"It's a combination of Super Mario Galaxy and Super Mario on N64," said Miyamoto in London today, Edge reports. "It won't convey the message if I talk to you today, but if you play it at E3 that will give you more understanding of what I'm talking about."
Title: Re: Super Mario 3DS
Post by: FZeroBoyo on April 21, 2011, 04:17:11 PM
That's an interesting description, given the two are similar in terms of mechanics, mostly.
Title: Re: Super Mario 3DS
Post by: MegaByte on April 21, 2011, 04:19:52 PM
If that means more open-ended worlds, then BOOOOOOOOOOOOOOOOO.
Title: Re: Super Mario 3DS
Post by: Ian Sane on April 21, 2011, 04:24:32 PM
I have this fear that what he means is that they're going to recycle levels from both games to make a "new" game. That would be literally a combination of the two games.
I like both the Galaxy style linear levels and the 64 style open worlds. So for Mario to offer both types of levels in the same game would be fine with me. Seems like a logical place to take the series.
Title: Re: Super Mario 3DS
Post by: Ceric on April 21, 2011, 04:41:31 PM
Super Mario 64 DS with the Ghost and Bee suit with the Hidden levels in SMS :D
Title: Re: Super Mario 3DS
Post by: GoldenPhoenix on April 21, 2011, 04:43:41 PM
I have this fear that what he means is that they're going to recycle levels from both games to make a "new" game. That would be literally a combination of the two games.
I like both the Galaxy style linear levels and the 64 style open worlds. So for Mario to offer both types of levels in the same game would be fine with me. Seems like a logical place to take the series.
I was actually thinking along those lines, that it would offer more open style worlds which I love.
Title: Re: Super Mario 3DS
Post by: KnowsNothing on April 21, 2011, 09:42:32 PM
I SM64 you were given an open level and could usually find most of the stars no matter which you chose at the level select screen. In Galaxy you really only tried to find that one star, and the level would often change significantly depending on your choice. A combination of Galaxy-inspired environments with SM64-styled discovery would be pretty awesome.
Title: Re: Super Mario 3DS
Post by: GoldenPhoenix on April 21, 2011, 10:04:19 PM
I SM64 you were given an open level and could usually find most of the stars no matter which you chose at the level select screen. In Galaxy you really only tried to find that one star, and the level would often change significantly depending on your choice. A combination of Galaxy-inspired environments with SM64-styled discovery would be pretty awesome.
Super Mario Sunshine did the one star at a time thing as well with the level design changing. Anyway it should be interesting to see what exactly Miyamoto is talking about.
Title: Re: Super Mario 3DS
Post by: Stogi on April 21, 2011, 10:46:12 PM
Maybe he's talking about multiplayer :P
Title: Re: Super Mario 3DS
Post by: BeautifulShy on April 22, 2011, 07:41:15 PM
Few more details about the game was revealed by Miyamoto in a Paris interview. Super Mario 3D will be a combination of Super Mario Bros 64,Galaxy, and New Super Mario Bros. Will be fully unveiled at E3 2011. It will feature a camera system slightly like the one in Super Mario 64.
The combination of 64,Galaxy and New Super Mario Bros kinda sounds like what they did in Galaxy 2 where some parts were in 2D mixed in with 3D stages. Maybe there will be some sort of local multiplayer as well as single player.
Title: Re: Super Mario 3DS
Post by: Despicable on April 22, 2011, 08:30:57 PM
Hmm Is it just me or does this game look like a remake of Super Mario 64 or Super Mario Galaxy.
Title: Re: Super Mario 3DS
Post by: rad.i.kal on April 23, 2011, 07:53:30 PM
Multiplayer would be a cool thing.
I am so excited for this game
Title: Re: Super Mario 3DS
Post by: MaryJane on April 25, 2011, 07:23:09 PM
I'm looking forward to this game a lot! Why is no one mentioning the return of the tanooki suit? I would be a little disapointed (and I stress 'a little') if the entire game was wrapped around the tanooki suit, but I'd love it were as readily available as a fire flower.
Title: Re: Super Mario 3DS
Post by: GoldenPhoenix on May 04, 2011, 04:32:00 PM
I'm looking forward to this game a lot! Why is no one mentioning the return of the tanooki suit? I would be a little disapointed (and I stress 'a little') if the entire game was wrapped around the tanooki suit, but I'd love it were as readily available as a fire flower.
Do we know it is the Tanooki suit? I thought there was some conjecture as to whether it is that or the raccoon suit. Either way it rocks (Tanooki would be interesting because turning into a statue could make for some interesting puzzles!)
Title: Super Mario 3D Land
Post by: Adrock on November 26, 2011, 12:31:14 PM
There might be an older topic for this game but it's not in the past 2 pages so I'm too lazy to look for it.
I held off on getting too far into Zelda so I could complete 3D Land since I didn't want to spend $40 on another game I wouldn't go back and finish as often happens when I buy more than 1 game within a reasonable amount of time. This game is amazing. No one is really talking about 3D Land. It's odd to see a brand new Mario game get eclipsed, even by Zelda.
3D Land is the game I would have expected Super Mario 64 to have been. It's seems like the natural and logical step to bringing a 2D series into 3D. It's the direction I think almost any other developer would have taken, instead of blazing a trail like Super Mario 64 did. We'll never how different gaming history would have been had Nintendo gone in this direction instead of Super Mario 64. However, I think 3D Land benefits greatly from being released in 2011 rather than 1996. A lot of the game's charm comes from nostalgia, from being 21 years removed from Super Mario Bros. 3 instead of 6 (in the US). More importantly, it's obvious that the developers have learned so much from the progression of 3D Mario games, from Super Mario 64 to Super Mario Sunshine and finally Super Mario Galaxy. That said, I don't think 3D Land would have been as polished had it come out in 1996.
I think Nintendo had to struggle with the camera in past Mario games before realizing that taking camera controls away from the player actually makes the game better. The player can focus on the game rather than jangling with the camera. The camera never broke the game but there were definitely moments when it made things far more difficult than it had to be. I guess that's the nature of 3D games. There's only once instance in Super Mario 3D Land where I wanted to backhand someone because the camera angle sucked. It's in the very last level of the game.
I don't have any serious issues with the game. With the Special World levels, the game is a good length and I wouldn't have said this without them. The game is fun, it controls very well, and it has the best look of any 3D Mario game. The colors aren't as bright as the New Super Mario Bros. series and the art direction is kind of a mix between Super Mario Bros. 3 and Super Mario Galaxy (naturally) which I think works really well.
Unlocking Luigi is a nice bonus, but the only purpose that serves is to artificially extend the length of the game and unlock the final level of the game in the most asinine manner possible:completing every level of the game with both Mario and Luigi with all of the Star Medals and the gold flags. As far as I know, you get nothing for all of that trouble though I haven't beaten the last level with Luigi or had the patience for it. That level is so fucking hard. It took over 2 hours to beat it. There's this jump about 2/5 of the way through the level where the camera is positioned behind you and you have to land on Toad standing on a single block then use him to jump to a higher platform. That was one of the most difficult jumps in any 3D platformer ever. Literally, EVER. The rest of the level is not nearly as difficult as that one jump. The game doesn't ever prepare you to make that jump because you never have to make a similar jump in any other level of the game.
Still, that's the worst thing I can say about Super Mario 3D land which at that point in my experience with the game is inconsequential. I wish there was some reward for all of that besides a "Thank You for Playing" message. Additionally, the Special Word levels where you're chased by Shadow Mario are annoying but not impossible. He chases you but the trick is that he literally copies everything you do so as long as you don't stop or double back, you should be fine. In the future, Nintendo absolutely must have Mario launch with their systems, especially if they're going to be this amazing. They need to time these releases better because having nothing at launch and then Zelda, Star Fox, Mario and Mario Kart coming out in a 6 month span is ridiculous. Anyway, for anyone who has a 3DS, there's no reason not to buy 3D Land unless you have some strong aversion to fun.
Title: Re: Super Mario 3D Land
Post by: nickmitch on November 26, 2011, 03:06:22 PM
3D Land is an amazing game. And I understand what you're saying about the length. If it wasn't for the Special World levels I would've felt ripped off. As such, I've been going through that with Luigi which makes the game wonderfully challenging, especially on the Shadow Mario levels. I haven't gotten all the way to very end yet, but I'm looking forward to the last level. Although what you said about having to beat all the stages with both bros with all the medals and gold flags sounds a bit intimidating. I've been doing well in that regard so far. I even went back with Luigi and got some of the medals I missed in the regular levels and even in the Special World I've been getting most of them. I think I even got all of them in World S3. However, this sounds absolutely tedious to back and do everything with both bros.
Title: Re: Super Mario 3D Land
Post by: Caterkiller on November 26, 2011, 06:57:50 PM
Nintendo has surprised me with a few of its games this generation. Galaxy 2, 3D Land, and Skyward sword all under whelmed me after the first trailer or first play through at a con or something. But man I am very surprised how much I love this game!
I love(hate) how Nintendo let's us play with the Tonooki suit during the credits. Could have been a whole world like that. Is there?
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on November 26, 2011, 08:28:08 PM
I just finished 5-2 and I thought that level was gonna make me cross-eyed.
p.s. That is the top down level where you jump up at screen alot.
Title: Re: Super Mario 3D Land
Post by: nickmitch on November 26, 2011, 11:58:10 PM
The one that seems like it's in a pyramid with the Zelda sound effect? I loved that one. I almost timed out because I just kept jumping on the blocks in the first room.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on November 27, 2011, 12:29:59 AM
That's the part that made me fell like I was about to go cross eyed. I just kept jumping on that first block over and over again. My eyes refused to adjust to it.
Title: Re: Super Mario 3D Land
Post by: GoldenPhoenix on November 27, 2011, 01:02:31 AM
I really want the game, but most of our budget is going towards stuff like bills. I had to save up just to get Skyward Sword. It was not an easy choice, but went with Zelda over this because of the game length.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on November 27, 2011, 01:46:02 AM
My Zelda came today. Now it sits in it's box staring at me as I refuse to open it until I finish SM3DL.
I just got to World 6.
Title: Re: Super Mario 3D Land
Post by: NWR_insanolord on November 27, 2011, 07:24:08 AM
I just finished the main campaign, and one hell of a final boss battle. Simply calling this the best game on the 3DS is an understatement; it's one of the best I've ever played period. Now on to the post-game content, which everyone says is the best part.
EDIT: I declared this the greatest game ever made after world 1. Three levels into Special World and I'm starting to think that may not have been the hyperbole I intended it to be.
Title: Re: Super Mario 3D Land
Post by: nickmitch on November 27, 2011, 05:53:32 PM
The rooms with the 3D puzzles and some of those cloud areas are the best part. The 3DS was made for stuff like that because it simply wouldn't have worked as well without it. Turning the 3D when trying to play those sections actually resulted in confusion and failure on my part.
You simply can't say enough about this game.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on November 27, 2011, 06:34:58 PM
what's the deal with the puzzle rooms that have just a coin, and then every time you jump, there is a coin box.
Am I supposed to be looking for something or trying to hit all the boxes?
Title: Re: Super Mario 3D Land
Post by: nickmitch on November 27, 2011, 06:39:58 PM
The ones in the levels? I think you're just supposed to get as many coins as possible. I didn't worry about 'em too much since in all the levels with one of those you can still get all 3 star medals without really accomplishing anything in there.
Title: Re: Super Mario 3D Land
Post by: Adrock on November 27, 2011, 09:14:32 PM
If anyone is wondering, you get nothing for completing the final level with Mario and Luigi. I think it's there for the challenge. It's not really worth the trouble unless you're a completion whore.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on November 27, 2011, 09:24:29 PM
& Luigi!?
Luigi is playable in this game!?
did I just get spoiled?
Title: Re: Super Mario 3D Land
Post by: nickmitch on November 27, 2011, 09:47:50 PM
Might wanna check your pants.
Title: Re: Super Mario 3D Land
Post by: Adrock on November 27, 2011, 09:53:26 PM
No, that's nonsense. He wasn't playable in the last 4 Mario games. Why would he be playable in this game?
Um...you aren't forgetting the Luigi levels in Galaxy 2, are you? Because as an Anti-Luigi person, I hated those levels, and will never forget them. Damn Luigi.
Title: Re: Super Mario 3D Land
Post by: nickmitch on November 30, 2011, 09:52:16 PM
I think he was being sarcastic, bro.
Title: Re: Super Mario 3D Land
Post by: leahsdad on December 01, 2011, 11:13:24 PM
Whoa, wait. Was Luigi playable in Galaxy 1? Seriously, not being sarcastic here.
After you get all 120 stars, you get to go back and do it again with Luigi.
Title: Re: Super Mario 3D Land
Post by: Dasmos on December 02, 2011, 12:11:30 AM
Does anyone find the jump annoying in this game? It's pathetic.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on December 05, 2011, 03:35:20 PM
So there are 302 Gold Coins in this game?
I count a possible 299 before you play the the last level, and 3 you can get on the last level.
Right now I need 6 coins to unlock the last level (290) and there are 15 available to get (+3 on the last level).
Is there anything special for gold flags at the end of every level? Ho about getting every coin in a level?
Title: Re: Super Mario 3D Land
Post by: Ceric on December 05, 2011, 03:51:35 PM
Gold Flags on all the levels get you another Star on your save file. All coins doesn't do anything but it should.
Title: Re: Super Mario 3D Land
Post by: nickmitch on December 05, 2011, 07:07:59 PM
Are you sure? I have 4 stars on mine, I think one was from the original 8 worlds, the second from the special zone, the third from beating the last stage with Luigi they roll the credits again and give you more of those postcards, and the last would be from the medals. I got all of them and am still working getting the gold flags/beating all level with both bros.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on December 05, 2011, 11:53:09 PM
So I have 193 coins and I finished the last level (S8).
I got a weak ass ending. What gives? Bowser with the Princess and it kicks me back to the main screen. What am I missing?
Title: Re: Super Mario 3D Land
Post by: Adrock on December 06, 2011, 12:12:04 AM
You either need more Star Medals or you need to beat Bowser's castle in Normal World 8 again. Possibly both. Either way, if you're hoping for better ending, don't be silly.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on December 06, 2011, 12:25:12 AM
I was hoping for an ending. any ending after beating Special World 8.
There wasn't even credits or the reveal of a new goal. Just a postcard with Bowser and Peach and then it kicked me back to the main screen.
Title: Re: Super Mario 3D Land
Post by: nickmitch on December 06, 2011, 01:19:18 AM
Yeah, go back to Normal World 8 and see if there isn't a red exclamation point over the last stage.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on December 06, 2011, 01:52:12 AM
edit: There was a exclamation point on W8 last level. I went back and beat it again.
I've got lots of Red exclamation points, what do they mean (I've kept myself in the dark for this game and refuse to read the manual :cool; )?
for example: Red !: W1, W3, W5, W7, W8
edit 2: Looks like those are for all the unvisited mushroom houses.
Title: Re: Super Mario 3D Land
Post by: nickmitch on December 10, 2011, 05:35:07 PM
So, I beat all the stages with both bros today. I gave the super secret bonus level a couple of tries before I got hungry. It's actually pretty challenging. I'm usually not a completionist, but for some reason, I was just compelled. Might just be time for me to pick up some new 3DS games.
Title: Re: Super Mario 3D Land
Post by: BlackNMild2k1 on December 10, 2011, 07:33:16 PM
So it looks like there are actually 306 coins in the game? there were some unaccounted for coins in purple boxes.
I just have 4 coins to go in S8 and to beat all the levels in S8 w/ Luigi and then onto the super secret level?
edit:.... guess I was wrong on the coins again. 312coins but I finally made it.
Title: Re: Super Mario 3D Land
Post by: nickmitch on December 11, 2011, 02:19:35 AM
Actually, I have 320.
Title: Re: Super Mario 3D Land
Post by: TrueNerd on December 22, 2011, 11:19:00 PM
I finally got this game today. I'm through world 3. AND I EFFING LOVE IT. At this point I'm convinced that Tokyo EAD only employs witches and wizards. I dunno what unique thoughts I have to add. The 3D is great, the level design is great, the music and boss battles seem uninspired, etc. It's just shocking to me that we have yet another rejiggering of what a Mario game is and it's just as inventive and fun as the other ones. I'm gonna go play more of it.
Title: Re: Super Mario 3D Land
Post by: NWR_insanolord on December 28, 2011, 07:38:12 AM
I've come to the conclusion that this is now my favorite game of all time. I didn't think it would ever be possible for anything to top Super Mario Bros. 3 for me, but this game managed to do it, perhaps because of how much inspiration EAD Tokyo took from that game in making it.
Title: Re: Super Mario 3D Land
Post by: Dasmos on December 28, 2011, 10:47:24 AM
Maybe I just don't get it, I mean it's a good game but I don't see this as something special. It feels like a devolved version of Super Mario Galaxy. I had to almost force myself to continue playing to unlock everything and that's not something I have had to do since SM64 (which admittedly I didn't play until 5 years after it was released.)
I guess it does draw a lot of inspiration from SMB3, which again is a game that I feel is good but overrated. The levels here all have their gimmick and there's not much else. But hey, maybe it's just me..
Title: Re: Super Mario 3D Land
Post by: NWR_insanolord on December 28, 2011, 11:31:03 AM
You see it as a devolved version of Galaxy, I see it as they boiled Galaxy down to its core gameplay, and then combined it with SMB3. I can see how different people could come to different conclusions based on their preferences in the series.
Also, you're wrong and banned from the forums.
Title: Re: Super Mario 3D Land
Post by: TrueNerd on December 29, 2011, 07:24:29 PM
I've made it to the special worlds now and this game is still great. So far I'd say it doesn't quite hit the highs of a Galaxy or a Mario 64, but it's more consistent than those games. There are star objectives in the traditional 3D Mario games that just aren't as fun as others. 3D Land is a more pure Mario experience, like the 2D games. All you're doing is fun platforming. And the 3D still blows me away every time I boot this game up. I haven't played more than a half hour of Skyward Sword yet, but this is quite easily my game of the year.
Title: Re: Super Mario 3D Land
Post by: Caterkiller on December 29, 2011, 10:09:31 PM
I have 300 coins and assume I did it all. What am I missing? I beat Bowser again and the credits ran, where do I go from here?
Title: Re: Super Mario 3D Land
Post by: nickmitch on December 29, 2011, 10:47:31 PM
Did you do it all with both bros?
Title: Re: Super Mario 3D Land
Post by: Caterkiller on December 30, 2011, 09:26:51 AM
So every single stage done twice? Even if I got every coin from a certain stage?
Title: Re: Super Mario 3D Land
Post by: Adrock on December 30, 2011, 10:45:58 AM
Yeah, you have to beat every level again with Luigi but you don't need to get the Star Medals again if you got them as Mario since they're silhouettes (transparent/outlines, whatever). I'm not sure if getting the Gold Flag at the end of all of he levels with either or both Mario and Luigi is necessary. I did it just in case and it wasn't that hard. I only had to replay a few levels, like the one where you have to shoot yourself onto the flagpole from a cannon. If you have the Tanooki Suit, you can speed run most of the levels.
Title: Re: Super Mario 3D Land
Post by: Killer_Man_Jaro on December 30, 2011, 12:58:06 PM
I think I have been playing this game far too much. I'm into Special World 8 and I've only had it since Christmas Day.
It's a testament to the addictive power of Super Mario 3D Land. It might even boil down to minor presentational details, like how on the world map, the levels are previewed in those little dioramas, or the fact that worlds aren't separated by any kind of theme. I would partly attribute the 'just one more' syndrome I've had with this game to stuff like this.
Of course, the DNA of the Mario Galaxies is ever-present, and absolutely for the best, in my view. Several of the most memorable ideas from those titles - the flipping panels, the blocks changing to the beat, the morphing ground in the Ghost Houses - have returned with a twist, yet the new concepts - the directional platform-on-rails, the face snakes - also feel like they would have been right at home in Galaxy 1 or 2. It just goes to show that less adherence to world themes does allow for a level of variety that is rarely seen elsewhere.
Also, it's crazy that there are as many special levels as there are normal. One additional world I have come to expect, but eight? And just as much thought has gone into these as the regular levels. Even the Comet-style challenges like the time trials or the Shadow Mario stages work well, because they take things from the main game that you could play at a leisurely pace and then make you run. Fast.
I am slightly sad to have burned through 3D Land so quickly, but that's my own fault. Although I might wish it wouldn't end, the game is not want for quality content. Now if you'll excuse me, I've got some missing Star Medals to account for.
Title: Re: Super Mario 3D Land
Post by: Karmacode on March 29, 2012, 04:15:07 PM
I've really loved the nostalgia feel of Super Mario 3, really makes me feel like a kid again. I grew bored of this game rather quickly. I am almost to special world 8 but it seems like that was painful for me to get to. I played the heck out of New Super Mario Bros., so I don't know why I am having a hard time enjoying this one as much.
Title: Re: Super Mario 3D Land
Post by: leahsdad on March 30, 2012, 01:11:44 PM
I've really loved the nostalgia feel of Super Mario 3, really makes me feel like a kid again. I grew bored of this game rather quickly. I am almost to special world 8 but it seems like that was painful for me to get to. I played the heck out of New Super Mario Bros., so I don't know why I am having a hard time enjoying this one as much.
Steel yourself son. Special World 8 will knock your socks off. I think I blew threw at least 100 lives there. Like Dark Mario?
Title: Re: Super Mario 3D Land
Post by: ThomasO on March 30, 2012, 03:22:26 PM
Having played through all 16 worlds... I did not really enjoy this game. The first eight worlds are extremely easy and did not have the creativity posed in the Galaxy games. Sure it got harder when I got to Special World 1, but all those levels are just harder versions of ones I did not really enjoy in the first place, with shorter time limits and Dark Marios thrown in. The Special World 8 levels just felt like a chore.
The hodge-podge level designs don't really fit the game at all, going from snow world to desert to mountain... it makes sense in SM64 and Galaxy because you're going to distinct areas, but not where you're doing it in one small section of the Mushroom Kingdom.
Title: Re: Super Mario 3D Land
Post by: NeoStar9X on March 31, 2012, 07:59:23 PM
The game has been enjoyable but don't feel it's as amazing as others feel. I'd still recommend it but I feel the Bowser fights were really cheap and didn't like them at all. The only one that was at all enjoyable for me was the last fight in world 8. Maybe it's just me though. I could never get pass him without taking damage or dying. I did like the airship boss fights. I would have liked the arena style fights from Mario 64/Sunshine/Galaxy more. If Super Mario 3D Land 2 has those fights I'll get it but if it's similar to the ones in the current game I might pass. This is part of why my favorite 3DS game from Nintendo was still Zelda: OoT until Kid Icarus Uprising came out.
Title: Re: Super Mario 3D Land
Post by: Morcant on April 01, 2012, 07:36:59 PM
The nighttime Toad houses might be the prettiest thing I have seen on the 3DS so far.
Title: Re: Super Mario 3D Land
Post by: Evan_B on April 04, 2012, 11:32:45 AM
I'm just going to throw this out here- I absolutely hated this game. Tanooki suits should be burned. I do have a blog where I write reviews, so I'm just gonna throw up the link here instead of reiterating my stance.
Nerd Rage: Super Mario 3D Land (http://nerdraeg.blogspot.com/2011/12/not-so-fresh-review-super-mario-land-3d.html)
Title: Re: Super Mario 3D Land
Post by: TrueNerd on April 04, 2012, 06:32:58 PM
The game has been enjoyable but don't feel it's as amazing as others feel. I'd still recommend it but I feel the Bowser fights were really cheap and didn't like them at all. The only one that was at all enjoyable for me was the last fight in world 8.
Well, obviously that last fight ridiculously epic, possibly the best Bowser fight in Mario history. But if you get down to it, none of the Bowser fights before that was REALLY against Bowser, were they? :-)
But seriously, was your problem with them the way they ended (jump on the black button) or that they were more about evasion than combat? Though they were basically the same (avoid mouth fire, jump over the bowser rights, don't get hit by the tail, run under him when he jumps), the level design I think forced you to tackle him differently.
I think the highlight of those Castle levels were more getting to Bowser than the fight, maybe that is what you mean. Because those parts were awesome, with some really challenging level design.
And the ships! I'm guess I'm the only one who loved every single ship level. Those were fantastically fun. Especially the Special World versions.
Title: Re: Super Mario 3D Land
Post by: Evan_B on April 06, 2012, 12:26:06 AM
I dunno. Honestly, I have some eShop games that I played more than this game. I've only logged 6 hours into it and I'm on Special World 4... I just felt like it was an easy, but badly controlled game which resulted in more deaths than the real difficulty of the game. Maybe I need to go back and play it again...
Title: Re: Super Mario 3D Land
Post by: FZeroBoyo on April 21, 2012, 05:22:34 PM
I went back and tried the secret level you get for finishing everything else in the game. I'm not marking this as spoilers because I figure anyone here who's wanted to play the game has so...
The very last section when you press the switch that causes panels to spell "THANK YOU!!"... Was I the only idiot who tried to jump across said panels instead of taking the moving platform?
Title: Re: Super Mario 3D Land
Post by: Ray Kremer on April 23, 2012, 10:50:22 PM
I have 300 coins and assume I did it all. What am I missing? I beat Bowser again and the credits ran, where do I go from here?
IIRC You get five stars if you beat every level with both Mario and Luigi, get all three star coins from each level, and get the gold flag on each level. The stars sparkle if you beat all levels in the first 8 worlds without dying five times and seeing a helper block.
The very last section when you press the switch that causes panels to spell "THANK YOU!!"... Was I the only idiot who tried to jump across said panels instead of taking the moving platform?
Haha! I did that too! I actually made it across the words the first time, then when I replayed the level as Luigi, I finally noticed the platform.
Title: Re: Super Mario 3D Land
Post by: MisterE13 on April 24, 2012, 12:49:22 AM
The very last section when you press the switch that causes panels to spell "THANK YOU!!"... Was I the only idiot who tried to jump across said panels instead of taking the moving platform?
I tried it and noticed the platform while scrambling across the letters. Then I died :'( . The platform was my friend after that moment.
Any chance of a list of all the Mystery Boxes? I wouldn't mind making sure I've done all of them without StreetPassing.
Title: Re: Super Mario 3D Land
Post by: tendoboy1984 on April 25, 2012, 02:13:20 AM
The game has been enjoyable but don't feel it's as amazing as others feel. I'd still recommend it but I feel the Bowser fights were really cheap and didn't like them at all. The only one that was at all enjoyable for me was the last fight in world 8.
Well, obviously that last fight ridiculously epic, possibly the best Bowser fight in Mario history. But if you get down to it, none of the Bowser fights before that was REALLY against Bowser, were they? :-)
But seriously, was your problem with them the way they ended (jump on the black button) or that they were more about evasion than combat? Though they were basically the same (avoid mouth fire, jump over the bowser rights, don't get hit by the tail, run under him when he jumps), the level design I think forced you to tackle him differently.
I think the highlight of those Castle levels were more getting to Bowser than the fight, maybe that is what you mean. Because those parts were awesome, with some really challenging level design.
And the ships! I'm guess I'm the only one who loved every single ship level. Those were fantastically fun. Especially the Special World versions.
To be fair, the boss fights in most Super Mario games have been pretty easy. Avoid the enemy's attacks, jump on their head. Do this 2 more times and the boss is dead.
The only Mario games that really gave me a challenge were Super Mario Galaxy 1 and 2. (damn you Fiery Petey Piranha and Fiery Gobblegut, and DAMN YOU BOULDERGIEST DAREVEVIL RUN!)
Title: Re: Super Mario 3D Land
Post by: MegaByte on August 05, 2012, 12:32:10 AM
I've finally gotten a chance to go back and focus on the Time Trials. We have leaderboards (http://themushroomkingdom.net/records/sm3dl) going at TMK, and I'd love to see more challengers!