The line-guiding rhythm game hasn't sold well on WiiWare or iOS.
http://www.nintendoworldreport.com/news/25689
Lilt Line sales have proved disappointing, according to sales figures released by the developer of the original iOS version, Different Cloth. The game was ported to WiiWare by Gaijin Games. Since its release on WiiWare in December 2010, the game has sold just over 3,700 copies on the service. Different Cloth noted that in order for Nintendo to pay anything back to the developer of the game, sales would need to be more than twice that figure.
The WiiWare release of the game did, however, prompt a bump in sales for the iOS version of the game which is priced at $2.99. Sales for the iOS game in December jumped to around 200 purchases, double the amount from November.
A demo of Lilt Line was released recently on WiiWare. No indication was given as to how much that helped promote sales of the game.
I played the demo purely because it was being published by the makers of the Bit.Trip games, and I found the game pretty lame and nowhere near the quality of the B.T. series. I'm not particularly bothered by the fact it didn't sell well. There's too much crap on WiiWare as it is, so developers need to bring their "A" game if they want it to be noticed.
Here's the thing. Even if developers bring their quadruple A titles to the service there is still no guarantee that the game will sell on WiiWare. Out of the three downloadable game services, WiiWare has the lowest "hits". There have been cases where highly regarded titles underperform severely, even with hype and advertisements behind them. Meanwhile, titles like "My Aquarium" never leave the top ten.
Nintendo gives developers a week of advertisement on their channel. And now with the demos, their availability is very limited to the number of downloads. That's why the BIT TRIP and AYIM guys had to promote the demos of their respective games just so Nintendo could give them another week or so. It's PATHETIC that a developer has to promote a demo just so the company can have it on their service for a few more days.
Yes, quality of the game is important, but that isn't even a guarantee anymore, especially when it comes to WiiWare.
Perhaps I'm not the best one to comment on this, since I'm all boycotting Nintendo downloads for the time being...
Perhaps I'm not the best one to comment on this, since I'm all boycotting Nintendo downloads for the time being...
What are you boycotting Nintendo downloads regarding?
Here's the thing. Even if developers bring their quadruple A titles to the service there is still no guarantee that the game will sell on WiiWare. Out of the three downloadable game services, WiiWare has the lowest "hits". There have been cases where highly regarded titles underperform severely, even with hype and advertisements behind them. Meanwhile, titles like "My Aquarium" never leave the top ten.
Nintendo gives developers a week of advertisement on their channel. And now with the demos, their availability is very limited to the number of downloads. That's why the BIT TRIP and AYIM guys had to promote the demos of their respective games just so Nintendo could give them another week or so. It's PATHETIC that a developer has to promote a demo just so the company can have it on their service for a few more days.
Yes, quality of the game is important, but that isn't even a guarantee anymore, especially when it comes to WiiWare.
I don't disagree with you. Nintendo's support for developers on WiiWare (as far as giving exposure is concerned) is pitiful, especially considering that both Sony and Microsoft put a much larger spotlight on their titles every week with blogs, notices on the stores, a pretty high frequency of demos, and frequent sales. However, because Nintendo allowed WiiWare to become overrun with crap with a relative handful of notable titles (that never gets sale prices, btw), it's easy and completely understandable for people to ignore WiiWare in general. That leaves the only thing that developers have control over is the quality of their titles, and I'm sorry but Lilt Line just does not stack up against the better titles on the service like the B.Trip games, World of Goo, or Fluidity.
Perhaps I'm not the best one to comment on this, since I'm all boycotting Nintendo downloads for the time being...
What are you boycotting Nintendo downloads regarding?
Horribly restrictive DRM.
I'm sorry but Lilt Line just does not stack up against the better titles on the service like the B.Trip games, World of Goo, or Fluidity.There's also the problem that quality is subjective. I, personally, wouldn't point to the Bit.Trip series and World of Goo as some of the best on the service; the former has appeal only to retro game fanatics and the latter has such awful execution that it's terribly overpriced. That said, those games don't feel like they were hastily thrown together to try to make a quick buck as most WiiWare titles do, so they're a cut above, but still not worth it, at least, in my view.
Nintendo gives developers a week of advertisement on their channel. And now with the demos, their availability is very limited to the number of downloads. That's why the BIT TRIP and AYIM guys had to promote the demos of their respective games just so Nintendo could give them another week or so. It's PATHETIC that a developer has to promote a demo just so the company can have it on their service for a few more days.
What classic WiiWare game has Nintendo made?The Art Style series of games are pretty good, despite their issues. Beyond that, all Nintendo have released on the service are a few updates to old games (Dr. Mario Online RX, ExciteBike World Rally) and overpriced spinoffs (Pokémon Rumble).