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NWR Interactive => TalkBack => Topic started by: NWR_Neal on July 29, 2010, 01:51:48 PM

Title: Conduit 2 Box Art Released
Post by: NWR_Neal on July 29, 2010, 01:51:48 PM

The guns look bigger, and there's more text!

http://www.nintendoworldreport.com/news/23794

Sega released the official box art for Conduit 2 today, and it is saddled with prominent text that says it has "single, split-screen, and online combat."

Alongside the release of the box art, Sega also teased that more exciting information about the game is on the way. This could be anything from new content or a specific release date.

Conduit 2 is adding four-player split-screen cooperative and competitive multiplayer, more online features, Wii MotionPlus support, and much more when it comes out this fall.

Title: Re: Conduit 2 Box Art Released
Post by: AV on July 29, 2010, 01:55:05 PM
WAYYYYYYYYYYYYYYY better than the first box-art. It reminds me of HAZE a little
Title: Re: Conduit 2 Box Art Released
Post by: Caliban on July 29, 2010, 01:55:41 PM
I like that box art. I think it looks more appealing than the box art for the first game.
Title: Re: Conduit 2 Box Art Released
Post by: broodwars on July 29, 2010, 01:56:43 PM
Hey, instead of looking like a generic 1980s Arcade title, it looks like a Halo knock-off now.  Big improvement!   :P:
Title: Re: Conduit 2 Box Art Released
Post by: Retro Deckades on July 29, 2010, 02:01:12 PM
Hey, instead of looking like a generic 1980s Arcade title, it looks like a Halo knock-off now.  Big improvement!   :P: :

Wow, Halo knock-off is right. I actually liked the colour tones of the first game's box art, but the actual picture here is much better.
Title: Re: Conduit 2 Box Art Released
Post by: BlackNMild2k1 on July 29, 2010, 02:06:04 PM
(http://www.nintendoworldreport.com/media/23794/4/1.jpg)

That box art looks pretty badass.
Now they just need to put it in a black case and we're half way there.
Title: Re: Conduit 2 Box Art Released
Post by: Jonnyboy117 on July 29, 2010, 03:25:29 PM
High Voltage has been quiet since E3. I want to hear more about their co-op modes.
Title: Re: Conduit 2 Box Art Released
Post by: Sarail on July 29, 2010, 03:26:34 PM
Much better boxart than the first.  Can't wait to play some good ol' multiplayer splitscreen with my nephew. :)
Title: Re: Conduit 2 Box Art Released
Post by: donssword on July 29, 2010, 03:56:04 PM
Mmm... the tagline is good, but shows a little desperation on Sega's part--perhaps it is the best way to try and get customers to understand that this game has it all. I do like seeing it right there on the cover--online is critical for the hardcore gamer, and split screen is important to the casual Wii gamer.

The artwork sure is better, but it still needs some more spice, something that makes it seem unique to the Conduit brand.

The logo and its type face selection is poor--it screams generic and looks like it comes from a DS title--they should have built upon the logo from the last game to extend the brand.
Title: Re: Conduit 2 Box Art Released
Post by: Shaymin on July 29, 2010, 05:00:26 PM
WAYYYYYYYYYYYYYYY better than the first box-art. It reminds me of HAZE a little

I wasn't aware that was a good thing. As I recall, Haze created a vacuum so powerful it nearly sucked Free Radical out of existence.
Title: Re: Conduit 2 Box Art Released
Post by: vudu on July 29, 2010, 05:37:22 PM
What do you mean "nearly"?  Last I checked Haze bankrupted the company and they were bought by Crytek shortly thereafter.
Title: Re: Conduit 2 Box Art Released
Post by: NWR_Neal on July 29, 2010, 05:57:25 PM
What do you mean "nearly"?  Last I checked Haze bankrupted the company and they were bought by Crytek shortly thereafter.

I think you answered your own question. The company's remains are owned by Crytek now.
Title: Re: Conduit 2 Box Art Released
Post by: NWR_insanolord on July 29, 2010, 06:00:24 PM
They're not making TimeSplitters 4 anymore, so they might as well have been sucked out of existence.
Title: Re: Conduit 2 Box Art Released
Post by: Mop it up on July 29, 2010, 06:01:39 PM
It reminds me of Doom, those games usually had the marine on the cover shooting demons. Though you can't see what they're shooting at on this cover. I won't call it a Halo knockoff because Halo itself is a generic mesh of many different shooters, including Doom.

It does seem strange they wouldn't keep the text style of the original, it was certainly better than this. They also dropped "The" for some reason.
Title: Re: Conduit 2 Box Art Released
Post by: Morari on July 29, 2010, 06:18:02 PM
Man, if only the cover looked as badass as Doom's.

(http://media.moddb.com/images/downloads/1/16/15417/Doom.JPG)
Title: Re: Conduit 2 Box Art Released
Post by: Kytim89 on July 29, 2010, 06:48:18 PM
I just hope this game sells well because the wii needs a good first person shooter game. I mean from what I have seen and heared about the game, I do not see why it can not be successful. The box art looks good and I would like to see a 3DS installment.
Title: Re: Conduit 2 Box Art Released
Post by: AV on July 29, 2010, 08:50:43 PM
I never played HAZE and I don't care about quality it just reminds me of the title, good or bad it just reminds of it .



Title: Re: Conduit 2 Box Art Released
Post by: NWR_Lindy on July 30, 2010, 11:32:08 AM
All this box art says to me is: "The story of this game is not important."
Title: Re: Conduit 2 Box Art Released
Post by: NWR_Neal on July 30, 2010, 12:17:59 PM
All this box art says to me is: "The story of this game is not important."

That's a bad thing how?

I hope Conduit 2 turns out similar to Metroid: Other M, as in the writing is so laughably bad that I don't give a **** about a serious story, I just want to see how 'young' and 'naive' the main character is.
Title: Re: Conduit 2 Box Art Released
Post by: Flames_of_chaos on July 31, 2010, 10:55:38 AM
To me the box art screams Halo reject. Also I don't understand why they have to put those bullet points on the front of the box since those are standard feature we should expect from a FPS, well except local multiplayer since a lot of developers don't include that anymore for some reason.





Wow, Halo knock-off is right. I actually liked the colour tones of the first game's box art, but the actual picture here is much better.


Really? The boxart for Conduit 1 looked like a cheesy Sega Genesis boxart from the 90's.
Title: Re: Conduit 2 Box Art Released
Post by: Kytim89 on July 31, 2010, 11:28:31 AM
I might actually pick this game up when it comes out.
Title: Re: Conduit 2 Box Art Released
Post by: ThePerm on July 31, 2010, 01:42:30 PM
Hey, instead of looking like a generic 1980s Arcade title, it looks like a Halo knock-off now.  Big improvement!   :P: :

Wow, Halo knock-off is right. I actually liked the colour tones of the first game's box art, but the actual picture here is much better.

This boxart does make it look like a Halo knockoff, but at least now maybe it will sell gangbusters.
Title: Re: Conduit 2 Box Art Released
Post by: Guitar Smasher on July 31, 2010, 04:28:26 PM
All this box art says to me is: "The story of this game is not important."
You won't be reviewing this game, correct?  Since you already have your opinion formed.
Title: Re: Conduit 2 Box Art Released
Post by: Mop it up on July 31, 2010, 08:09:13 PM
Lindy gave the first game an 8.5/10, so he might be a good person to review the sequel maybe.
Title: Re: Conduit 2 Box Art Released
Post by: Stratos on August 01, 2010, 06:45:23 AM
I can understand those bullet points considering things like local multi were missing from the first. If I were an uninformed consumer and got Conduit only to discover it did not have local multi I know I would be very leery of a sequel.

It happened to me with Burnout on Gamecube. I bought it a night I was gonna hang out with some friends. We were shopping and Fred Meyers and wanted a new game to play together that night. I got Burnout and as we were shopping for food I read the back and discovered it only had 2-player support and promptly returned it. I forget what I got instead. I never considered buying the sequels.
Title: Re: Conduit 2 Box Art Released
Post by: BlackNMild2k1 on August 01, 2010, 12:43:45 PM
your loss. Burnout was fun.


I'm very disappointed that there never was a sequel (on a Nintendo system).
Title: Re: Conduit 2 Box Art Released
Post by: Kytim89 on August 01, 2010, 12:51:02 PM
Is it just me, or does the Conduit series eminate an errie similarity to Perfect Dark? I know I have been saying this for a while, but I have not recieved any kind of credible answer to the question.
Title: Re: Conduit 2 Box Art Released
Post by: TJ Spyke on August 01, 2010, 01:23:24 PM
your loss. Burnout was fun.


I'm very disappointed that there never was a sequel (on a Nintendo system).

Actually, Burnout 2: Point of Impact was also released on GameCube. The DS also got Burnout Legends.
Title: Re: Conduit 2 Box Art Released
Post by: BlackNMild2k1 on August 01, 2010, 02:01:35 PM
wasn't Burnout 2 the only burnout released on Gamecube?


edit: I was referring ot the 2nd one. Never played the first and I was disappointed that another sequel never made it's way to a Nintendo system (GC or Wii).
Title: Re: Conduit 2 Box Art Released
Post by: TJ Spyke on August 01, 2010, 02:20:18 PM
The original was also released on GameCube, I played it at a friends house back when it came out.
Title: Re: Conduit 2 Box Art Released
Post by: KDR_11k on August 01, 2010, 02:54:28 PM
Haze had only a helmet/face on its cover, this is more like fracture IMO.
Title: Re: Conduit 2 Box Art Released
Post by: Mop it up on August 01, 2010, 03:26:09 PM
Burnout may not have a strong multiplayer component, but it is a solid and enjoyable racer. I liked the turbo system in it, which rewarded dangerous driving by filling up the turbo meter from weaving through traffic, going in the oncoming lane, and more stuff I'm forgetting.

I think the reason 3 never came to the GameCube was due to poor sales of the GameCube version of 2. Of course, 2 was released on GameCube and XBox over a year after the PS2 version, and the XBox version got some special features exclusive to it. So, it would seem the company figured there wasn't interest in the series amongst GameCube owners, rather than considering that a timely release might improve sales.
Title: Re: Conduit 2 Box Art Released
Post by: NWR_Lindy on August 01, 2010, 07:37:13 PM
You won't be reviewing this game, correct?  Since you already have your opinion formed.

I'll reserve my opinion of the game itself for when I play it.  But if the box art isn't there to make people form some preconceived opinion of the game, what is its purpose?  What this box art communicates to me is that the game's story is secondary, and what you really want to buy it for is the "Single, split-screen and online combat".

I would have at least expected something that had anything to do with the plot of the story; something about a shadow government, conspiracy, maybe some characters, a location, etc.  I'm with Broodwars...this box art looks like it was ripped off of the side of an 80's arcade cabinet.  It seems strange, only because the story of the first game was emphasized from the beginning of its Hype Machine up until its release.  In other words, it was made very clear it wasn't Unreal Tournament, and that they were actually trying with the story.

My issue (if you can call it that...it's more of an observation) is not with the game itself, but rather that its box art is so generic when didn't really have to be.  There must be a purpose behind it.  Perhaps the first game's box art was so vague that the uninitiated didn't even realize that it was a first-person shooter, which I can see.  If that was the case, this box art is just as ham-fisted, but in the other direction, to where you don't know anything about the game aside from the fact that it's a first-person shooter.
Title: Re: Conduit 2 Box Art Released
Post by: Dirk Temporo on August 01, 2010, 10:09:15 PM
After writing game pieces and stuff, I would have thought that you'd have a pretty solid grasp of marketing and why it exists. The box is to sell to people who don't know anything about the game. If somebody doesn't know anything about the game, chances are, they'll be enticed by the prospect of competitive multiplayer, because as Halo and Call of Duty prove, competitive multiplayer sells shooters.
Title: Re: Conduit 2 Box Art Released
Post by: KDR_11k on August 02, 2010, 02:43:34 PM
Maybe HVS have realized their story isn't something people care about.
Title: Re: Conduit 2 Box Art Released
Post by: Dirk Temporo on August 02, 2010, 02:50:55 PM
I would say that yes, most people do not care about the story for these games. They want an awesome, fast-paced, competitive experience. The only reason people "care" about the story in Halo is that it delivered just that, which hooked people to the game/series. If Conduit can do that with its multiplayer, its likely that people will care more about the storyline.
Title: Re: Conduit 2 Box Art Released
Post by: Kytim89 on August 02, 2010, 04:19:19 PM
This game kinda looks like an early 360 game. Am I right?
Title: Re: Conduit 2 Box Art Released
Post by: broodwars on August 02, 2010, 05:09:29 PM
This game kinda looks like an early 360 game. Am I right?

No, not really. Compare and contrast these 2 "Conduit 2" screenshots with those of 3 360 Launch Window games:
 
Conduit 2 (http://www.holyfragger.com/images/pictures/8795L.jpg)
 
Conduit 2 (http://wiimedia.ign.com/wii/image/article/108/1084008/the-conduit-2-20100415105302235.jpg)
 
Perfect Dark Zero (http://xbox360media.ign.com/xbox360/image/article/670/670581/perfect-dark-zero-20051123110154037.jpg)
 
Condemned: Criminal Origins (http://www.2404.org/downloads/Condemned:%20Criminal%20Origins/11418744171.jpg)
 
Elder Scroll IV: Oblivion (http://ps3media.ign.com/ps3/image/article/738/738356/the-elder-scrolls-iv-oblivion-20061010103346385.jpg)
Title: Re: Conduit 2 Box Art Released
Post by: MegaByte on August 02, 2010, 05:44:18 PM
The one thing that would help Conduit or any Wii games immensely is antialiasing.  I mentioned this in my early Conduit impressions.  The Wii can do it, but I'm guessing that it's so processor intensive that it's not worth it since almost no games use it.

Regarding the boxart... it's an interesting contrast to what we saw of the actual game at E3, which featured environments such as jungle greenery around an abandoned temple, a rain-soaked oil platform, etc.  The game itself also throws you right into the story, continuing the last game.  It's well-done technically, but the box really does strike me as overcompensating for the "hardcore" FPS genre.
Title: Re: Conduit 2 Box Art Released
Post by: Mop it up on August 02, 2010, 06:11:11 PM
What this box art communicates to me is that the game's story is secondary, and what you really want to buy it for is the "Single, split-screen and online combat."
Wonderful! That's exactly what I want.
Title: Re: Conduit 2 Box Art Released
Post by: Kytim89 on August 02, 2010, 07:19:08 PM
I stand by my belief that this game looks as good as an early 360 game.  :cool;
Title: Re: Conduit 2 Box Art Released
Post by: Stratos on August 03, 2010, 04:28:54 AM
I stand by my belief that this game looks as good as an early 360 game.  :cool;

If there was some antialiasing I might be able to see some closeness there. Also if the early 360 games in question were running in standard definition. And more bloom lighting. Lot's more bloom lighting.
Title: Re: Conduit 2 Box Art Released
Post by: Dirk Temporo on August 03, 2010, 03:17:32 PM
Barely any 360 games even have anti-aliasing, and those that do are at MAYBE 4x, and it isn't even done that well. Console games always have jaggies, no matter what game. Yeah, it's worse on the Wii, but AA eats up a lot of power. Even Nintendo didn't use AA for Mario Galaxy.
Title: Re: Conduit 2 Box Art Released
Post by: Stratos on August 04, 2010, 10:20:29 PM
It's not as obvious that Galaxy isn't AA'd. I didn't know it wasn't until you said so.

Is it the artstyle that makes the lack of AA more obvious then as opposed to graphical power?
Title: Re: Conduit 2 Box Art Released
Post by: Mop it up on August 05, 2010, 12:42:27 AM
Can anyone explain in simple terms what, exactly, anti-aliasing does and why it's so important?
Title: Re: Conduit 2 Box Art Released
Post by: BlackNMild2k1 on August 05, 2010, 12:51:02 AM
smooths out all those jaggies(jagged polygons) that you see on the edge of polygonal objects.
Title: Re: Conduit 2 Box Art Released
Post by: BranDonk Kong on August 05, 2010, 01:18:18 AM
I'm sorry but when I think early 360 games, I think Condemned, Quake 4, Call of Duty 2...Conduit 2 doesn't look anywhere close to as good as any of those as far as visual quality is concerned. Still it's nice for the Wii, but even Doom 3 on Xbox looked a lot better than this.
Title: Re: Conduit 2 Box Art Released
Post by: Dirk Temporo on August 05, 2010, 01:27:21 AM
It's not as obvious that Galaxy isn't AA'd. I didn't know it wasn't until you said so.

You're kidding right? I booted up my Wii with Galaxy and the first thing I thought was "hoshit jaggies"
Title: Re: Conduit 2 Box Art Released
Post by: Stratos on August 05, 2010, 01:30:55 AM
I have no idea why I never noticed them. Which is why I threw out that art design could have a hand in hiding them. I don't recall seeing them in the Prime games much either and that is another game credited with good art design. I can thing of other games that stand out with little to no antialiasing but those two don't come to mind.
Title: Re: Conduit 2 Box Art Released
Post by: Dirk Temporo on August 05, 2010, 04:21:49 AM
Metroid Prime had surprisingly little in the way of jaggies. The visuals in that game always impressed me.