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NWR Interactive => TalkBack => Topic started by: Crimm on June 16, 2010, 07:50:41 PM

Title: IMPRESSIONS: Ridge Racer 3D
Post by: Crimm on June 16, 2010, 07:50:41 PM
HEY EVERYBODY, IT'S RIIIIIDGE RACER!
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23374

 One of the demos available for the 3DS was a version of Namco Bandai's Ridge Racer series.    


As a Ridge Racer title it felt fast, and sliding was a constant.  The A Button accelerated and the B Button braked.  The Slide Pad controlled the car as it careened around a long and windy track.    


Electronic Entertainment Expo 2010:

   


Of course, the demo is there to show the 3D effect.  The effect made it seem as if the car was moving into the background.  Once the 3D Depth Slider was calibrated properly it produced a compelling effect.    


The game seems far along, and is probably a strong candidate for a launch title when the 3DS launches.

Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: Caliban on June 16, 2010, 11:21:26 PM
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.
Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: Shaymin on June 16, 2010, 11:48:07 PM
The series really needs to change its name to RIIIIIIIDGE RACER (yes, all caps) at this point.
Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: KDR_11k on June 17, 2010, 02:16:20 AM
The series really needs to change its name to RIIIIIIIDGE RACER (yes, all caps) at this point.

I was sad that Reggie didn't say that during the E3 conference.
Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: UncleBob on June 17, 2010, 02:22:27 AM
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.

With the concern about the 3D "Sweet Spot", I wonder if we'll see much use of motion controls in games that are heavily 3D...
Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: ShyGuy on June 17, 2010, 02:23:56 AM
To compare: Ridge Racer DS from 2004 vs Ridge Racer 3DS 2010

(http://i91.photobucket.com/albums/k302/shyguy70/924896_20041122_790screen002.jpg) (http://www.nintendoworldreport.com/media/23324/1/th/3.jpg)

Look how much smaller the new one is! LAME.
Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: Caliban on June 17, 2010, 10:36:50 PM
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.

With the concern about the 3D "Sweet Spot", I wonder if we'll see much use of motion controls in games that are heavily 3D...

I'm sure they will figure something out.
Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: Shorty McNostril on June 18, 2010, 04:21:26 AM
The final version will probably have digital buttons instead of an analogue wheel.  That way they can change the affect using software to the desired setting.  If the user wants to change it then they can.
Title: Re: IMPRESSIONS: Ridge Racer 3D
Post by: Crimm on June 20, 2010, 07:48:46 PM
This demo was really freakin long.  The first lap of the race took forever and after that I let it go.  Endless games!