As the story mode progresses, the pace of the gameplay will get more and more frantic, with customers getting less patient while waiting for you to serve them sushi. The game shares a style with Diner Dash, asking you to use the remote to click across the screen as quickly as you can to achieve as high a score as possible. The problem is that the game is in no way optimized for the Wii Remote, only using motion sensing in an annoying shake to roll sushi control mechanic that youll be using every few seconds. After you play the game for more than twenty minutes, your arm will get sore from all of the rolling youll use the remote to do.
Sushi Go Round also fails to properly utilize the Wii Remote's pointer. The entire game uses the pointer for selecting ingredients, picking up dirty plates, ordering more food, and menu options. It disregards the D-pad entirely, except for the ability to quickly page through your recipe book. The lack of a D-pad option is disappointing, because although using the pointer is functional, it leaves a lot to be desired. There are other issues, however, such as a single press of the A Button occasionally registering as two presses. This selects two ingredients, completely ruining whatever sushi roll youre currently working on.
There is a large selection of modes, but unfortunately none of them really change the core gameplay at all. Theres an endless mode which simply lets you play the game with no real goal or ability to fail. The Time Attack mode lets you play through a set time limit, earning as much money as possible. Endurance mode lets you play the game until a customer gets upset and leaves before their food arrives. Forbidden mode is similar to endless mode, except you are forbidden from making two specific sushi rolls, so if any customers request them you must ignore their request. Puzzle mode lets you play through preset groups of customers. All of these modes are the same in that they just give you new goals or restrictions for the traditional game. The gameplay remains the same: click on sushi ingredients, shake the remote to roll sushi, rinse and repeat.
Sushi Go Round is very unpolished in terms of presentation. A lack of widescreen support, very little variation in game audio, and visuals that are virtually identical to the DS version are just a few reasons the game feels like it was rushed out the door without much care given to the little things. There is a multiplayer mode, but theres no ability to switch up the type of multiplayer games.
With a game like Sushi Go Round, enjoyment of the overall product boils down to enjoyment of the core game, which unfortunately doesn't hold up at all. The unreliability of the button detection and the repetitive shaking of the Wii Remote will have most players fed up sooner rather than later. The addition of multiplayer support is nice, but feels superfluous in a game that has so little to offer.
Pros:
Lastability: 6.0
Theres plenty to do if you want to explore all of the modes, but the core gameplay mechanic just doesnt hold up to hours of gameplay.
Final: 4.5
The gameplay shows promise, but after a few hours you will be tired of rolling the same sushi rolls and swearing at somewhat unreliable controls.