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NWR Interactive => Podcast Discussion => Topic started by: Jonnyboy117 on January 13, 2011, 06:33:14 PM

Title: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Jonnyboy117 on January 13, 2011, 06:33:14 PM
*IMPORTANT: Voting is only open for one week this time. Please submit your vote by Thursday, January 20.


All five of these games came in second-place in a previous RetroActive poll (there was a tie for second in the N64 round).


Feel free to use this thread to lobby for your favorite game. Users are free to change their votes at any time, but results will not be visible until the poll ends.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: broodwars on January 13, 2011, 07:27:24 PM
From that list, definitely Ogre Battle 64.  It's the most accessible game in the series, is actually on the Virtual Console, and it's a real overlooked gem on the N64 due to its genre and the low production number.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: TJ Spyke on January 13, 2011, 07:32:07 PM
I wouldn't mind that. Not only is it the easiest to obtain, it was overlooked when it came out and I would like to try it.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: gojira on January 13, 2011, 10:43:57 PM
It seems like a lot of these games are the ones I voted for the first time around.  So which to vote for?  Wario Land 3 - I could be the only dissenter and talk about all the problems I have with the game.  Perfect Dark - one of the few FPSs I really enjoy.  Mario Tennis and Hotel Dusk - haven't played either, wouldn't mind trying them.  But I'm going to vote for Ogre Battle for the same reason as I did before.  I need to get this game off my Lindy List.  I bought the game years ago and I've technically played it, but only maybe an hour or so.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: NWR_Lindy on January 13, 2011, 11:19:05 PM
You do realize that by getting it off of your Lindy list, you're putting it on mine, right?
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: FZeroBoyo on January 14, 2011, 01:37:15 AM
I'll go with Ogre Battle here. Might be nice to finally play it and then hear the boys talk about it for an hour or so.  :D
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Killer_Man_Jaro on January 14, 2011, 03:19:23 AM
Am I allowed Wario Land to use subliminal messaging to persuade other readers Wario Land to vote for the game I want?

It should be quite self-explanatory. Perhaps Wario Land the third platformer of the plumber's doppelganger.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Stratos on January 14, 2011, 06:10:50 AM
This looks like a poll where OB64 stands a pretty good chance of winning. I never finished the game when I picked up the n64 copy a year or so ago so I definitely want to go back and finish it.

I could see a new version working out pretty well on Wii. IP pointer controls would be a lot better than the control stick.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: TheYoungerPlumber on January 14, 2011, 10:49:58 AM
I'm obligated to vote for my favorite Game Boy / Game Boy Color game, Wario Land 3. Puzzle-platforming with a dash of Metroid. You gonna love it!
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Jonnyboy117 on January 14, 2011, 03:15:20 PM
With Ogre Battle 2 (Tactics Ogre) just remade for PSP, there may yet be hope for a new Ogre Battle game or at least an update to the third one (64).
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: KDR_11k on January 14, 2011, 04:03:18 PM
Meh, out of those choices none look appealing to me.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: vudu on January 14, 2011, 04:11:21 PM
Meh, out of those choices none look appealing to me.

Same here--quite strange in fact.  I guess all my choices either won their polls or lost by a lot.

Out of curiosity, which of these games have previously been played by RFNers?  I know James has played OB64 and I'm pretty sure everyone's familiar with Perfect Dark.  I'd rather pick a game that no one has previously played.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Crimm on January 14, 2011, 05:10:58 PM
I haven't played Ogre Battle 64, I've LIVED Ogre Battle 64.


I still know exactly how to replicate the infinite item glitch.


QUICK! USE HERO STATUES TO MAKE EVERYONE MAX-LEVEL!
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Mop it up on January 14, 2011, 06:10:33 PM
I'm not quite sure if I'll participate or not. I never got around to the last one even though it was a game I own and like, so I don't know if I'll be motivated for this one either. So I might vote for Orge Battle 64 since it seems to be the popular choice so far, but if I were to play along then I'd pick Wario Land 3. Though I can probably predict all of the problems that Gojira would mention, since it's a strange game and I can see why someone wouldn't like it.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Shaymin on January 14, 2011, 07:23:40 PM
If Ogre Battle 64 wins, will that be the first time Retroactive lasts 3 episodes?
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Kytim89 on January 14, 2011, 08:04:29 PM
With Ogre Battle 2 (Tactics Ogre) just remade for PSP, there may yet be hope for a new Ogre Battle game or at least an update to the third one (64).

I am hoping that the PSP game gets ported to the 3DS. Also, I prefer the isometric Final Fantasy Tactics style games of the series. Why have they not put the original Tactics Ogre from the SNES on virtual console?
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: TJ Spyke on January 14, 2011, 08:08:29 PM
They have, in Japan. Tactics Ogre: Let Us Cling Together came out out in Japan in February 2009 on VC. Considering that the original game never was released outside of Japan (until the game was released on PSP), there is very little chance of other regions getting it on VC.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: lolmonade on January 14, 2011, 09:17:06 PM
Voted for Hotel Dusk out of curiosity because the art style intrigues me, and the gameplay looks like it might be a more fleshed out version of Ace Attorney's non-courtroom sections.  From the comments so far, it looks like it'll be beat either by WarioLand or Ogre Battle.

I'd be OK with either of those options as well, because they're both critically acclaimed games that I haven't played yet.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: adadad on January 15, 2011, 12:52:28 PM
I'm going to repost a post I made back in the thread for the N64 Retroactive poll as it addresses both Ogre Battle and Perfect Dark and I think it's still relevant:

Quote
Honestly, voting for Ogre Battle 64 immediately after we just did Mother 3 is a terrible idea. The game is great and I'd recommend it to any fan of SRPGs, but I'm over 25 hours in and the story certainly does not look to be wrapping itself up anytime soon. As with most SRPGs it is one hell of a lengthy game, and compared to others I've played like Fire Emblem and Shining Force, I would say Ogre Battle 64 is significantly more complex, at least when it comes to preparing for a battle. Because there's so much to prepare and doing so can take a significant amount of time, the game feels very slow, slower than your average SRPG, and since story scenes do not necessarily occur at the end of every battle, attempting to play this game with a deadline, even over several weeks, would be a total slog.

My vote goes to Perfect Dark, and one of the things I appreciate most about Goldeneye and Perfect Dark is the way they are designed to be both instantly accessible for quick, arcadey multiplayer sessions, whilst the single player is actually a fair length and with the difficulty levels can be played in depth with a lot of replay value. It seems to me like there'd be a great deal to discuss in an interesting way as there are so many ways of experiencing the game, within both multiplayer and singleplayer modes. In contrast a discussion of Ogre Battle could very easily become bogged down in discussions concerning classes, unit formations etc., which wouldn't make compelling listening for me at any rate.

The tl;dr version is basically that I don't think all those voting for Ogre Battle have actually considered the resulting conversation we'll get out of the game. Perfect Dark pretty much guarantees an interesting conversation because there's so much to discuss. Ogre Battle is so inaccessible, long and repetitive that the resulting discussion could easily end up devolving into discussing technical strategies and tactics etc, which I personally wouldn't want. The story is decent from the 35 hours I've played but even now it feels like its a long way away from getting interesting like the story in the Fire Emblem games, and there's not much to say about it except that the choices it gives sometimes are pretty cool.

The other factor, for me anyway, is that as a PAL gamer I don't have access to Ogre Battle on my N64. Perfect Dark on the other hand is sitting on my shelf and I could do with an excuse to pick it back up and finally finish the single player.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Mop it up on January 15, 2011, 08:25:13 PM
I don't think all those voting for Ogre Battle have actually considered the resulting conversation we'll get out of the game. Perfect Dark pretty much guarantees an interesting conversation because there's so much to discuss. Ogre Battle is so inaccessible, long and repetitive that the resulting discussion could easily end up devolving into discussing technical strategies and tactics etc, which I personally wouldn't want.

The other factor, for me anyway, is that as a PAL gamer I don't have access to Ogre Battle on my N64.
These are some good points. I'd vote for Perfect Dark if I thought it had a chance, because I think there's a lot of interesting topics, not just within the game itself, but also in comparison to modern shooters. Right now though, I'm leaning toward Wario Land 3, but I'll give it a few more days and see what happens.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: greybrick on January 15, 2011, 10:13:13 PM
I haven't played Ogre Battle 64, I've LIVED Ogre Battle 64.


I still know exactly how to replicate the infinite item glitch.


QUICK! USE HERO STATUES TO MAKE EVERYONE MAX-LEVEL!

Is there any way I can change my vote? I didn't consider that voting for OB 64 meant I would have to listen to James talk about OB 64.


 ;)
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Shaymin on January 15, 2011, 11:24:32 PM
I haven't played Ogre Battle 64, I've LIVED Ogre Battle 64.


I still know exactly how to replicate the infinite item glitch.


QUICK! USE HERO STATUES TO MAKE EVERYONE MAX-LEVEL!

Is there any way I can change my vote? I didn't consider that voting for OB 64 meant I would have to listen to James talk about OB 64.


 ;)
This.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Jonnyboy117 on January 15, 2011, 11:27:13 PM
Everyone is able to change a vote right up until the poll ends.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Kytim89 on January 16, 2011, 01:00:12 AM
I hope that Perfet Dark wins the nomination beause it is easier to get into than OB 64 and everyone knows how I feel about Rare games. ;)
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: broodwars on January 16, 2011, 01:02:59 AM
I hope that Perfet Dark wins the nomination beause it is easier to get into than OB 64 and everyone knows how I feel about Rare games. ;)

On the flipside, I hope that Perfect Dark does not.  If OB64 talk would come down largely to discussion of tactics and whatnot, then Perfect Dark talk would pretty much come down to the relative lame-ness of the singleplayer and how much everyone played the multiplayer.  That game gets more than enough love and conversation, even if it is somewhat overshadowed by Goldeneye.  Ogre Battle 64, unlike Perfect Dark, is a game most people probably haven't actually played, and it's pretty much the only game on this list easily obtainable.  You can't even play Perfect Dark on a Nintendo system anymore unless you have an N64 lying around.  Plus, OB64 looks gorgeous on the Wii's component connection.   :P: : :
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Mop it up on January 16, 2011, 03:33:22 PM
Wario Land 3 talk would come down to its Metroid-like qualities and how it isn't as good as Wario Land II, Mario Tennis Power Tour would come down to its overall lack of Mario and strange omission of connection with Mario Power Tennis, and Hotel Dusk would be the most spoiler-tagged thread in history.

RetroActive #16 cancelled.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Retro Deckades on January 17, 2011, 01:45:49 AM
I had to vote for Wario Land 3. It's a fantastic game that I could only devote a fraction of my attention to when I first purchased it, and retroactive would be a good excuse to fully explore it.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: LittleIrves on January 17, 2011, 10:38:28 AM
Wario Land 3, voted.

I'm curious as to what the entire "canon" of Wario Land games is, if that's the right word to use...  how exactly does this one line up with, say, Wario Land on Virtual Boy or Shake It for Wii?
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Killer_Man_Jaro on January 17, 2011, 01:17:14 PM
Wario Land 3, voted.

I'm curious as to what the entire "canon" of Wario Land games is, if that's the right word to use...  how exactly does this one line up with, say, Wario Land on Virtual Boy or Shake It for Wii?

Like all Nintendo platforming franchises, there isn't really a canon to speak of. That genre was established without needing to have much story to base it on, so each game probably takes place after the one before if you're really trying to find an overall narrative to the series. Each new title is another adventure to defeat evil for Mario, or Donkey Kong, or Yoshi, or Kirby.

The unique theme to Wario Land is that Wario isn't out to stop some evil force. He is an exceptionally greedy character, and he satisfies that greed whenever there's an opportunity to hoard treasure (read: a new game).

On a related note, anyone who hasn't voted should pick Wario Land 3. You know you want to.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Mop it up on January 17, 2011, 05:00:44 PM
For some odd reason, I'm finding an uncontrollable urge to vote for Wario Land 3. What strange force could possibly be driving me to do so?
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: lolmonade on January 17, 2011, 05:53:16 PM
I changed my vote to Wario Land 3.  I've got the feeling that my original vote won't win, and the only Wario Land game I've played is the original one on the game boy, so it would be interesting to see how much had changed between the 1st and the 3rd.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: TJ Spyke on January 17, 2011, 06:14:40 PM
I'm sticking with Ogre Battle because I think it is the best choice. Not only is the most easy to acquire, but a lot of people haven't played it, and the discussions could be very interesting.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: vudu on January 17, 2011, 08:04:25 PM
I'm sticking with Ogre Battle because I think it is the best choice. Not only is the most easy to acquire, but a lot of people haven't played it, and the discussions could be very interesting.

That is a very good point--OB64 is the only game on this list that's available on VC.  Problem is, I don't think many people will play along.

Unfortunately, I don't think many people will play along with any of these games.  I'm sure we'll have people chiming in who have previously played the game--especially with Perfect Dark and Hotel Dusk--but I just don't think there will be many of us who play through the game (again or for the first time) with Jonny and crew.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: JasonMaivia on January 18, 2011, 10:51:16 AM
Whichever game wins, it'll be fun to play, and interesting to hear the podcast members' thoughts of it.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Olimar77 on January 19, 2011, 10:16:49 PM
I picked up OB64 on the VC because James spoke so highly of it. I had a tough time with it at first, but really started to enjoy it once I spent a few hours with the game.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: broodwars on January 19, 2011, 10:30:51 PM
Nice!  It seems I now have a reason to move my Virtual Console copy of OB64 up my backlog list in the near future!   ;D
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: TJ Spyke on January 19, 2011, 10:43:50 PM
I was worried because it started sounding like OB64 would lose. This gives me a good excuse to buy the game on VC.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: yoshi1001 on January 19, 2011, 11:26:06 PM
I wonder if any fewer people voted for WL3 because they wanted to wait until it was out on 3DS VC (bound to happen sooner or later).
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Eric on January 20, 2011, 03:03:12 AM
I think this is my first post but Im going to start playing along with the retro active now. Gonna buy Ogre battle 64 so I can follow along with the guys.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Stratos on January 20, 2011, 03:08:16 AM
Nice! Now I just need to get my N64 back from my little sister.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Killer_Man_Jaro on January 20, 2011, 01:39:30 PM
Boo-urns. A protracted discussion on this game... ugh.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: broodwars on January 20, 2011, 01:43:40 PM
Boo-urns. A protracted discussion on this game... ugh.

Yes, because a protracted discussion on yet another Mario platformer (with Metroid elements!) is so much more fascinating.  Your game will have another chance to win the next 2nd Chance Edition somewhere down the line.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Killer_Man_Jaro on January 20, 2011, 02:21:08 PM
Boo-urns. A protracted discussion on this game... ugh.

Yes, because a protracted discussion on yet another Mario platformer (with Metroid elements!) is so much more fascinating.  Your game will have another chance to win the next 2nd Chance Edition somewhere down the line.

Have you played Wario Land 3? There's not much in common with Mario platformers. There's a lot of unique ideas in there. And so what if there are Metroid elements? The podcast commentaries on Metroid or Metroid-like game design has been consistently interesting. Unlike, oh let's think, the fifth RPG/second tactical RPG on RetroActive.

Whatever. That's probably just my fussiness towards that genre talking. I personally find it hard listening to people talk about them.

Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: TheYoungerPlumber on January 20, 2011, 06:31:22 PM
I confess, I anticipate a rather boring discussion on this game for RetroActive as well. I hope the RFN crew and listener posts surprise me.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Mop it up on January 20, 2011, 06:37:57 PM
I own the game but I'm not sure I'm in the mood to try and get into an RPG/strategy game.

Maybe all the Wario Landers should just go and create their own discussion...
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: vudu on January 20, 2011, 09:11:32 PM
Maybe it's a good excuse to play it so you can get your write up complete for your N64 retrospective when it goes up in 2014.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: lolmonade on January 20, 2011, 09:40:35 PM
I own the game but I'm not sure I'm in the mood to try and get into an RPG/strategy game.

Maybe all the Wario Landers should just go and create their own discussion...

Or even better, the people who voted for Wario Land should all play Wario Land, but in the retroactive thread talk about it as if it were Ogre Battle:

"Man, I'm digging this game, but I don't know why they call it Ogre Battle....it's about this guy that kinda looks like Mario who likes treasure and gets different hats that change his power-ups"
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: noname2200 on January 21, 2011, 01:12:15 AM
Sweet!
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Jonnyboy117 on January 21, 2011, 03:27:02 AM
We currently expect to start the on-air discussion on RFN 230. It's a very large game, so start playing now if you want to do this with us. Thread is coming soon.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Pandareus on January 21, 2011, 11:20:51 AM
I cannot wait to get started!

Does anyone here have tips to offer for people playing Ogre Battle for the first time?

One thing I hate about SRPGs is that I often feel they're a downgrade from pure strategy games, because of the random elements they add that you cannot know about unless you've played the game already or are using a guide. For instance, the whole idea of using some item to change class in Fire Emblem. Apparently, there is an optimal time to use those items, but exactly how would you know that you're not supposed to use them as soon as you get them? And these games are so long, multiple playthroughs are out of the question for normal gamers, so really, these things to me seem to serve only one purpose: sell strategy guides.

Anything like that in Ogre Battle? Any early-game decisions that noobs can make without thinking twice about it and that will completely screw them out of a chance to finish the game?
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: TJ Spyke on January 21, 2011, 11:25:27 AM
Apparently, there is an optimal time to use those items, but exactly how would you know that you're not supposed to use them as soon as you get them? And these games are so long, multiple playthroughs are out of the question for normal gamers, so really, these things to me seem to serve only one purpose: sell strategy guides.

Bingo. Some games also have stuff like hidden items that are so out of the way or require such specific actions to get that there is no chance you would find out about them with a strategy guide.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: broodwars on January 21, 2011, 11:31:34 AM
I cannot wait to get started!

Does anyone here have tips to offer for people playing Ogre Battle for the first time?

One thing I hate about SRPGs is that I often feel they're a downgrade from pure strategy games, because of the random elements they add that you cannot know about unless you've played the game already or are using a guide. For instance, the whole idea of using some item to change class in Fire Emblem. Apparently, there is an optimal time to use those items, but exactly how would you know that you're not supposed to use them as soon as you get them? And these games are so long, multiple playthroughs are out of the question for normal gamers, so really, these things to me seem to serve only one purpose: sell strategy guides.

Anything like that in Ogre Battle? Any early-game decisions that noobs can make without thinking twice about it and that will completely screw them out of a chance to finish the game?

The best advice I can give is to make sure that your units are always set to "Attack Leader" and ensure that each of your units has a Cleric/Priest.  It's an easy exploit, but most enemy units are reduced to almost nothing when you kill their leader, making it easy to pin them into a corner and slaughter them.
 
The way that class changes work in Ogre Battle 64 is that each class has certain prerequisites that a unit must meet to switch classes (and note that you can switch classes as much as you like with a given character so long as it meets the prerequisites), like having a certain Strength stat or a certain Good or Evil alignment.  Certain pieces of equipment are also required, but you can buy most of them in shops and unlike Fire Emblem you can return to maps you have completed between missions to do any shopping or recruiting you desire.  It's complicated, but it's not that hard to figure out.  Also, once a character of that class joins your army, you can always see if anyone in your army can switch into that class with a few simple button presses.
 
I also highly suggest that you set the game speed to the fastest possible setting.  Units move across the maps very slowly.
 
If you can find the strategy guide, I highly recommend it.  I still have my copy and will be using it so I can see where the hidden items are on the map (which you find by moving your units over a particular piece of land on the map), but you don't have to have it.  The way the game decides your ending is determined by your "Chaos Frame".  VERY long story short: liberate a captured city using units whose average alignment between all characters in it is roughly that of the city's moral, and NEVER let an enemy unit capture a city.  There are 3 endings: one for low Chaos Frame, one for average Chaos Frame, and one for high Chaos Frame.  You can't see your Chaos Frame until the game ends, but so long as you follow those simple rules you should be fine.
 
Hey, have fun.  This game IS complicated, but it's not as complicated as people say it is and it's by far the easiest game in the series to get into.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: noname2200 on January 21, 2011, 12:03:04 PM

Does anyone here have tips to offer for people playing Ogre Battle for the first time?


Like Broodwars said, all your units should be set to "Attack Leader" at nearly all times (the exceptions being when the leader is already dead, and you're just picking off specific units).  Promoting your units requires that they hit some fairly specific requirements, the trickiest of which is alignment.  I can write you an entire essay on what alignment is, what it does, and how to manipulate it, but to be honest you're probably best off looking up the item duplication trick and making hundreds (yes, hundreds) of Urns of Chaos and Scrolls of Order; it IS cheating, but it will save you a massive headache.

I can't give more specific advice because I haven't played the game in years, but in general you're going to want to make sure that none of your back row units don't have someone up front to protect them from melee attacks.  If you're in it for the long term, try to keep your Chaos Frame (see Broodwars' post again) as high as possible, since most of the best unique characters in the game need that.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Pandareus on January 21, 2011, 12:10:51 PM
Hey, have fun.  This game IS complicated, but it's not as complicated as people say it is and it's by far the easiest game in the series to get into.
I'll try!
 
I'm pretty convinced that the SRPG genre isn't for me. I've played Fire Emblem and Disgaea, and neither felt as good to me as Advance Wars does. But I'm always willing to give it a try!
 
Thanks for the tips. And yeah, at a glance it does sound a bit less intimidating than the SNES game, for which I've recently found an essay on Jeremy Parish's website (http://www.gamespite.net/toastywiki/index.php/Games/G621-OgreBattle). It's an interesting read though, for sure, and I'm guessing a lot of what he explains carries over in the sequel.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Crimm on January 21, 2011, 01:24:50 PM
I'd also say find a unit structure that works. For me it looks like this:




Rear Row
Middle Row
Front Row


Empty Healer Empty
Empty Leader Empty
Fighter Fighter Fighter


That tends to hold out pretty well barring an ambush.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: broodwars on January 21, 2011, 01:30:14 PM
I'd also say find a unit structure that works. For me it looks like this:




Rear Row
Middle Row
Front Row


Empty Healer Empty
Empty Leader Empty
Fighter Fighter Fighter

That tends to hold out pretty well barring an ambush.

I generally prefer:
 
Wizard Healer Wizard
Empty Empty Empty
Fighter Leader Empty
 
With some slight changes to the leader's position depending on if they're more effective in the front or back rows.  For instance, this formation works with Magnus' unit, but since Leia is more or less a mage in the back row I stick her in the back to take the place of a sorceress and put a Valkyrie up front in her place.

 
Sure, you leave a magic-wielder exposed, but meanwhile you slaughter the enemy unit's entire back rows with combination magic, usually killing the leader and sometimes a secondary character like a healer or mage.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: adadad on January 21, 2011, 09:02:41 PM
I warned you all! But...the listeners voted, and they got what they wanted! SRPG discussion. Hoorah. Evidently people aren't sick yet of voting for RPGs in these polls.

PS I'm with Broodwars on the formation, mostly because I always found it profoundly satisfying when the two magic-users at the back would use combination magic.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Crimm on January 22, 2011, 05:34:07 PM
NEVER put your leader in front. Lose your leader the unit is boned. I mean, you can change someone else to leader and drag them to a reviver, but still.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: broodwars on January 22, 2011, 05:51:18 PM
NEVER put your leader in front. Lose your leader the unit is boned. I mean, you can change someone else to leader and drag them to a reviver, but still.

Fortunately, that problem is solved with one very simple step: don't let your leader die, which is helped greatly by keeping your units parked in cities to regenerate between battles and keeping healing items on hand just in case.  I don't know if I've ever had a unit's leader die in all my time spent with OB64, and I'd wager I've played the game as much as you have.  The enemies are just too stupid to gun for your leader like you can theirs.
Title: Re: RFN RetroActive #16 Poll - Second Chance Edition!
Post by: Stratos on January 22, 2011, 06:46:40 PM
Yeah, I think I only had a leader die once or twice when I played before and that was because I was pushing them way too hard in a fight.

And while it is hard to do, I love trying to level up the little generic spear guys until they become full fledged units.