From shmups and import platformers to box art oddities and motion-controlled baseball, this week's episode of RFN has it all!
http://www.nintendoworldreport.com/rfn/23928
This week's episode kicks off with a pair of shmups from Jon: Soldner X-2 and M.U.S.H.A. (the latter from Virtual Console). Greg has a pair of enticing but frustrating games in Mirror's Edge and the NES version of Ninja Gaiden. James discusses the rage-quit feature of Monday Night Combat, while Jonny splooges over Ufouria, Sunsoft's latest Virtual Console offering, and the surprisingly awesome download title, Lara Croft and the Guardian of Light.
Then we have a bangin' set of emails to answer, starting with a question about our favorite weird box art examples. Then we touch on our perennial favorite pinata, Nintendo's management of Virtual Console and the service's future on Wii and other platforms. We joke around about the next classic Nintendo property to be updated (after Kid Icarus), and close it out with an informative audio essay on the sad state of baseball video games and the genre's poor showing on Wii despite the natural fit with motion controls.
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Kytim, I think the NES TMNT game must have not sold that well on the VC. It is clear that the legal issues aren't that bad (Konami and Ubisoft reached a deal for that one), but it must have not sold well enough to convince them to do the sequels.
the extreme dizzyness it gives me
Quotethe extreme dizzyness it gives me
I think if a games makes you sick, that is the only qualifier you need to explain your dislike!
And about the image i referred to on the back of De Blob (i was hoping they'd use the image in the Chapter art too but oh wells): http://picasaweb.google.com/lh/photo/vYTxoeHzgUuDKm-lSHs_a-kw6pMvAKBx-BgwSVk2C6c?feat=directlink (http://picasaweb.google.com/lh/photo/vYTxoeHzgUuDKm-lSHs_a-kw6pMvAKBx-BgwSVk2C6c?feat=directlink)
You can train your neurovestibular system to better tolerate shaky cameras and other visual perturbations, but I can't imagine the training would be very pleasant.
FYI jonnyboy your ad worked. I am listening to CrossTalk: Box office Poison right now. I am really enjoying so far. If you need somebody to talk about piranha 3-D I'll be willing to contribute to the podcast :-) PM me if your game
(http://ecx.images-amazon.com/images/I/51D8Nb97KRL._SL500_AA300_.jpg)
:O
FYI jonnyboy your ad worked. I am listening to CrossTalk: Box office Poison right now. I am really enjoying so far. If you need somebody to talk about piranha 3-D I'll be willing to contribute to the podcast :-) PM me if your game
Yeah, It's an entertaining podcast. It's interesting to hear Jonny talk about something non-Nintendo related.
Kytim, I think the NES TMNT game must have not sold that well on the VC. It is clear that the legal issues aren't that bad (Konami and Ubisoft reached a deal for that one), but it must have not sold well enough to convince them to do the sequels.
I bought that game and felt like it was not worth any thing. I would bet that the SNES games would sell a lot better if they were released.
FYI jonnyboy your ad worked. I am listening to CrossTalk: Box office Poison right now. I am really enjoying so far. If you need somebody to talk about piranha 3-D I'll be willing to contribute to the podcast :-) PM me if your game
Yeah, It's an entertaining podcast. It's interesting to hear Jonny talk about something non-Nintendo related.
I enjoyed the podcast allot, subscribed and even wrote a letter.
I thought Mirror's Edge was a fine game so long as the focus was on movement and evasion. Towards the later parts of the game, the game shifts towards combat, which is where the game just falls apart. A particularly annoying section for me was in this one level where you're running through a deserted mall with the cops close behind. At the end of the level, there's a sequence where the game obviously intends you to climb up into the catwalks, perform a wallrun to a hanging bar, and then swing to a piece of scaffolding to make your escape while the cops below are ineffectually shooting at you. The problem is, I tried that sequence for something approaching an hour and never pulled it off: the moment my hands touched the hanging bar, every cop below me would instantly fire at me and kill me while I could do nothing about it. The only way I got through that sequence was to go against everything the game was telling me to do and trigger the cops running into the area so I could pick off the first one; take his weapon; and then mow down all the cops in the area so they couldn't shoot me up in the catwalks.
Of course, it didn't help that later PS3 firmware updates seem to have caused stability issues with the game. I had problems with that game crashing, especially at the end of the second-to-last stage just when I hit the end. I never did complete the game.