The sword controls like the sword in Wii Sports Resort, and it uses MotionPlus. You move it around in 1-to-1 movements, and a lot of the enemies are defeated by slashing the sword in specific directions. There were Deku Babas that had to be sliced horizontally or vertically, and a Stalfos that wielded two swords that you had to attack when there was an opening.
You can also perform a spin attack by doing what the representative referred to as a "dance move." You basically cross the Wii Remote and Nunchuk. It sounds weird, but it works well. You can perform other similar moves as well.
Link also wields a shield, which is controlled by the Nunchuk. You raise it to defend, and thrust it forward to deflect projectiles from enemies, such as Deku Scrubs that fire off seeds at you. You have to time the thrust to deflect it back at them.
There's also a cadre of weapons to wield. The bow is basically archery from Wii Sports Resort, and despite the interference that ruined it during the press conference, it worked just as well as it does in Resort. The bombs also feature a Resort influence, as you can bowl them towards enemies or obstacles. Conversely, you can lob them. I had trouble getting the game to differentiate between the two in my playtime. There is a whip that uses the MotionPlus in a whipping motion. It's cool, but it has a limited effect on enemies and seems to only be used to get faraway items or possibly switches. The weirdest weapon is the little bug that you send around to scout areas and pick up items. However, there wasn't much use for him in the demo.
Skyward Sword looks to be on the right track. The demo seems to be more of a proof of concept, as there was no hint to any kind of game structure, but it was fun and the new controls are great in my opinion. It feels a little weird to control Link in such a new manner, but it still feels like Zelda, and it could be a potential evolution in the franchise.
I assume you use the control stick.
QuoteI assume you use the control stick.
So would I but it didn't look like that was what Shiggy was doing. It looked like he pulled back on the controller to stop Link.
Does anyone wonder if the "technical difficulties" was that the whole thing was just a video and that Miyamoto sucked at "lip syncing"? Maybe they had difficulty getting it to work with the big presentation screen so they faked it instead.
QuoteI assume you use the control stick.
So would I but it didn't look like that was what Shiggy was doing. It looked like he pulled back on the controller to stop Link.
QuoteI assume you use the control stick.
So would I but it didn't look like that was what Shiggy was doing. It looked like he pulled back on the controller to stop Link.
I'm pretty sure I saw him use the analog stick on the nunchuk. If he was moving the whole controller around at the same time that's probably just his hyperkinetic self.
does it have left handed option?
It's interesting because people say "all you have to do is switch it." But in reality, it's really hard. You have to change all the models -- you have to make two of everything. So really you're making two complete games, one left-handed version and one right-handed version. We just can't do that. For Twilight Princess, what we did was just create a mirror -- we flipped everything. And if that worked I guess we could do it that way, but again having to create two games is not something we want to do. We just hope that people will play it right-handed.
To be fair, I played the game more as a lefty and had no issues. Nintendo might not champion it, but you can play it as a lefty.
To be fair, I played the game more as a lefty and had no issues. Nintendo might not champion it, but you can play it as a lefty.
So it's just a cosmetic thing, which is dissapointing. I, of course, prefer this than the game actually using M+ to its full potential , but rendering unplayable for left handers. Both options are less than ideal though, and it's sad they have broken tradition, if its just a cosmetic thing make people play with Link left-handed. It's not like it matters.
I'm just not that hyped about the game anymore, it certainly won't be a day one purchase, who knows how the other items are going to work, if the boomerang is anything like frisbee in wiisports resort it will be impossible for left handed players.
I'm a lefty. But aside from Wii Sports, I have always played the games right handed. I've never had any problems. While I would appreciate a left handed option, I'm not overly concerned. And if what he says is true, then I understand. Unless they release 2 versions, left and right handed editions. :P:
I'm right handed but I play hockey left handed. I play guitar, bowl, throw, write, and bat right handed but I play hockey left handed.
So if Link ever gets a hockey stick I'll have to switch hands.
I'm right handed but I play hockey left handed. I play guitar, bowl, throw, write, and bat right handed but I play hockey left handed.
So if Link ever gets a hockey stick I'll have to switch hands.
How is it "just a cosmetic thing"? The Wii has no way to know which hand you are holding the remote in, and if you swing it with your left hand, the motion will naturally be emulated using Link's right-handed model. What's the problem here?
What's with all you lefty freaks on here? ;)Left-handed people tend to be introverts. Introverts tend to post on gaming forums.
if the boomerang is anything like frisbee in wiisports resort it will be impossible for left handed players
I am right handed but I had problems with the frisbee game too, it just did not control very well.
if the boomerang is anything like frisbee in wiisports resort it will be impossible for left handed players
You had issues throwing the frisbee in wii sports resort, left handed?