The game is in the same style as the old Donkey Kong Country games, but on a much grander scale. Featuring beautiful visuals and interaction with both foreground and background objects, it is a side-scrolling platformer that truly takes the Donkey Kong concept to the next level.
Donkey Kong Country Returns arrives this holiday season.
It must suck balls to be a Nintendo developer.
Man Mop it up called it.What did I call?
Look Ian the DK series recently hasn't been that good. Aren't you interested in seeing what Retro can do with it after the outstanding job they did with the Metroid Prime series? I certainly am looking forward to it.
Also another thing if Nintendo showed off only new IPs you would gripe that there isn't established games shown. Its always something with you.
I know what DKC Returns is going to be like, it's going to be like DKC.
Everybody would be really excited about this if it were made by a different developer.I guess that's the point. It'd be nice to be getting this game and still having the "What's Retro Doing?" hype train rolling.
I'm pretty underwhelmed by this game too. Donkey Kong Country sequel is great and all, but I expected the "What's Retro doing?" hype train to take me somewhere completely different.
I am optimistic about Donkey Kong Country Returns, and also suggest that people have a little more faith in it and Retro Studios.
Given their potential and talent, i was expecting a big grand Zelda-like (in terms of universe) game with detail and intrigue like how they layered Metroid.
Everybody would be really excited about this if it were made by a different developer.I guess that's the point. It'd be nice to be getting this game and still having the "What's Retro Doing?" hype train rolling.
Does anybody think this is Retro's way of getting ready for another upcoming title. Perhaps a sequel to Super Metroid? 2D Metroid on a home console.
Does anybody think this is Retro's way of getting ready for another upcoming title. Perhaps a sequel to Super Metroid? 2D Metroid on a home console.
Maybe Retro just wanted to do something different instead of making the huge, grand, Zelda-like games all the time. Eight years of doing that would certainly grind on your whole team after a while.
And we haven't seen anything yet from that studio, which is being funded by EA.
Man the life boats...?
Does anybody think this is Retro's way of getting ready for another upcoming title. Perhaps a sequel to Super Metroid? 2D Metroid on a home console.
Does anybody think this is Retro's way of getting ready for another upcoming title. Perhaps a sequel to Super Metroid? 2D Metroid on a home console.
That would be perfect and probably leave them with an engine that could also be used for DKCR.
You realize the original head designers were removed from Retro as well back when they were working on Metroid Prime. They had four games they were working on at the time and no real focus. It was hard to work there but then Nintendo stepped in and got rid of the original head guys and cleaned shop on all games except Metroid because they needed focus.Maybe Retro just wanted to do something different instead of making the huge, grand, Zelda-like games all the time. Eight years of doing that would certainly grind on your whole team after a while.
yeah Retro wanted to do something different? Well the head designers and directors all did...they formed another studio.
People who leave Nintendo studios to form another studio always seem to have horrible games. I won't trust whatever they are working on until reviews are out about the finished game.
I suppose the three staff members who left to form Armature Studios was a direct result of saying no to Donkey Kong.
This game does indeed look incredible, but am I the only one slightly disheartened by the apparent lack of Kremlings? It looks like that flying tiki ship thing has stolen DK's banana hoard, I hope somewhere K. Rool is controlling it.
I'm also surprised that there doesn't seem to be anything to pick up and throw around. We see Barrel Cannons (that all look like the automatic kind, no button-pushing or timing shown yet) but the only way to fight enemies looks to simply be jumping on them.
You realize the original head designers were removed from Retro as well back when they were working on Metroid Prime. They had four games they were working on at the time and no real focus. It was hard to work there but then Nintendo stepped in and got rid of the original head guys and cleaned shop on all games except Metroid because they needed focus.Maybe Retro just wanted to do something different instead of making the huge, grand, Zelda-like games all the time. Eight years of doing that would certainly grind on your whole team after a while.
yeah Retro wanted to do something different? Well the head designers and directors all did...they formed another studio.
People who leave Nintendo studios to form another studio always seem to have horrible games. I won't trust whatever they are working on until reviews are out about the finished game.