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NWR Interactive => TalkBack => Topic started by: NWR_pap64 on November 09, 2010, 03:48:07 PM

Title: Donkey Kong Country Returns to Feature Super Guide
Post by: NWR_pap64 on November 09, 2010, 03:48:07 PM

Super Kong will help players through DK's latest adventure.

http://www.nintendoworldreport.com/news/24423

It has been revealed that Retro Studio's Donkey Kong Returns will feature a Super Guide-like feature called "Super Kong". Much like the Super Guide feature in last year's New Super Mario Bros. Wii, when players have failed to pass a stage they are given the option of completing the stage with the help of a character. In Donkey Kong Country Returns, the character is Super Kong, a Donkey Kong clone with silver fur and a blue tie. The character will not reveal secret passages or treasures, and it is only available in the single-player mode of the game.

No images or video of the feature have been released.

Title: Re: Donkey Kong Country Returns to Feature Super Guide
Post by: broodwars on November 09, 2010, 05:17:50 PM
If this is being used as a means to allow Retro to actually craft Challenging levels, whatever.  Just don't penalize me if I end up seeing the option prompt due to a tricky section of the game, and it looks like we won't be.
Title: Re: Donkey Kong Country Returns to Feature Super Guide
Post by: Killer_Man_Jaro on November 09, 2010, 05:48:37 PM
Fair enough. This feature seems more appropriate for this game, which looks pretty challenging from all that we have seen. I won't use it, but I wouldn't be surprised if I did lose 8 lives in a level and bring up the prompt.
Title: Re: Donkey Kong Country Returns to Feature Super Guide
Post by: Mop it up on November 09, 2010, 05:55:33 PM
It doesn't say the exact requirement for the guide appearing, so it may not be losing eight lives in a row. It will depend on how generous the game is with 1-ups, and traditionally, the Donkey Kong Country games hand out a good amount less than the Super Mario games.
Title: Re: Donkey Kong Country Returns to Feature Super Guide
Post by: Killer_Man_Jaro on November 10, 2010, 02:31:57 AM
That's true. Not only are lives less frequent in Donkey Kong Country, but they are harder to find on top of that. It is easy to accidentally skip over one of the K-O-N-G letters in a level and in the rare event that you see a DK balloon, you have to be very quick or it will just float away.
Title: Re: Donkey Kong Country Returns to Feature Super Guide
Post by: MegaByte on November 10, 2010, 09:58:47 AM
DKCR is pretty generous with lives, especially since you can buy them for cheap at Cranky's shop.
Title: Re: Donkey Kong Country Returns to Feature Super Guide
Post by: LittleIrves on November 10, 2010, 10:31:39 AM
I'm fine with a generous amount of lives.  I'd much rather be given copious extra turns than have the actual level design dumbed down or simplified.  Sure, there's a tension that comes with having just one more life, and if you lose, it's all over...  but I'd much rather have 99 lives (like in NSMBWii) and be able to mess around and try for crazy stunts and impossible feats without worrying about having to start over.  BIT.TRIP RUNNER has infinite lives, and it doesn't make the core experience any less fun (or insanely difficult).
Title: Re: Donkey Kong Country Returns to Feature Super Guide
Post by: Peachylala on November 10, 2010, 12:12:33 PM
The Super Guide is what a think a way for non-gamers not to be discouraged if they keep losing all the time. Nintendo crafted something wonderful with the Super Guide in NSMBWii, since, if you think about it, if you're a first time gamer experiencing a Mario game for the first time, and you don't know what the hell you're doing, the Super Guide is there to ease your frustration...hopefully.