The realm of arcade basketball was not dead, though. EA Sports' NBA Street series had a number of successful entries during the GameCube, PS2, and Xbox era, but fizzled out following a 2007 release. Midway, not using the NBA Jam license, released another entry in their recent NBA Ballers series in 2008 for PlayStation 3 and Xbox 360. Mario even tried his hand at basketball on DS in Mario Hoops 3-on-3. Still, the unbridled success of NBA Jam hasn't been duplicated.
With the success of the Wii, EA Sports has been trying to figure out how to succeed in the vastly different market. Their last NBA game on Wii, NBA Live 09 All-Play, was met with a 51 Metacritic average. Since then, EA Canada has been working on a new basketball game specifically for Wii. Initially, this game was called NBA Kids, according to NBA Jam's Creative Director Trey Smith.
It wasn't until EA Sports wound up talking to the NBA about licensing the proposed game that they made a startling revelation. "The NBA owned the Jam license," Smith said. "Midway only licensed it."
So Smith and EA Canada changed gears and began work on an NBA Jam title. As they worked on it, they discovered that Mark Turmell, the creator of the original game, was working at EA Tiburon. Turmell was sent an early build of the game, and he sent back a laundry list of things that weren't in the style of NBA Jam. Later, Turmell spent a few days working with the team at EA Canada, and following that, critiquing the updated builds he sends them. All of this echoes Smith's mantra about the upcoming game: "Stay as true to the original as we can."
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And they are, with a Classic campaign that feels like it's straight out of 1993, a cheesy announcer, the 'on fire' mechanic, and a graphical style using 3D models and high-resolution photography that echoes the original's digitized graphics. There is also an all-new Remix mode that throws some power-ups into the fold, and in-game achievements that unlock bonus characters.
Outside of the recent announcements of Larry Bird and Magic Johnson, the team is playing coy with the other unlockable characters. "Just think of any relevant player from the original and any great NBA player since then and we've probably tried to get them," Smith said. "We're trying to get everyone we can."
As far as more outlandish characters, such as Bill Clinton, various sports stars (Warren Moon, Frank Thomas), and mascots, Smith merely reiterated what he's obviously been saying to everyone who asks him about the game: "We're going to stay as true to the original as we can."
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NBA Jam is set for a fall release exclusively on Wii.
condom made to look like a football material.
condom made to look like a football material.
Ribbed for your pleasure?
$39.99 is the magic price point.
Actually, they could program the game to use the SDHC support of the Wii and save and load DLC and any other game updates there.
Actually, they could program the game to use the SDHC support of the Wii and save and load DLC and any other game updates there.
Again you are correct.....
But we can add that to THE LIST;
Nintendo could rid us of friend codes..
Nintendo could support more WiiWare demos...
Nintendo could have used the SD feature to "fix" Conduit's Online hack...
Nintendo could...
Nintendo could...
Nintendo could...
We sure do say that alot.
I think it would be a perfect summer release.
Before 4th of July, before the end of June.
I think it would be a perfect summer release.
Before 4th of July, before the end of June.
Honestly, the best time to release this would be in early June to coincide with the NBA Finals. Releasing this game during the offseason would be a missed opportunity, unless they were to release it just before the start of the new season.
I actually wonder what the price should be... The price usually affects one's perception of quality. If the game is $30 then people might assume it is no different than all the other low-quality titles that release at the $30 price point, including some released by EA. If it is $50 then people will think it is up to the quality of EA's other sports titles that retail for $50.Yes and no. The difference is branding. NBA anything immediately holds more weight than Deca Sports. Furthermore, it depends on who's on the cover. If they pick one of the 5 best players in the NBA, this game could probably sell on fan recognition alone.
Don't forget that this game started off as NBA Kidz afterall.
Don't forget that this game started off as NBA Kidz afterall.
Where did you hear this? I have followed this game since it was announced and never seen that stated by anyone (EA, the NBA, websites).
Don't forget that this game started off as NBA Kidz afterall.
Where did you hear this? I have followed this game since it was announced and never seen that stated by anyone (EA, the NBA, websites).
With the success of the Wii, EA Sports has been trying to figure out how to succeed in the vastly different market. Their last NBA game on Wii, NBA Live 09 All-Play, was met with a 51 Metacritic average. Since then, EA Canada has been working on a new basketball game specifically for Wii. Initially, this game was called NBA Kids, according to NBA Jam's Creative Director Trey Smith.
Don't forget that this game started off as NBA Kidz afterall.
Where did you hear this? I have followed this game since it was announced and never seen that stated by anyone (EA, the NBA, websites).
Where did you hear this? I have followed this game since it was announced and never seen that stated by anyone (EA, the NBA, websites).
Proof the article wasn't read.
That makes me cry. I should just start posting NBA Jam Preview with random text and see if anyone notices.
ControlerFleX, if you like badminton, go read my Racquet Sports review. Then, go cut off your hand, because that's better than playing that piece of ****.
don't actually do that
ControlerFleX, if you like badminton, go read my Racquet Sports review. Then, go cut off your hand, because that's better than playing that piece of ****.
don't actually do that
Well NWR_pap64....., I'd rather play this one! P.S. I love your articles.
Actually, they could program the game to use the SDHC support of the Wii and save and load DLC and any other game updates there.
Again you are correct.....
But we can add that to THE LIST;
Nintendo could rid us of friend codes..
Nintendo could support more WiiWare demos...
Nintendo could have used the SD feature to "fix" Conduit's Online hack...
Nintendo could...
Nintendo could...
Nintendo could...
We sure do say that alot.
1: Friend codes are how the system was set up. 3rd parties have circumvented it already, so if 3rd parties don't want it they probably don't have to use it. Hopefully a singel profile code (with a Mii attached?) will replace it.