Probably the other thing that we are desperate to realise is the core [online] business structure, do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be.
Regardless of his thoughts on the current online model, Shigeru Miyamoto stated that,
It is true, though, that Nintendo hasnt been very proactive in developing such online activities as an MMOG. But when it comes to our endeavours that try to take advantage of internet technology, where we can provide our customers with more fun and entertainment, then I think we can say we have been very, very proactive and well-received. And that attitude wont be changed at all in the future.
Technically, they're doing the free with benefits right now.
I'd be willing to pay $50/year if they made Virtual Console a subscription service (and opened the metaphoric floodgates on it) but that's it.
Kids and casual gamers will not pay. :P
I hate subscription services that take away the content when you end your subscription. They would have to do something like Napster's subscription plan, with Napter you get 5 MP3 downloads a month that you get to keep even if you end your subscription and you have the option to buy songs that you want to actually keep.
But there is no way that any company would let you download as much content you want and keep it after you end your subscription. It's pretty much a guarantee that quite a lot of people would sign up, download everything they could, then end their subscription.
XBox Live is what, $50 a year? I would probably pay $4 a month for a good online service.
Internet for your computer isn't free.
Internet for your computer isn't free.
Sure it is. I pay Comcast a monthly fee for access but Internet usage itself is free. It covers my PC, my Wii, my TV/BRD player, my DS and my Wii.