The latest entry follows closely in the footsteps of its predecessor -- players use the touch screen to direct Mini-Marios to the exit while avoiding traps and enemies. The game seems to have an emphases on mechanical structures such as girders that connect to screws that can be reconnected in different patterns, as well as springs, conveyor belts, pipes, and ladders.
A minigame based on the girders had items drop from the top into containers at the bottom. Players had to redirect the falling items into choice buckets by changing the platform configuration.
Levels can be designed through a touch interface and shared both locally and over Nintendo Wi-Fi Connection. Others can rate the levels. In addition, Nintendo will be running specific challenges inviting players to vote for the best entries.