How to create and avoid the progress-halting issue, and a last resort fix.
http://www.nintendoworldreport.com/news/24122
Nintendo of America have confirmed a glitch in Metroid: Other M that prevents players from progressing due to a permanently locked door.
In the Sector 3 area, if after a certain sequence of events, you backtrack to a previous room rather than moving forward through the next door, a certain door later in the area will not open. This does not happen if you proceed normally.
For users who have encountered this glitch, Nintendo are able to fix save data that is sent to them on an SD card. Full details are on the Nintendo website.
You should totally fax that idea to them.Fax...!? I think you meant courier pigeon it.
The game wouldn't need a patch and wouldn't have an ugly glitch if RETRO STUDIOS made it :cool;There actually was a glitch in Metriod Prime. It was in the earlier copies.
Team USA > Team Japan in making Metroid games
And this lets me get a dig in on Other M as well! ;) If they designed this like a REAL Metroid game instead of having arbitrary locked doors and disabled abilities that open when the game says so then maybe such a bug wouldn't exist. The bug is more or less triggered by someone playing Metroid like a Metroid game!
And this lets me get a dig in on Other M as well! ;) If they designed this like a REAL Metroid game instead of having arbitrary locked doors and disabled abilities that open when the game says so then maybe such a bug wouldn't exist.
Honestly, is this game so long that you can't just start over. It really doesn't take that long to get there, especially if you know what you're doing. Plus, you could probably get a few power-ups you missed along the way. It'd certainly be faster to do that than to send it to Nintendo.
THE JACKEL
For the record, this is a hard bug to catch during QA. Testin doing the "correct" thing is easy compared to figuring out what the "wrong" thing to do, especially since there are so many more "wrong" ways typically.
Metroid Prime still does have glitches, ones that allow you to collect items before you are supposed to.
How do you patch a game, which is loading a dual-layer DVD (featuring many gigabytes of teh Samus), onto a Wii with 512mb that could possibly be full?
And this lets me get a dig in on Other M as well! ;) If they designed this like a REAL Metroid game instead of having arbitrary locked doors and disabled abilities that open when the game says so then maybe such a bug wouldn't exist. The bug is more or less triggered by someone playing Metroid like a Metroid game!
And this lets me get a dig in on Other M as well! ;) If they designed this like a REAL Metroid game instead of having arbitrary locked doors and disabled abilities that open when the game says so then maybe such a bug wouldn't exist. The bug is more or less triggered by someone playing Metroid like a Metroid game!
The door is locked because it's in the same room as a boss fight--after you beat the boss the door opens. They had these types of doors in Super Metriod.
Think before you post.
How do you patch a game, which is loading a dual-layer DVD (featuring many gigabytes of teh Samus), onto a Wii with 512mb that could possibly be full?
1. If Wii is full, don't install patch and tell user.
2. When DVD is loading, check the ID on the disk. If ID match, run patch.
Done.
Well that's just sequence breaking. If the game allows sequence breaking then that's just good Metroid design. ;)No one would call this good game design:
SIMPLES. But having 512mb of space makes this difficult to do repeatedly.
SIMPLES. But having 512mb of space makes this difficult to do repeatedly.
The patch would only be a few bytes, but yes, you wouldn't want to have to do this for every game. Though Nintendo's had no problem doing so when it came to blocking homebrew.
SIMPLES. But having 512mb of space makes this difficult to do repeatedly.
The patch would only be a few bytes, but yes, you wouldn't want to have to do this for every game. Though Nintendo's had no problem doing so when it came to blocking homebrew.
I said this previously in the Other M topic, but this "fix" is pathetic in the age of online patches (even Nintendo used a firmware update to help fix the Twilight Princess cannon glitch). Nintendo should re-author the discs with the fix and offer a trade-in program for those who wish to swap out their discs. Putting the burden of fixing the issue on the consumer by having them send in their Wiis or SD card saves is not acceptable.
Wait - you still had to start over with the Twilight Glitch if you had a new disk? I could have sworn you didn't need to...