games past.

http://www.nintendoworldreport.com/impressions/26606

Following their press event, Nintendo allowed members of the audience to try out their 3DS lineup, including the just announced Luigi's Mansion 2. A direct sequel to the GameCube launch title, Luigi once again finds himself locked in a mansion (Nintendo says there are multiple mansions) full of ghosts.

The demo seems to be from an early segment of the game. In it Luigi is tasked by Professor E. Gadd with locating a key so he can move through a door. This requires the sucking of a lot of ghosts.

Luigi's wanderings about the dark halls are controlled with the Circle Pad. He interacts with objects, such as doors and furniture, by a context-sensitive X. He can charge up a flash from his flashlight by holding and then releasing the A. This allows him to stun the ghosts so they can be sucked up with the R-Trigger.

Although the demo was short it felt just like Luigi's Mansion. The lack of the C-Stick has been addressed somewhat by allowing you to hold a button and move the 3DS (motion controls) to aim your light, but it seems that the levels I saw accounted for the lack of exact aiming in their design. At no point did I have to actually aim the light beyond pointing it in the generally correct direction, and with a fully charged flash almost the entire room will be illuminated and the ghosts stunned.

The game looks impressive. The particle effects that were so celebrated in the original are present, although they seemed a bit subdued. However, that could be due to the fact the game was being played outside.

Luigi's Mansion 2 looks like a promising title for the 3DS and was a great surprise for the show. Check back for more details as E3 2011 continues.

Title: Re: Luigi's Mansion 2 Impressions
Post by: StrikerObi on June 07, 2011, 03:15:14 PM
This announcement was my favorite of the conference. I LOVED the original game, and thought we'd never see a sequel.


This also makes me hope that in the upcoming Smash Bros Luigi will finally be a totally different character equipped with his vacuum as a weapon.
Title: Re: Luigi's Mansion 2 Impressions
Post by: Miyamoto on June 07, 2011, 03:37:20 PM
Very pleased to see the return of Luigi's Mansion. Big shame we nevr saw an itteration on the Wii. It would have fit so well.
Title: Re: Luigi's Mansion 2 Impressions
Post by: Chozo Ghost on June 07, 2011, 03:43:42 PM
This was the one gem from the whole conference, in my opinion. Finally there is a 3DS game worth buying the system for.
Title: Re: Luigi's Mansion 2 Impressions
Post by: Mop it up on June 07, 2011, 03:51:01 PM
It definitely looks like a solid game. If only the 3DS weren't so expensive...
Title: Re: Luigi's Mansion 2 Impressions
Post by: mr_lakitu on June 07, 2011, 05:55:02 PM
Move to the UK. The 3DS here is dirt cheap now.


I almost fainted when I saw this. Who'd have thought it? What's next? Sin and punishment 2? Oh...
Title: Re: Luigi's Mansion 2 Impressions
Post by: ShyGuy on June 07, 2011, 06:16:42 PM
This is probably my most anticipated 3DS game now.