During a recent investors meeting, Iwata explained that the DVD will be ncluded to address the concerns that many gamers have with playing Mario in a third dimension. New Super Mario Bros. Wii has shown has that Japan loves two-dimensional Mario, yet his 3D outings have failed to match the sales of his more traditional titles.
To combat this issue in Super Mario Galaxy 2, Nintendo tried to make a 3D world where players would not be overcome or frustrated by the idea of having a sphere-shaped level design. The DVD includes tips that will help newcomers get a better handle on controlling Mario in the third dimension.
Nintendo tried to make a 3D world where players would not be overcome or frustrated by the idea of having a sphere-shaped level design.
Despite having lived here this long, I still don't quite understand why Japanese gamers don't play 3D Mario games....
Despite having lived here this long, I still don't quite understand why Japanese gamers don't play 3D Mario games....
This DVD is the super guide to their Super Guide.
If they have to try a little harder to get the Japanese 2D loving audience to give 3D Mario a shot, then so be it, but it's not like they spent $10Million, 6 months development time and half of the dev team that was working on Kirby Wii, Wave Race, Zelda, Earthbound and Mario Tennis/Golf to make this tutorial DVD.
QuoteIf they have to try a little harder to get the Japanese 2D loving audience to give 3D Mario a shot, then so be it, but it's not like they spent $10Million, 6 months development time and half of the dev team that was working on Kirby Wii, Wave Race, Zelda, Earthbound and Mario Tennis/Golf to make this tutorial DVD.
The DVD is nothing really. I'm just noting that Nintendo seems so concerned with who isn't playing their games. To focus too much on that is to risk losing who IS playing your games. There is a give and take between trying to attract new customers and alienating your existing ones. It might just be that the two groups are incompatible and you can't please both with the same product.
Besides this isn't the new audience, this is Japan. Mario has been 3D for over ten years. The vibe I get, and I don't mean anything racist in saying this, is that Japan is too trend-focused. It's like everybody likes something or nobody does and the culture is not as supportive of individuality as Western culture is. It really seems like a couple years ago Japan decided to reject all videogames that aren't incredibly simplistic or based on very old gameplay design. If it comes to a point where you either cut Japan or cut America I think it makes much more sense to cut Japan because they're smaller and they seem like a fickle market that will hang you out to dry if you suddenly aren't cool anymore.
Hell, Nintendo has a Mario game that is a big success in Japan with NSMB. So if Super Mario Galaxy is just big in the West, why does that really matter? A DVD is no big deal but if they start compromising 3D Mario in eyes of the Western audience to try to attract the Japanese audience, that sucks. Why should the existing fans have something they like get compromised for someone who doesn't care? Super Mario Galaxy is a beloved and successful game. There is really nothing wrong with it. Therefore is someone doesn't like it then they don't deserve to have it changed so that they do. Either like what's there or go find something else.
it'll probably turn [the Japanese] off more because of its increased difficulty.It's funny, because the stereotype is that the Japanese are really good at making the most difficult maneuvers appear ridiculously easy.