This show will probably make you want to play Ogre Battle 64.
http://www.nintendoworldreport.com/rfn/25066/episode-230-amazing-discoveries
We've got a great show for you this week! It starts with a three-man crew, but Jon sneaks into New Business soon after we kick it off (even though he hasn't had time to play much). The rest of us make up for it, though, as Greg addresses the bizarre situation with Inazuma Eleven in the U.K. and also references a game that Jonny reviewed but does not remember at all. James concludes his chronicle of 999, making it sound crazier than ever. Jonny wraps up New Business with a positive (though not spotless) report on Monster's Tale, plus the surprisingly great Sonic Colors for Wii.
Then, it's time for RetroActive #16 - Ogre Battle 64. James serves as our wizened guide through this vast, often mysterious game. Your forum comments act as guideposts as we dissect and marvel at the wondrous weirdness of this overlooked gem, originally released in 2000. If you're not already playing along, you'll probably want to after hearing about all the awesome (though well-hidden) characters and scenarios in this game. Don't worry -- there's still time to chip in your thoughts, as we'll return to Ogre Battle 64 in two weeks and will need fresh listener quotes by then. Jump into this very official forum thread to make it so!
Are there any spoilers in the podcast for 999? I have finished both the coffin and safe endings.
My copy is sitting in my room, still sealed because I just haven't had time - I'll open it up soon enough.
My copy is sitting in my room, still sealed because I just haven't had time - I'll open it up soon enough.
LINDYMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANN!
What does Greg look like?
What does Greg look like?
Like Greg.
What does Greg look like?
Like Greg.
I've always pictured him in a wheelchair, with an eye patch, stroking a white cat, but all British people sound that way to me.
I must say, the catch line for this episode is so true. I thought I would switch off once the Ogre Battle talk began, but against my expectations, a lot of the things James mentioned piqued my interest. Now I'd kind of like to play it. At the same time, though, I'm not convinced that I would get the most from the game, if all of these cool gameplay twists are as confounding and ill-explained as they sound. Who was it who said that they liked the game better in theory than in practice? That's largely what concerns me. Maybe I ought to check out the RetroActive thread and figure out if it's really worth me risking £7 on something I may or may not enjoy.
yea, took me about 10 minutes of failed jumping to figure that out.
the double-jump/homing attack does also get in the way. I think I died 2 or 3 times because of that.
though, I'm really not sure what the alternative should be. do I want it on a separate button just because of that 3% of awkward jumps? I'm honestly not sure. but if Sonic Team could figure out an elegant solution that'd be stellar ^_^
yea, took me about 10 minutes of failed jumping to figure that out.
the double-jump/homing attack does also get in the way. I think I died 2 or 3 times because of that.
though, I'm really not sure what the alternative should be. do I want it on a separate button just because of that 3% of awkward jumps? I'm honestly not sure. but if Sonic Team could figure out an elegant solution that'd be stellar ^_^
Press for double-jump, hold for homing attack?
I don't know what, if any, influence Sonic Team had on Sonic Colors. Primary development was by Dimps.