The chip's clock speed is 200MHz, and it can push 15.3 million polygons and 800 million pixels per second. It also features alpha-blending and full-scene antialiasing at a low level of power consumption, and employs the company's proprietary "Maestro" 3D graphics technology.
Here's a demo reel of the chip in action.
Thanks to BlackNMild2K1 and Greybrick for the news tips!
You can't make a direct classification against Gamecube because it's better at some things and worse at others. Kind of like N64 vs. DS.
All I can say is that it looks pretty good and that I hate hearing tech descriptions.
They always seem to large to give a good frame of reference to me.
The graphics look on par with (or even better than) the PlayStation 2 version of Snake Eater – developers told us prior to the debut of the 3DS that the hardware is well beyond Wii and approaching 360/PS3 capabilities with what the system can do, and when you see this demo in action you can see why they would have said that.
developers told us prior to the debut of the 3DS that the hardware is well beyond Wii and approaching 360/PS3 capabilities with what the system can do