Jonny's back to lead discussion on a wide range of games, lots of emails from first-timers, and a preview of our Mother 3 blow-out in RetroActive.
http://www.nintendoworldreport.com/rfn/23747
After a week in soccer-crazy Spain, Jonny is back to resume hosting duties. He's also playing several games, including Dragon Quest IX and LIMBO. Jon gives us an update on New Super Mario Bros. Wii (a slow burn, to say the least); James wraps up Mega Man ZX and begins to torture himself with Tales of Vesperia. Finally, Greg catches up on some of his recent retro exploits, including R-Type Delta and Castlevania Chronicles. The first segment concludes with a fairly short start to the ongoing RetroActive feature, as the gang (minus Greg, temporarily) goes over first impressions and other thoughts on Mother 3. We'll be back in two weeks for the full treatment on this game, and meanwhile, you can leave your comments in the Mother 3 RetroActive forum thread.
Listener Mail is dominated by first-time writers, who we absolutely love to hear from! Questions and topics range from Rock Band's "Pro" mode to Wii HD (now with holograms). We also answer that eternal question: "Why doesn't Metroid ever take off his armor?"
i was very happy you hear you recommended Tingle game for DS. I was thinking about that game when listening .
Interested to hear that my Phantom Hourglass review resulted in hate mail.
*steps on soapbox*
It's not really fair of James (or anyone else) to say that my opinion of that game was "sh*t" or whatever it was. I've always said that reviews are deeply subjective, and my take on the game isn't necessarily representative of the larger gaming press. I'd say "write your own damn review," but TYP did just that, and came to much the same review score. I may be high-horsing here a bit, but I do get sick of my reviews of games getting lambasted on RFN (Order of Ecclesia, Puzzle Quest: Galatrix, Phantom Hourglass). It's in poor taste to criticize a fellow staffer's work on-air, especially if they're not right there to defend it.
*steps down*
Anyway, fine episode aside from that. The Metroid question had me laughing my ASS off in the car. There are just so many things wrong with it.
Interested to hear that my Phantom Hourglass review resulted in hate mail.
*steps on soapbox*
It's not really fair of James (or anyone else) to say that my opinion of that game was "sh*t" or whatever it was. I've always said that reviews are deeply subjective, and my take on the game isn't necessarily representative of the larger gaming press. I'd say "write your own damn review," but TYP did just that, and came to much the same review score. I may be high-horsing here a bit, but I do get sick of my reviews of games getting lambasted on RFN (Order of Ecclesia, Puzzle Quest: Galatrix, Phantom Hourglass). It's in poor taste to criticize a fellow staffer's work on-air, especially if they're not right there to defend it.
*steps down*
Anyway, fine episode aside from that. The Metroid question had me laughing my ASS off in the car. There are just so many things wrong with it.
Interested to hear that my Phantom Hourglass review resulted in hate mail.
By my count, we talked about the following Nintendo-platform games on this episode:
Dragon Quest IX
New Super Mario Bros. Wii
Super Mario Galaxy 2
Mega Man ZX
Mother 3
Rock Band 3
Guitar Hero: Warriors of Rock
... plus a lot of quick references to games such as Super Mario World, Earthbound, Kuru Paradise, Tingle's Rosie Rupeeland, etc.
If you know of any other podcasts that talk about 7+ Nintendo games on a bad week (not to mention over 20 minutes of Nintendo console talk), let me know, because I want to hear them.
It's simple, I learned how to play guitar myself. I did all the hard work myself. I know it's dumb, but there is a sense of pride when accomplishing something difficult without the need of extra hands.
It's like when you have a band that you followed for years and suddenly they become popular (Kings Of Leon). You get the sense you're not in this special club anymore. Again, I know this sounds stupid.
It's simple, I learned how to play guitar myself. I did all the hard work myself. I know it's dumb, but there is a sense of pride when accomplishing something difficult without the need of extra hands.
It's like when you have a band that you followed for years and suddenly they become popular (Kings Of Leon). You get the sense you're not in this special club anymore. Again, I know this sounds stupid.
what a freeken disaster this podcast turned out to be.
your back into talkin about sony crap on a nintendo podcast.
( there is a reason i listen to nintendo podcasts not sony podcasts)
then u say, got lots of good emails, and you highlight 3
1. what psp games to get
2. a nitche segment of a nitche product called rockband
3. talk of a system that nintendo hasnt even announced yet, meaning,
you were pulling crap outta your a$$ about an imaginary product.
how could this have been worse. oh the host loves to here himself talk and dominates the time. check.
I hate to disappoint you but you won't find Kururin Paradise in Europe, I had to import that from Japan. Kuru Kuru Kururin should be easy to find if you can find a store that still has GBA games as there was a massive surplus of KKK cartridges allowing anyone to get the game cheaply years later. Tingle is still readily available, practically every DS bargain bin has some copies. Same goes for Disaster.
The problem with making games cheap to develop AND attracting third parties is that it seems many third parties rely on their financial muscles for making games better than the competition so if games are cheap to make they can't get that advantage. Plus cheap development and high power are practically conflicting as high power increases the dev costs for anything that wants to be competitive with the games that use all that power.
It's simple, I learned how to play guitar myself. I did all the hard work myself. I know it's dumb, but there is a sense of pride when accomplishing something difficult without the need of extra hands.
I hate to disappoint you but you won't find Kururin Paradise in Europe, I had to import that from Japan. Kuru Kuru Kururin should be easy to find if you can find a store that still has GBA games as there was a massive surplus of KKK cartridges allowing anyone to get the game cheaply years later. Tingle is still readily available, practically every DS bargain bin has some copies. Same goes for Disaster.
The problem with making games cheap to develop AND attracting third parties is that it seems many third parties rely on their financial muscles for making games better than the competition so if games are cheap to make they can't get that advantage. Plus cheap development and high power are practically conflicting as high power increases the dev costs for anything that wants to be competitive with the games that use all that power.
Sony and Microsoft are driving down the cost of HD development with every game released, right? I mean if the wii 2 were released in a few years, a thity gigabyte game from Nintendo would not be too farfetched.
I hate to disappoint you but you won't find Kururin Paradise in Europe, I had to import that from Japan. Kuru Kuru Kururin should be easy to find if you can find a store that still has GBA games as there was a massive surplus of KKK cartridges allowing anyone to get the game cheaply years later. Tingle is still readily available, practically every DS bargain bin has some copies. Same goes for Disaster.
The problem with making games cheap to develop AND attracting third parties is that it seems many third parties rely on their financial muscles for making games better than the competition so if games are cheap to make they can't get that advantage. Plus cheap development and high power are practically conflicting as high power increases the dev costs for anything that wants to be competitive with the games that use all that power.
Sony and Microsoft are driving down the cost of HD development with every game released, right? I mean if the wii 2 were released in a few years, a thity gigabyte game from Nintendo would not be too farfetched.
It just isn't possible to make a game take up 30 GB without throwing in a whole bunch of uncompressed video. To do that would take way too much time and effort to make a profit on it even if it's a massive blockbuster. That's not changing any time soon.
It's simple, I learned how to play guitar myself. I did all the hard work myself. I know it's dumb, but there is a sense of pride when accomplishing something difficult without the need of extra hands.
Are you literally self-taught? Very, very few people are self-taught at anything. Most people learn an instrument from a friend, or from a teacher, or from a book, or from a website. Learning from a video game is no different. As for the other resources, I have either found them to be ineffective with guitar/keyboard or have not been able to justify the expense (in-person lessons).
It's simple, I learned how to play guitar myself. I did all the hard work myself. I know it's dumb, but there is a sense of pride when accomplishing something difficult without the need of extra hands.
Are you literally self-taught? Very, very few people are self-taught at anything. Most people learn an instrument from a friend, or from a teacher, or from a book, or from a website. Learning from a video game is no different. As for the other resources, I have either found them to be ineffective with guitar/keyboard or have not been able to justify the expense (in-person lessons).
I learned to sing by ear (emulating what I heard), and I learned to play harmonica primarily from a website and later with some random lessons from professional players.
It's simple, I learned how to play guitar myself. I did all the hard work myself. I know it's dumb, but there is a sense of pride when accomplishing something difficult without the need of extra hands.
Are you literally self-taught? Very, very few people are self-taught at anything. Most people learn an instrument from a friend, or from a teacher, or from a book, or from a website. Learning from a video game is no different. As for the other resources, I have either found them to be ineffective with guitar/keyboard or have not been able to justify the expense (in-person lessons).
Most people are self-taught. A lot of non-classical guitar players are self-taught. All my friends that play guitar are self-taught. It is different with other instruments, but with guitar most people are self-taught.
when people mean they were self-taught. It just mean you didn't have help from another person. Books and internet have nothing to do with it. You're taking it too literally. I guess is seems lame to learn a musical instrument through a game. When you can do the same thing now, with less money.
I guess is seems lame to learn a musical instrument through a game. When you can do the same thing now, with less money.If I was solely concerned with money spent learning, I might agree, but the game and the fun had there is primary; it's a bonus that you get something useful out of it besides entertainment. Also, learning from a game might be more efficient.
I find it hard to believe so many people are self-taught.
Does this mean you just picked up the guitar and taught yourself how to play music on it without any outside influence? I have a lot of friends who play instruments, some better than others, and I don't think any of them would consider themselves self-taught. They might have done it without in-person lessons or rigid structure, or picked it up because they already knew another instrument, but none of them picked up a guitar and learned without any outside influence.
Regardless, I find it very cool that video games are going to offer a decent method of learning musical instruments. As someone who's not musically proficient, I'm excited, and I know people who are looking forward to this game so they can improve their guitar/keyboard/drums skills.
Alright, alright, break it up.
Everybody do a lap!
It's simple, I learned how to play guitar myself. I did all the hard work myself. I know it's dumb, but there is a sense of pride when accomplishing something difficult without the need of extra hands.
Are you literally self-taught? Very, very few people are self-taught at anything. Most people learn an instrument from a friend, or from a teacher, or from a book, or from a website. Learning from a video game is no different. As for the other resources, I have either found them to be ineffective with guitar/keyboard or have not been able to justify the expense (in-person lessons).
I hate to disappoint you but you won't find Kururin Paradise in Europe, I had to import that from Japan. Kuru Kuru Kururin should be easy to find if you can find a store that still has GBA games as there was a massive surplus of KKK cartridges allowing anyone to get the game cheaply years later. Tingle is still readily available, practically every DS bargain bin has some copies. Same goes for Disaster.
The problem with making games cheap to develop AND attracting third parties is that it seems many third parties rely on their financial muscles for making games better than the competition so if games are cheap to make they can't get that advantage. Plus cheap development and high power are practically conflicting as high power increases the dev costs for anything that wants to be competitive with the games that use all that power.
Sony and Microsoft are driving down the cost of HD development with every game released, right? I mean if the wii 2 were released in a few years, a thity gigabyte game from Nintendo would not be too farfetched.
I am going to wait for it to come out to buy it.
I am going to wait for it to come out to buy it.
That's always a good policy.
(http://www.infendo.com/wp-content/uploads/2010/07/1280342156384-640x880.jpg) (http://www.infendo.com/wp-content/uploads/2010/07/1280342156384.jpg)
I still think the Episode sucked.
There are plenty of XBOX and playstation crap podcasts if thats what u wanna hear.
With nintendo's history and the library, one should never have to say, i dont have any
nintendo stuff to talk about.
i have a 360 and play some games on it, but my interest in nintendo is why
i listen to this podcast.
i had 23 podcasts on my machine, after i got rid of the ones that went off topic,
XBX podcasts that talk about ipod and iphone
Nintendo podcast that talk about PSP and PS3 games.
back about 4-5 eposodes ago, 45mins of RFN was Sony /XBX stuff, really rfn?
you should be ashamed of yourselfs.
Retronauts has gone way down hill in the last couple of episodes.