As a Ridge Racer title it felt fast, and sliding was a constant. The A Button accelerated and the B Button braked. The Slide Pad controlled the car as it careened around a long and windy track.
Of course, the demo is there to show the 3D effect. The effect made it seem as if the car was moving into the background. Once the 3D Depth Slider was calibrated properly it produced a compelling effect.
The game seems far along, and is probably a strong candidate for a launch title when the 3DS launches.
The series really needs to change its name to RIIIIIIIDGE RACER (yes, all caps) at this point.
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.
With the concern about the 3D "Sweet Spot", I wonder if we'll see much use of motion controls in games that are heavily 3D...