Gaming Forums => General Gaming => Topic started by: KDR_11k on September 29, 2010, 01:27:26 PM
Title: Castlevania Lords of Shadow
Post by: KDR_11k on September 29, 2010, 01:27:26 PM
Well, reviews are hitting, it's a good game but I don't care at all. I don't like combat systems that are more complex than one attack move and I don't like platforming that's more complex than one jump button so there's zero appeal left in the game for me.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on September 29, 2010, 01:29:56 PM
Well, reviews are hitting, it's a good game but I don't care at all. I don't like combat systems that are more complex than one attack move and I don't like platforming that's more complex than one jump button so there's zero appeal left in the game for me.
So why did you create a topic about it if you "don't care at all" about it? :confused;
As for the game, I might check it out when it's on sale a few months down the line. I've had just about enough of God of War-type games this year already, even if some of the boss gameplay looks heavily inspired totally ripped off of Shadow of the Colossus.
Title: Re: Castlevania Lords of Shadow
Post by: Adrock on September 29, 2010, 06:37:55 PM
I'm super excited about Lords of Shadow. I pre-ordered the Limited Edition (I know, I know... I have a problem) on Saturday. It comes with a free download for Symphony of the Night though I'm not sure if that's only for the Limited Edition. Not that I need another version/copy of that game. I have it on PS1 and PSP.
Title: Re: Castlevania Lords of Shadow
Post by: Morari on September 29, 2010, 08:35:37 PM
It looks like another God of War clone... Where's my Castlevania?!
Title: Re: Castlevania Lords of Shadow
Post by: KDR_11k on September 30, 2010, 11:04:42 AM
Probably still the best we're going to get out of 3D Castlevania until they make Judgment 2.
Title: Re: Castlevania Lords of Shadow
Post by: Caliban on September 30, 2010, 11:32:55 AM
I watched the video review from IGN, and from what I saw I still want to play this game.
Title: Re: Castlevania Lords of Shadow
Post by: Dirk Temporo on September 30, 2010, 03:21:19 PM
Turning Castlevania into a weird sort of hack and slash action platformer is an interesting idea. I say if it works, more power to them.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on September 30, 2010, 08:00:17 PM
Hmm...I have to admit, for all the problems I'm hearing in these video reviews, I'm a lot more interested in the game now than I was. I might pick that game up sooner rather than later.
Title: Re: Castlevania Lords of Shadow
Post by: DAaaMan64 on September 30, 2010, 08:33:42 PM
Its cool that its a good game and all, but its obvious its not Castlevania anymore, it's God O' War + Shadow O' Teh Molasses. Castlevania being one my favorite series', this is stupid.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on September 30, 2010, 08:46:36 PM
Its cool that its a good game and all, but its obvious its not Castlevania anymore, it's God O' War + Shadow O' Teh Molasses. Castlevania being one my favorite series', this is stupid.
I suppose it helps that I'm not really a hardcore Castlevania fan. I played a bit of the first one; the two N64 games; and then the GBA/DS games. To me, Castlevania is wandering around large environments slaying a wide variety of nasty Western horror monsters with some light exploration and kickass music. I enjoyed the Metroidvanias, but by Order of Ecclesia that style of play was really feeling tiresome and formulaic. I wish this game were more original, but if it's a good action game I think I can enjoy it for what it is.
Title: Re: Castlevania Lords of Shadow
Post by: DAaaMan64 on October 01, 2010, 01:05:02 PM
Well I actually really only enjoy the Metroidvanias in the Castlevania series and I actually I think Ecclesia is easily the best in the series.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 02, 2010, 01:11:36 AM
Well, I have a nasty feeling I'm going to regret this (I'm disappointed by LEs far more often than I'm impressed by them), but I went out today and put down a pre-order on the PS3 LE. I know...I know...I'm a sucker for buying into the whole Limited Edition thing, but unfortunately soundtrack CDs are something of a weakness for me and given how gorgeous the game looks, the artbook could be really cool. Plus, I've heard on other boards that there's a code in the LE for Symphony of the Night on the PSN. Yeah, I could play the copy my friend downloaded, but it would be nice to have my own copy on my own download list.
Title: Re: Castlevania Lords of Shadow
Post by: Adrock on October 02, 2010, 01:05:55 PM
Well, I have a nasty feeling I'm going to regret this (I'm disappointed by LEs far more often than I'm impressed by them), but I went out today and put down a pre-order on the PS3 LE. I know...I know...I'm a sucker for buying into the whole Limited Edition thing, but unfortunately soundtrack CDs are something of a weakness for me and given how gorgeous the game looks, the artbook could be really cool. Plus, I've heard on other boards that there's a code in the LE for Symphony of the Night on the PSN. Yeah, I could play the copy my friend downloaded, but it would be nice to have my own copy on my own download list.
I'm super excited about Lords of Shadow. I pre-ordered the Limited Edition (I know, I know... I have a problem) on Saturday. It comes with a free download for Symphony of the Night though I'm not sure if that's only for the Limited Edition. Not that I need another version/copy of that game. I have it on PS1 and PSP.
We should carpool to rehab.
Title: Re: Castlevania Lords of Shadow
Post by: Stogi on October 04, 2010, 04:25:44 AM
Yeah I'm bout to rent this. Looks great.
Title: Re: Castlevania Lords of Shadow
Post by: ThePerm on October 04, 2010, 05:58:44 AM
anything more complicated than zelda turns me off
that being said, i have a love hate relationship with the 3d n64 castelvanias..they really suck until you get used to the shitty controls and get into the game, usually his is helped along my catchy music. It probably would have been a good game had they just skipped it to dreamcast.
Title: Re: Castlevania Lords of Shadow
Post by: KDR_11k on October 04, 2010, 11:31:47 AM
Well, I just heard that the whole Player 1 Podcast crew loved the Enslaved demo (which I found boring) so Castlevania will probably find success too.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 05, 2010, 02:58:24 PM
Just picked up my copy from my local GS, and overall I'm satisfied with the LE though a little disappointed. The LE is done up like Funimation's release of the Fullmetal Alchemist movie LE: a plastic slipcover housing a hardcover "book" with the artbook as the "pages" inside and a sleeve for the OST (boo!). The actual game disc does have a proper plastic holder, though. It's a pretty classy release in general, though I would have liked a real plastic holder for the soundtrack. I do have my own folder where I keep my soundtracks, though, so it's not a huge issue.
As for the soundtrack, I've listened to a bit of it, and overall I do really like it...but it's nothing like any other Castlevania soundtrack I've ever heard. It's more like a WarCraft-style soundtrack: a lot of choral voices; violins; and horns, but not a lot of melody. And if "Vampire Killer's" in here (and supposedly it is), I haven't heard it yet.
And the Gamestop employee, true to form, forgot entirely to give me my pre-order T-shirt. I had to remind him strongly, and thankfully they still had an XL.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 06, 2010, 12:00:31 AM
I'm about halfway through the second chapter (sheesh, the reviews weren't kidding about how long this game's looking to be), and so far I really like the game. However, it's ironic that the reviews have made so many comparisons to God of War, because I'm not finding the combat all that similar. Sure, you're wailing on groups of enemies with a long chain weapon, but if you think you can just button-mash your way through this game like you can with Kratos, you'd be very much mistaken because this is a fairly difficult game. There's a great emphasis on timing and blocking, which both protects you and helps fills your "Focus meter." When your Focus meter is full (and it reverts to 0 if you get hit), every hit you perform on an enemy causes Magic Orbs to appear to refill your magic. I also find the platforming so much more enjoyable and interesting in this game than in God of War, especially the grappling feature of your Combat Cross. And while God of War may still have the bragging rights on the sheer scope of the larger battles, I'm finding this game to be much more consistently eye-pleasing. The camera can be a nuisance from time to time and it can be easy to accidentally perform the wrong platforming move because of it, but generally I find that if you take your time it really isn't an issue.
The game also has a lot of little details here and there that really add to the polish, such as a pretty exceptional soundtrack; all your moves shown in sketch book animated form in your skills menu; and even the game showing your last moment in-game as an image in the "book" of your pause menu.
And for those concerned about a certain lack of exploration, I've done quite a bit of it so far (seriously, a map would have been nice) and my combat cross has had a few useful upgrades so far that have opened up new areas of exploration.
Title: Re: Castlevania Lords of Shadow
Post by: KDR_11k on October 06, 2010, 04:18:04 PM
Supposedly GoW isn't mashy on hard.
Title: Re: Castlevania Lords of Shadow
Post by: Adrock on October 07, 2010, 12:30:57 AM
Having finally put in some time with the game, I don't think Lords of Shadow is too much like God of War. There's very little use of QTE (praise Jebus) and grabbing is far less useful (no instant kill moves, unless you count the dagger for wimpy enemies). Dodging is mapped to L2+left analog stick though unless something uses the right analog stick later in the game, I'm not sure why Mercury Steam didn't just map dodging to the right analog stick. Was that too similar God of War? Regardless, controls suffer which ultimately is a bad thing. If it controlled the game or something, I would understand. So far, the right analog stick does nothing. Anyway, I see some similar elements to God of War (which, honestly, borrowed from Devil Mary Cry before it), but I'd hardly call it a clone. Dante's Inferno was almost a Ctrl+X, Ctrl+V of God of War, but not so much Lords of Shadow.
God of War 3 on hard is still pretty button mashy. Square, Square, Triangle still goes a long way. You just have to dodge and block more and by "block" I mean the timed Golden Fleece thing which cancels most attacks in the game.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 07, 2010, 12:40:25 AM
Having finally put in some time with the game, I don't think Lords of Shadow is too much like God of War. There's very little use of QTE (praise Jebus) and grabbing is far less useful (no instant kill moves, unless you count the dagger for wimpy enemies). Dodging is mapped to L2+left analog stick though unless something uses the right analog stick later in the game, I'm not sure why Mercury Steam didn't just map dodging to the right analog stick. Was that too similar God of War? Regardless, controls suffer which ultimately is a bad thing. If it controlled the game or something, I would understand. So far, the right analog stick does nothing. Anyway, I see some similar elements to God of War (which, honestly, borrowed from Devil Mary Cry before it), but I'd hardly call it a clone. Dante's Inferno was almost a Ctrl+X, Ctrl+V of God of War, but not so much Lords of Shadow.
As far as I know, the only use the Right Analog Stick has is using its click functionality to draw in Neutral Orbs and funnel them into your Shadow gauge, just as clicking the left stick converts nearby neutral orbs into Light energy for its gauge. Yeah, I'm not sure why they didn't just use the Right Stick for dodging, especially since I'm finding blocking with the L2 button to be pretty difficult due to the precise timing required.
Anyway, I've completed Chapter 2, and I'm stuck on the first Lord of Shadow: Cornell, yet another "reimagined" version of the character (the other being in Judgement). I didn't have too much trouble with his first form, but the second kills me fairly easily because I'm low on health and magic by the time I get to that form. Plus, blocking and trying to pull off counters doesn't seem to work on him for some reason. There aren't enough Life Gems left in the levels I've already done to bring my life gauge up another level, but there are plenty of Light and Shadow Gems. Hmm...guess I'm going to be spending some time backtracking to buff up my character.
Title: Re: Castlevania Lords of Shadow
Post by: Halbred on October 07, 2010, 01:54:52 PM
It's not. Each move suddenly has specific context.
Perhaps, but most players are never going to play the God of War games on Hard. If the developers intended that to be the way the game felt, they would have made it that way on a lower difficulty setting. By contrast, most players are going to play Castlevania on at least "Warrior" (Medium) and find it's pretty brutal.
Title: Re: Castlevania Lords of Shadow
Post by: Halbred on October 07, 2010, 02:50:42 PM
Sorry to go off on a tangent here, buuuut...
God of War games are usually not that difficult on Hard. In fact, after playing through Hard (and God) on the original game back on the PS2, Hard mode became my standard difficulty for those games. The only real difference is that you take a little more damage from enemy attacks. Your attack power isn't nerfed yet.
God Mode, Titan Mode, and whatever it's called in GoW3, however, are brutally difficult. The game becomes a really painstaking, almost strategic fighter in which you have to know the strengths and weaknesses of all your attacks. Each enemy encounter is approached a different way, dodging and countering become hugely important to success, and you really have to think about when to use your magic attacks. GoW3 really changed up the magic/alternate weapon systems, so I haven't touched God Mode yet, but I do want to try it out.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 07, 2010, 03:00:25 PM
On a similar tangent, I am very impressed by how good the chain whip feels; sounds; and animates (especially the "heavy" attack, where Gabriel continually pulls back and slams the whip down on the ground in front of him) compared to Kratos' Blades of ______. It always bugged in the God of War games how Kratos' blades always sounded like someone' jingling change in their pocket, but Gabriel's whip actually seems to sound like how I'd imagine a chain whip sounding.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 08, 2010, 12:08:11 AM
"They have a Cave Troll..." -_-' And I soon after that engaging mini-boss found myself locked in battle with a Ring Wraith...err..."Swordmaster". Yeah, Konami definitely isn't trying to channel Lord of the Rings at all. I'm fine with that (I really liked The Lord of the Rings), but man it's pretty blatant. Something that kind of surprises me, though, is how this game at times kind of feels more like a traditional Metroid game (especially the Prime games) than the recently released Other M. :Q How could this be in a game seemingly "ripping off" God of War? Well, there's often an atmosphere of isolation; you spend a great deal of time traveling through deserted and desolate environments picking up upgrades that allow you to explore previous areas better; new enemies leave behind "logs" in the Bestiary with historical and zoological information; and you frequently run across "logs" of former Brothers of Light that shed further information on the world and the environment.
It seems Gabriel's found a revolutionary new way to kill Vampires: stab them in the heart with a Stake. :P: More specifically, a stake upgrade to his combat cross, an attachment which according to the game's bestiary has traditionally given the weapon the nickname of "Vampire Killer." Cute, Konami. I was wondering when you'd name the frickin' combat cross.
Wait a moment...vampires...a whip named "Vampire Killer"...wandering around a deserted gothic Abbey full of Booby Traps and improbably-sized gears. Oh my God, it's a Castlevania game! :P: :
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 09, 2010, 02:57:48 AM
Ok, that was unexpected: this is a Castlevania game where sunlight actually matters when fighting Vampires. Unexpected, and also a little awesome as I spent several rooms in the Vampire Castle just keeping the Vampiric hordes at bay with Light magic and Holy Water long enough to tear down the boards covering the windows so I could let the sunlight in. Sunlight-reflective mirrors also take on a whole new context in this situation. ;D
For that matter, this whole section from the time you first enter the Castle (through the sewers, naturally, because no game is truly complete without a Sewer level. Just ask Spoony.) is almost a completely different game, as the ratio of puzzles to combat has pretty radically skewed in the direction of the puzzles. Most of them are your common "rotate this set of stuff until they are in a certain formation" type of puzzle, though I've seen some just plain weird stuff as well. "Wizard chess", anyone? :Q The horror element has seen a pretty dramatic jump since I entered Vampire territory, too.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 10, 2010, 06:46:14 PM
Well, game complete on medium (Warrior) difficulty and the final boss is...really random (not to mention incredibly frustrating. You'd think that the developers had learned from the folly that is the final boss fight of God of War 2). And while I found the pre-credits ending suitably satisfying for what the game was leading up to, the post-credits epilogue is just bizarre and confusing. :Q Given that Hideo Kojima was associated with this project, I'd like to think the epilogue is just an intentional mind-**** that isn't in continuity with the rest of the game.
Overall, I found the game very enjoyable, far more so than the previous 3D Castlevanias. Against the rest of the franchise, I'd probably rate it my second or third favorite, behind Aria and Dawn of Sorrow. It has some frustrating moments and a very rough early learning curve before you can acquire enough Life and Magic Gems to even the odds. But once I got used to the combat system and the options you have, I found a long and engaging adventure story filled with elements of horror and fantasy. Calling it a "God of War" ripoff sells the game too short. God of War 3 wishes it was this interesting.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 11, 2010, 02:44:34 PM
IGN is reporting (http://ps3.ign.com/articles/112/1127062p1.html) that a recent interview with Lord of Shadows' composer reveals that Konami is already working on a sequel. Wow, were the 1st week sales just that good or was Konami just absurdly overconfident? Either way, I'm happy to see that Konami doesn't appear to be abandoning this interpretation of Castlevania, and since it seems this game's composer will be returning we can be sure it'll have awesome music. ;D
Title: Re: Castlevania Lords of Shadow
Post by: Stogi on October 14, 2010, 06:38:31 PM
I need to pick this game up.
Title: Re: Castlevania Lords of Shadow
Post by: Halbred on October 14, 2010, 06:49:21 PM
You're late, Halbred. I was expecting that retort 4 days ago. ;) Suffice it to say that I never felt that God of War 3 lived up to its fantastic opening, save perhaps for the fight with Chronos.
Title: Re: Castlevania Lords of Shadow
Post by: alegoicoe on October 18, 2010, 03:08:51 PM
i heard that the game is cruel when it gets to difficulty, is it true?
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 18, 2010, 03:15:31 PM
i heard that the game is cruel when it gets to difficulty, is it true?
Yes, especially early on before you get access to Light Magic. Around the middle of the game where you've had plenty of practice and access to levels with lots of hidden life/light/shadow gems, the game starts getting a lot easier. How hard the game will be for you will be dependent on how observant you are in the environment to find the collectables and how good you are at blocking and dodging.
Title: Re: Castlevania Lords of Shadow
Post by: alegoicoe on October 18, 2010, 03:47:55 PM
^thanks, i will take the collecting into consideration when i get the game tomorrow, i'll post my reactions.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 18, 2010, 04:43:57 PM
^thanks, i will take the collecting into consideration when i get the game tomorrow, i'll post my reactions.
Cool. Just out of curiosity, was it Greg's segment on RFN that swayed you towards picking up the game? Just be sure to go into the game with an open mind and enjoy the game for what it is, rather than looking for checkmarks on a laundry list of franchise elements, and you might enjoy it. I'll probably be going back to the game tonight to try to get more of the Trials knocked out on my way to Platinum-ing the game on PS3.
Title: Re: Castlevania Lords of Shadow
Post by: Adrock on October 18, 2010, 05:18:31 PM
Jesus mother.... Lords of Shadow is hard. I just got to Chapter 5. I wish there was a map.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 18, 2010, 05:28:37 PM
Jesus mother.... Lords of Shadow is hard. I just got to Chapter 5. I wish there was a map.
I recommend backtracking to previous stages once you've acquired the 3rd and final upgrade to your Vampire Killer early in Chapter 5. Chances are, you've missed quite a few gems that could make your life a lot easier, and at that point you'll only be missing 1 upgrade (the double-jump) so you should be able to grab most of the stuff you've missed.
Title: Re: Castlevania Lords of Shadow
Post by: alegoicoe on October 18, 2010, 05:58:00 PM
^ Been following the game since the announcement, and i have read a couples of reviews with mix reactions. i have played castlevania since the 3d n64 games which despite popular perception i enjoyed playing, thats why im looking forward to this game, cause its a fresh take on the franchise.
Title: Re: Castlevania Lords of Shadow
Post by: Adrock on October 18, 2010, 11:21:31 PM
I recommend backtracking to previous stages once you've acquired the 3rd and final upgrade to your Vampire Killer early in Chapter 5. Chances are, you've missed quite a few gems that could make your life a lot easier, and at that point you'll only be missing 1 upgrade (the double-jump) so you should be able to grab most of the stuff you've missed.
I backtracked a little bit and picked up some of the upgrades I missed. Cornell straight up murdered my ass. That took me a while. Guillotine attack for the win though.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 18, 2010, 11:49:22 PM
I recommend backtracking to previous stages once you've acquired the 3rd and final upgrade to your Vampire Killer early in Chapter 5. Chances are, you've missed quite a few gems that could make your life a lot easier, and at that point you'll only be missing 1 upgrade (the double-jump) so you should be able to grab most of the stuff you've missed.
I backtracked a little bit and picked up some of the upgrades I missed. Cornell straight up murdered my ass. That took me a while. Guillotine attack for the win though.
Yeah, that guy's a nightmare your first time, not helped at all by the QTE that you absolutely must get right on your first try or have to retry an annoying part of the fight until you do.
Just completed the Dracolich trial to finally nab all the trials for Chapter 11...after about an hour of trying, failing, and retrying that damn fight. In the words of Kurt Russel from The Thing: "Yeah, well **** You, too" Konami! :P: Quite a bit of triumph when I finally pulled it off, though. That leaves me just 3 chapters left to get all the trials in: Chapters 5-7.
EDIT: Hah! Victory is mine! All Trials completed, and man some of them are extremely cheap.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 20, 2010, 03:07:17 AM
Platinum GET! ;D Wow, the game actually rolls by incredibly quickly if you just skip the cutscenes and camera pans every time the game tries it and you just spam Ultimate Light (and Ultimate Shadow when you're out of Light magic) on everything. Definitely one of my more rewarding Platinums, though. :cool;
Title: Re: Castlevania Lords of Shadow
Post by: Adrock on October 29, 2010, 02:19:55 AM
I just got to Chapter 10. I was planning on finishing the game before commenting, but...
1. Lords of Shadow is only reminiscent of God of War and Shadow of the Colossus if you're strictly watching. You absolutely cannot get away with button mashing in Castlevania and dodging requires far more strategy than God of War. This is especially true since health fountains aren't terribly common. Sure, light magic regains health, but the game forces you to earn health back. The Titans are mini-bosses and are played as such whereas the Colossi are the entire point of SotC and are significantly more intricate and difficult. So, it's reminiscent, but no where near the same thing. I think comparisons are unfair.
2. I've read a lot of reviews bitching about how Lords of Shadow is too much of a departure to even be considered a true Castlevania game. As a reboot, it has to. Lords of Shadow deviates enough to justify rebooting the entire franchise, but there is more than enough Castlevania in here to justify its namesake. The game devotes the most chapters/levels to the vampires. One way Mercury Steam could have made the game feel more like Castlevania is with...
3. The music. The soundtrack is great, but I'd be lying if I said I didn't miss some of the classic tunes. I was hoping for some remixes and I only notice one in...
4. The Musicbox level. What the Christ? Sometimes I feel like every game has at least one section that makes you want to just punch a baby in the face. God of war had the Hades level, Lords of Shadow has this nonsense. Thankfully, it was pretty short.
5. I love the plot so far. It's interesting even if the whole "avenge my wife" bit is old. My biggest issue is that you see so little of the Lords of Shadow. You don't see them until right before you fight them. They're interesting characters, but they're relegated to exposition cutscene then cool boss fight. Carmilla was especially interesting and the voice actor deserves all the credit in the world for that amazing performance.
6. The voice work in this game is some of the best in any videogame. So far, Patrick Stewart turned in the worst performance, if only for the melodrama. Worst, but still not even bad.
7. One save file? What the F, man?
8. I wish Gabriel wasn't so brooding. He's literally in Cloud Strife territory. That bad. Still, I think I prefer it to Kratos' excessive anger.
Title: Re: Castlevania Lords of Shadow
Post by: broodwars on October 29, 2010, 10:17:18 AM
Glad to see you gave the game a fair chance, Adrok, and liked it. I wish more of the game's critics would do that, rather than just whining (http://www.escapistmagazine.com/videos/view/zero-punctuation/2251-Castlevania-Lords-of-Shadow) about its similarities to God of War and calling that a complete argument, even though they LIKED the God of War games.
Title: Re: Castlevania Lords of Shadow
Post by: Toruresu on November 01, 2010, 12:26:16 AM
Reading all of this makes me want to get a 360.
Title: Re: Castlevania Lords of Shadow
Post by: Stogi on November 03, 2010, 03:03:23 PM
Just beat it on Warrior. I truly wasn't expecting the end to be that epic. It was incredibly badass (although a bit too easy I had Ultimate Light before I faced Satan). All in all, through the comparisons, this game was definitely more fun to play than GOW3 and SOC. Though there were times where I had to rely on a guide because the level design was atrocious The level with all the dead Titans comes to mind, the puzzles and set pieces were often well done and clever Say what you want about the Music Box level. I thought it was great..
This game has a great sense of becoming more and more powerful. There's so many items and moves at your disposal once you can afford them all. Killing everything is fun because there are so many ways to do it. Do you want to kill 20 zombies at once with a holy water grenade? Go ahead! How about killing the hundred of them at once with the power of your cross? Even better!
I'm about to run through it on Paladin and probably 110 this game. I never fully complete games. Seriously, I don't do it because I don't usually care. But I'm going to do for this game.