Donkey Kong may be going on another lengthy hiatus.
http://www.nintendoworldreport.com/news/25615
For those expecting Nintendo to release a sequel to last year's Donkey Kong Country Returns, they may be disappointed to hear that Nintendo has no plans to create a sequel at this point in time.
In an interview with Game Informer, Nintendo producer Kensuke Tanabe revealed that Retro Studios had approached Nintendo about creating a new Donkey Kong game over five years ago, but Nintendo shot down the idea. Eventually Nintendo decided it was time to bring Donkey Kong back, and went back to Retro Studios asking if they still wanted to develop the game.
Even though Donkey Kong Country Returns turned out to be quite a hit for Nintendo, the publisher has no plans for a sequel yet. "I wasn't even thinking about doing a sequel for Metroid Prime until Retro showed me the last scene in the game, which was near the end of development," revealed Kensuke Tanabe. "I wouldn't say we won't do a sequel [for Donkey Kong Country Returns], but we don't have anything planned at this time."
I agree, I don't wanna see another DKCR on the Wii...now the 3DS on the other hand....
I agree, I don't wanna see another DKCR on the Wii...now the 3DS on the other hand....
I can do without yet another console franchise jumping to the handhelds, thanks (especially because we usually don't see the reverse). I would be fine if Retro waited until the Wii's successor to release the sequel, though.
Since this was brought up, I might as well as post my thoughts on the subject matter.
I got DKC Returns a while back and I must say, Retro did an AMAZING job with the level design. It is masterful and at times brilliantly beautiful and clever. Rare only wishes it could be this inventive with their games.
That being said... HOLY HELL IS IT HARD! I am barely on world four and the difficulty began to significantly ramp up. I find this to be both a good and a bad thing. Good because it allows for some tricky yet engaging levels that surprise you time and time again. Even when you get halfway through the level something pop ups and ruins your perfect run. It's bad, however, because (at least in my case) it makes the game more frustrating to play, even with the super guide feature. I realize the original games were just as challenging, but DKC Returns outdoes them all.
Funny enough, I thought the game would make a fantastic 3DS title due to its clever use of foreground and background elements and things popping out at you. There was a clever stage puzzle that I thought was beyond small which involved you placing your character in a way that the screen lined up some rocks in order to form a banana and unlock a puzzle. The game could use the illusion of 3D for some weird and even silly puzzles.
Trust me when I say that as a kid I beat all three games fully, lost levels included, and so far I think DKC Returns beats them all in difficulty.
In the original games, the challenge mainly came from the barrel blasters, well placed enemies, and surviving platforms. In DKC Returns there is that alongside random stage events even more enemies on screen. Note that the game is even more generous with the balloons, and note that Diddy Kong can hover jump and each character has two hearts, meaning that you can die two times. I think this was smart of Retro as it allowed them to make challenging levels while giving the player reasons to keep on playing despite the climbing difficulty.
Since this was brought up, I might as well as post my thoughts on the subject matter.
I got DKC Returns a while back and I must say, Retro did an AMAZING job with the level design. It is masterful and at times brilliantly beautiful and clever. Rare only wishes it could be this inventive with their games.
That being said... HOLY HELL IS IT HARD! I am barely on world four and the difficulty began to significantly ramp up. I find this to be both a good and a bad thing. Good because it allows for some tricky yet engaging levels that surprise you time and time again. Even when you get halfway through the level something pop ups and ruins your perfect run. It's bad, however, because (at least in my case) it makes the game more frustrating to play, even with the super guide feature. I realize the original games were just as challenging, but DKC Returns outdoes them all.
Lol well I've found games I could beat as a kid that I thought were easy, or just "challenging" massacre me now. I tried to play the original DKC games and got my butt kicked in them on VC.
I don't know what a direct, immediate sequel could accomplish other than minor tweaks like fixing the damn controls.The same could be said of Metroid Prime, except maybe the part about the controls.
Eh, I don't think the game was all that hard. Definitely not as hard as Mario Bros. 2 JP.I agree. My sister and I got through the game together without much issue, and although there are a few pretty challenging levels, on the whole it is easier than the SNES trilogy. Most of the hidden stages were tough (especially with two players) and the mine cart and rocket barrel levels are more difficult than the mine cart stages in the SNES game, but that's simply because you can't afford a hit like you could in the SNES games, so the difficulty of those stages feels slightly artificial. But that's about it.
I find DKCR to be harder than the SNES DKC titles because the difficulty ramps up higher. In the original games it's usually around the third world where it starts to becomes a real challenge. DKCR practically starts off hard. DKC felt much harder at the time then it is because I was a kid when it came out. Kids clearly have more perseverance when it comes to replaying a game they keep dying on and are more willing to dedicate time to improving their skills but I find myself to have much better "first time playing this game" skills as an adult. As a kid I probably wouldn't even get past world 1 in DKCR.
In the SNES titles, both characters could only take one hit, meaning you had two lives. Then you had the balloons which were sparse and somewhat rare unless you knew how to scour the levels and collect those bananas and KONG letters.That's true, but since I played through with two players then I was using Donkey Kong by himself, and still could only afford one hit and didn't have the safety of Diddy Kong's jet pack. Even with that, I still found the game as a whole to be slightly easier than the SNES games. Though we did put most of our banana tokens towards extra lives, since my sister needed them.
If you compare the games you will see that a lot more things are happening on screen than on the SNES games, which contribute to the challenge of the title, and thus why I think its a hard game.While that's true, whether or not that means it's more difficult depends on the player. Some people have a harder time following a game when there's a lot of stuff happening on screen; there were some times when my sister lost sight of her character. But after years of playing games like Super Smash Brothers and Mario Kart Wii, I'm used to chaos, so the amount of movement on screen didn't phase me.
This is why when I say DKCR is much harder then the SNES games can honestly say it's much harder because I've been able to compare both types of games within a close timeframe and play them both at my current skill level.I never played any of the Donkey Kong Country games when I was younger, the very first time I played all three was last year to prepare for Donkey Kong Country Returns. I had a harder time completing them than I did DKCR, and it isn't because DKCR hands out more lives (I didn't have much trouble finding them in the SNES games). The only two parts of DKCR I think are more difficult are the mine cart stages and the mirror mode.