Sega's Sonic anniversary project will not see a Wii release.
http://www.nintendoworldreport.com/news/26096
Sega has confirmed that Sonic Generations will not be released on the Wii due to the system not being an HD-capable console. The title is set to be released on the Xbox 360 and PlayStation 3.
Sonic Generations is a game that celebrates Sonic the Hedgehohg's 20th anniversary. In it, players take control of one of two Sonics: Classic Genesis Sonic (who looks like Sonic did in the early 90s) and Modern Sonic. Both characters feature distinctive modes of play. Classic Sonic's gameplay consists of 2D side-scrolling levels, while Modern Sonic's gameplay will be in third person and resemble the modern 3D games, such as Sonic Unleashed and Sonic Colors.
It is not known whether Sega will release a Sonic 20th anniversary project exclusive for the Nintendo systems.
Um... Aren't us Nintendo owners still waiting for the rest of Sonic 4 to be released on WiiWare?
Trailer said nothing about playing as Secret Ring Sonic....
Pretty much with the ring, the random fire, and the better game.Trailer said nothing about playing as Secret Ring Sonic....
Isn't that just Modern Sonic, art-design-wise?
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?
ExcitesonicIt would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?
They haven't quite wrapped their head around making a platforming game with a wide range of possible speeds. Instead, they seem to throw in a lot of fast sections where you have split seconds to dodge baddies.
I think Sonic should have really benefited from going to 3D in the same way racing games did. Instead of approaching Sonic as "a Mario that goes really fast", the developer should try thinking "a super car that can jump." And not some small Mario Kart hops but big leaps.
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?