Pedro looks through the special edition version of the classic SNES game.
http://www.nintendoworldreport.com/blog/24551
I really enjoy limited edition versions of video games and movies. Yes, they are quite expensive, and at times you get the shaft on what you are really getting, but the more elaborate the set, the more I feel like I am owning something special, a piece of the story so to speak. Granted, the Super Mario All-Stars limited edition isn't that elaborate, but there are a couple of things to like about it.
The beauty begins with the box itself. The red and gold colors throughout the box are very striking, especially the Wii logo that adorns the top of all Wii boxes. The Super Mario 25th anniversary logo in front of the box is embossed, giving a very special "feel" to the package.
The front cover opens to show a preview of the package's content, such as the four games included on the disc and the soundtrack CD and booklet.
The box houses both the game and the soundtrack CD cases. The Super Mario All-Stars box is typical, nothing worth mentioning. But the CD box is very nostalgic, to say the least. The cover features a classic NES system in front of a retro TV with Super Mario Bros. playing. It is a very nice touch that adds a lot of nostalgia to the package.
The cover of the booklet is a mosaic composed of screenshots of Mario's games, forming the classic Mario sprite. I was surprised at the quality of the booklet. It is very thick and filled with a lot of great pictures and information regarding Mario's games. I won't spoil everything, so you gotta get the game in order to see the rest of the information.
While not part of the special edition, the package also arrived with a letter from Princess Peach! The letter is designed to look like the letters Peach would send you in Super Mario Bros. 3 every time you beat a world. It exhorts you to save your power ups in order to beat tougher levels.
The Super Mario All-Stars limited edition package may not be the most luxurious box set ever made for a video game, but it is a very handsome package, one that I am very happy to display along with my other Mario items.
BONUS LEVEL!
As a special, Mario-related bonus, here are a couple of videos of my kitten Nani playing around with Mario on the Wii Shop Channel.
The damn seal on the box ripped some of the artwork of the top, they should have just used plastic wrap like normal. The artbook is OK (I guess I won't spoil what is in it either), but I don't see myself looking through it again. I also wish the soundtrack had a track listing so I would know what I should write when importing it to my Xbox 360 (and importing it on PlayStation 3 didn't help as the track names were all wrong). I will not mention issues with the actual game here though (other than the disc will be in 4:3 with black bars on the side).
I will not mention issues with the actual game here though (other than the disc will be in 4:3 with black bars on the side).
Agreed, this was the first time I ever had to play games in 4:3 on my Wii (or any system really) since I have my Wii set to stretch games out if they don't already play in 16:9. You get used to it, but I still find it odd that Nintendo didn't bother with this since I doubt it would have taken much effort.
I also wish the soundtrack had a track listing so I would know what I should write when importing it to my Xbox 360 (and importing it on PlayStation 3 didn't help as the track names were all wrong).
I personally like the fact that the game is forced into 4:3 because I like playing games and watching movies in their original aspect ratio
Agreed. I hate the way VC games are stretched unless you go in and adjust the settings... every time...
The original ROM does not stretch to widescreen. This is a re-release of the original ROM. Nothing is stopping you from using your TV to force the display into widescreen.
I thought every television has a mode that will stretch out any 4:3 signal, but I guess not. I know my parents' television has a "full" option that will stretch out any signal to fit the whole screen, including all video games and VHS tapes.
I personally don't mind it when a classic game or movie is in 4:3 ratio. Since that's how the game was designed/movie was shot then I can't expect them to make a miracle and make it fit into a widescreen setup.
You mean something that fills the black bars? That's what some developers do for the classic games on the xbox 360
And it's not like Nintendo hasn't done stuff like that before. The Super Game Boy, Game Boy Player, and the Pokemon Stadium games (which let you play the Pokemon GB games using a Transfer Pak) would all have borders around the games rather than stretch them out. I am not saying the games should be forced to stretch, just make it a option.
It goes both ways too, I'm getting annoyed at the increasing number of games that have forced widescreen.
CRT televisions have better picture quality.
CRT televisions, I've found, display older games better. I'm talking NES/SNES/N64/Dreamcast/PSOne games because they were designed with that sort of TV in mind. Playing a lot of N64 games on my big flatscreen looks bad.I think it's more because most newer televisions don't display standard definition content very well, because they have to covert it to the television's native resolution. This is especially noticeable with old gaming systems, because their resolution is even lower than what's considered standard definition. HD CRTs don't have a native resolution, so they can display any signal in its natural state.