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Gaming Forums => General Gaming => Topic started by: Mannypon on April 05, 2011, 01:41:55 PM

Title: Streets of Rage fan remake
Post by: Mannypon on April 05, 2011, 01:41:55 PM
Here's a little something that I ran into that I thought some people would be interested in. It seems like, unknown to me, a group of people have been developing a fan remake for Streets of Rage 1-3 for the past 8 years, all from scratch. Its an amazing accomplishment and I'm glad to see its reached completion. I'm currently downloading the game right now but here's a link with all the info about the game and whats been added to it. Let me just say this, they've done A LOT with this game, its rediculous how much they've added to the original games. Here's the link

http://www.bombergames.net/sorr_project/ (http://www.bombergames.net/sorr_project/)
 
and hers a link to a promo pic
http://bombergames.net/promotional.JPG (http://bombergames.net/promotional.JPG)
 
 
 
Title: Re: Streets of Rage fan remake
Post by: Morari on April 05, 2011, 01:52:14 PM
There was an open-source remake/homage a few years back. It was called "Beats of Rage" and made quite the splash in the Dreamcast homebrew scene. We need more quality beat 'em ups!
Title: Re: Streets of Rage fan remake
Post by: Ian Sane on April 05, 2011, 04:50:23 PM
Thinking about it, beat 'em ups are an ideal genre for cheap downloadable games.  I love beat 'em ups but they are very one-dimensional.  But I don't really mind that.  I like just joining up with my brothers (co-op is MANDATORY) and beating the **** out of videogame characters for a fun half-hour or so.  They work best as short games with lots of replay value.  Modern attempts to pad the length of these games just doesn't work.  They're like a punk rock song - tons of energy and over before you know what happened.

It isn't the type of game that you can really expect the market to pay $50 for.  But a couple of bucks for a downloadable title is totally reasonable.  And they wouldn't need a high dev cost either.  Fans would probably prefer something more low-tech with sprites.  The most ambitious beat 'em ups were titles like the Capcom's Dungeons & Dragons games.  Well how much these days would such a game cost to make?  The development cost would probably be low and the games themselves would be very one-dimensional.  This is the perfect $2-5 game.