Gaming Forums => General Gaming => Topic started by: KDR_11k on September 12, 2010, 03:35:11 AM
Title: Prejudice
Post by: KDR_11k on September 12, 2010, 03:35:11 AM
So a sequel to Section 8 got announced, there's a trailer and an interview but information is still sparse. They said there will be a better campaign, more DCMs and a more evolved Swarm mode (humans vs bots with very unbalanced teams, not something like firefight).
The game has been announced to be a downloadable release and cost $15.
That is such a mind-boggling price point. And the game looks like it is no slouch in content since it will have a story mode that is said to have the length of some $60 action games and skirmish bots that have been frequently absent from games since Counter Strike went to retail (or earlier). I had fun with the beta of the first game but never followed up on a purchase. At $15, I am tempted to throw caution to the wind and purchase it as soon as it is available.
Title: Re: Prejudice
Post by: ShyGuy on January 01, 2011, 06:17:21 AM
Never heard of this game series, looks like a Halo clone. I'm also against prejudice, (unless its extreme)
Title: Re: Prejudice
Post by: Enner on January 01, 2011, 08:59:04 AM
Never heard of this game series, looks like a Halo clone. I'm also against prejudice, (unless its extreme)
It's not a surprise that you haven't heard about this game since the second game is only just coming out and the first game was lost in the Q3/Q4 2009 shuffle.
As far as Halo clones go, this actually pushes its sci-fi warfare angle so these space marines are really futuristic space marines instead of marines in space. The game is a sort of sci-fi Battlefield "capture the control points and reduce the enemy's tickets"game thats much more technologically wacky than Battlefield 2142. Well, I shouldn't say wacky when Tribes 2 exists with it's jet pack skiing and Spinfusor.
Title: Re: Prejudice
Post by: KDR_11k on January 01, 2011, 02:56:24 PM
I guess they're going digital because their last publisher, Southpark, screwed them over on royalty payments and stuff. On XBLA and such they don't need a big publisher.
Title: Re: Prejudice
Post by: KDR_11k on April 20, 2011, 03:02:07 AM
So the 360 version is coming out today and the review embargo has expired. Reviews are very positive so far (http://www.metacritic.com/game/xbox-360/section-8-prejudice).
Title: Re: Prejudice
Post by: Enner on April 20, 2011, 03:46:48 AM
Argh. Have to wait for the PC version.
Title: Re: Prejudice
Post by: KDR_11k on April 24, 2011, 09:43:28 AM
Me too, can't aim with an analog stick.
Title: Re: Prejudice
Post by: Enner on April 24, 2011, 03:57:37 PM
Looks like we won't have to wait too long as the PC version is set to release on May 4th. Steam (http://store.steampowered.com/app/97100/) has a -10% pre-purchase offer. Direct2Drive (http://www.direct2drive.com/2/10720/product/Buy-Section-8:-Prejudice-Download?hph) is offering the Lightning Pack (EMP Round Pulse Cannon and Tagger Round Sniper Rifle) which grants early access to what I assume are high level multiplayer unlocks. Games for Windows Marketplace (http://www.gamesforwindows.com/en-US/Games/section-8-prejudice/) is offering the Explosion Pack (Riot Mod Pulse Cannon and Concussion Detpacks).
Hmm, I might just pre-purchase the game on Steam. The reviews and opinions I've heard so far make the game out to be a fairly good game that happens to be quite cheap in price and production values. Also, I did enjoy what I've played of the multiplayer betas for the 1st and 2nd games.
Title: Re: Prejudice
Post by: Enner on May 04, 2011, 06:09:35 PM
Alright, Steam has finished downloading the 5.5 gigs of game. Eager to see how this sequel plays. Steam handle is Enner (http://steamcommunity.com/id/enner).
EDIT: The game uses Games for Windows Live with all sorts of Live-enabled stuff. Thankfully, it also has dedicated servers. My GFWLive/Xbox Live gamertag is Eribuster.
Title: Re: Prejudice
Post by: KDR_11k on May 05, 2011, 02:43:40 PM
Hm, strange, I didn't get any of the loyalty gear.
Well, whatever, wasn't anything important IIRC.
Gamertag is anotherDopefish.
Title: Re: Prejudice
Post by: KDR_11k on May 07, 2011, 04:00:29 AM
They're unlocking the Assault game mode once online players get a combined total of one million kills. It's pretty much UT's Assault mode.
Title: Re: Prejudice
Post by: Enner on May 07, 2011, 06:22:57 AM
One million kills already. Nice. Is it like UT's Assault mode? From the website, it sounds somewhat similar to Battlefield Bad Company 2's Rush mode of attackers and defenders fighting over control points.
Title: Re: Prejudice
Post by: KDR_11k on May 07, 2011, 07:38:05 AM
Oh, wait, it's 10 million. The counter is at the official site (http://warisprejudice.com/).
"Assault is a team-versus-team game mode where teams race to capture all Control Points in the fastest time. While in the attack round, players must work together to capture all control points. During the defense round, players defend their bases for as long as possible."
Sounds like UT's system to me (who can do it faster).
Title: Re: Prejudice
Post by: MV on May 07, 2011, 09:18:42 PM
Incoming post after a few months of inactivity! (I only had like 3 posts anyhow, but whatever.)
I got this game after following it for a while, and it thoroughly lived up to expectations. It's extremely fun and, unlike most downloadable shooters, includes a lengthy single-player campaign, which was the biggest selling-point for me. The multiplayer is fun, as well, but Swarm mode is merely okay. Not to be a whore, but if you want a reason why you should get it, I made a video review (http://www.youtube.com/watch?v=viCb-QJKXVQ (http://www.youtube.com/watch?v=viCb-QJKXVQ)) of it. If anyone wants to play this, my Xbox Live Gamertag is MV93.
(How do I include links in text? And am I still welcome in the Funhouse?)
Title: Re: Prejudice
Post by: Enner on May 08, 2011, 02:31:03 AM
10 million. Better get crackin'. I guess I'm not much help since I want to mop up the single-player campaign first. I'm nearly at the end though and it has been an okay romp on hard difficulty.
Bad Company 2's Rush mode is also similar. In it, the attacking team is tasked with destroying two stations while the defending team defends. If the two stations are blown up, the map moves to the next section and the attacking team's reinforcement counter is reset (the defenders have infinite lives). This goes on until all pairs of stations are destroyed or time runs out.
Unreal Tournament's Assault mode strikes me as being more involved and varied in its objectives. Also, it doesn't hurt that the maps try to build some sort of narrative context. I can see how Section 8: Prejudice's Assault mode is similar to Unreal Tournament's Assault mode.
MV, you can include links in text with [ url=http://www.website.com ]TEXT[ /url ] without the spaces either in the quick reply box or in the full-featured reply editor with the ability to view the code formatting toggled on.
Title: Re: Prejudice
Post by: KDR_11k on May 08, 2011, 12:06:25 PM
The main point of assault is that it's timed, the objective is to complete the map faster than the other team does (or at least get as far as they did in less time). World In Conflict's assault mode was completely based on capture points, maybe that's a closer comparison.
Title: Re: Prejudice
Post by: Enner on May 08, 2011, 04:05:56 PM
Ah, World in Conflict. I never played that game but I heard good things about it.
I finished the campaign today on Hard. Overall, it was an okay experience. There were frustrating moments involving bosses with a ton of health, regular enemies that take forever to kill, and turret nests with repairing supply depots. Looking back at it, I should be a bit grateful for those situations as I learned more about the game's damage systems and equipment. For sure, hardened supply depots are easier to destroy when you detonate five crash packs and follow up with a crash missile. Also, incendiary ammunition and damage is awesome.
Title: Re: Prejudice
Post by: KDR_11k on May 08, 2011, 04:37:24 PM
Crash mortars are the go-to tools for turret farms, since a depot can only heal one thing at a time while the mortar damages everything it overwhelms the repair ability of even multiple depots.
You face high HP infantry in Conquest during the VIP and Infiltrator DCMs (or after that if they succeed). The most popular approach is simply crushing them with a vehicle.
Title: Re: Prejudice
Post by: Ceric on May 08, 2011, 04:46:58 PM
I saw that this game is $15 what is the problem? Looking at the trailer it looks good and sounds good. I haven't read any crippling problem. I like going through an FPS every once in a Blue moon.
Title: Re: Prejudice
Post by: Enner on May 08, 2011, 09:44:21 PM
Crash mortars. Gotta try that. I don't think it will work in the single-player situations due to the Crimson Guards that have the repair tools and the cool down time of the mortars.
I saw that this game is $15 what is the problem? Looking at the trailer it looks good and sounds good. I haven't read any crippling problem. I like going through an FPS every once in a Blue moon.
The problem is that the shooter genre is so competitive that it isn't enough to be a good game. A game needs to make a flashy splash that wows people. The first Section 8's spawn mechanic, support shop, class customization, and other features didn't manage to do it. This time around, the developer went for the $15 price point to attract attention.
I guess something that can be taken as a negative is that it is apparent that the game doesn't have tons of money behind it. The graphics and audio are fine, but unremarkable.
Title: Re: Prejudice
Post by: Enner on May 11, 2011, 11:32:24 PM
Ten million kills have been counted and Assault mode is unlocked. It takes place on the same maps. The difference now being that one team starts off with control of the points and the opposing team keeps the point if they capture it. If the defending team has one point left, that starts sudden death for the defenders. Assault matches are faster, five minute affairs which is a welcome change from how long Conquest games can be. For larger matches, the defending team will have to defend four capture points which I think is a bit much. Oh, and Assault mode can be played offline as well.
Title: Re: Prejudice
Post by: KDR_11k on May 13, 2011, 09:16:26 AM
Well, it doesn't matter if the defending team loses, it's supposed to lose. It's how long it takes for that to happen that matters.
Title: Re: Prejudice
Post by: Enner on May 13, 2011, 10:31:52 PM
The defending team can win by holding the capture points for the five minutes (or however long) of the round. After that, they can win the match by capturing one point in the next round.
Title: Re: Prejudice
Post by: KDR_11k on May 14, 2011, 02:36:33 AM
That's more of a "capture stuff faster" victory, you captured a control point faster than the other team did.
Title: Re: Prejudice
Post by: Enner on May 14, 2011, 03:47:22 PM
Indeed. Especially so when the other team captured none in the last round.