Hear from the team behind Majesco's upcoming 3D platformer.
http://www.nintendoworldreport.com/devjournal/23761
Flip's Twisted World is a new 3D platformer being released by Majesco on September 21 after a number of delays. It is being developed by Canada-based Frozen North Productions, and features a gameplay mechanic that involves twisting the world around your character with the Wii Remote.
From now until the game's launch, the developers will write about the game and the video game industry each week.
Is there a chance that Doug will come on to the forums and talk with us?
I also played that demo with TYP and I was initially interested in this game, but then I was so turned off by it. However, they've had more than a year to work on it, and as far as I know, they took the E3 critiques to heart and tried to work them out.
You hit the nail on the head: our publisher didn't want to release at a time when we'd get eclipsed by Super Mario Galaxy 2.That's a smart move. All too often publishers want to simply push the product out the door. Hopefully that also meant the development team got a few more months to tweak and polish.
The music in the game is all done by the legendary Tommy Tallarico, of Electric Playground and Video Games Live fame. He's easily the most prolific game composer, and what he created for Flip's delivers on his long reputation for musical excellence. We asked him to evoke some of the memorable feeling of classic platformer games like Mario, Sonic, Donkey Kong Country, with a little of Zelda thrown in. He ran with that, adding his own signature spin, so that should give you an idea.Jonny held a fantastic interview with Tommy (http://www.nintendoworldreport.com/rfn/23227) shortly before E3 2010 to get the word out about Video Games Live. He shares a lot about the process behind running a show like VGL, also talks about his work on Metroid Prime. Anyone who missed it should really check it out.
What do you think of the resergance of platformers this generation on the Wii?
That's a smart move. All too often publishers want to simply push the product out the door. Hopefully that also meant the development team got a few more months to tweak and polish.
Platformers are one of my favourite genres, personally, so I think this can only be a good thing. Having more platformer options on the market:I've got nothing to add to this, I just wanted to say I pretty much agree with all of it.
- gives players more choice and more gaming opportunities
- encourages more experimentation and exploration among devs, to distinguish their offering
- (if they sell) demonstrates to publishers the business case for funding more platformer titles
When it works, this feedback loop creates more fun (or profit) for everyone involved. There is the risk of a flood of mediocre titles riding the coat tails of more successful ones, but so far I haven't seen that in the latest platformer surge. In any case, there are enough sources of solid review information available now (like this site) to keep most gamers from being stung by shovelware. So, bring on the platformers, I say. There's still tons of room to explore and innovate in this genre.