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NWR Interactive => TalkBack => Topic started by: NWR_Neal on April 18, 2010, 05:58:03 PM

Title: Monster Hunter Tri Launch Event Interview
Post by: NWR_Neal on April 18, 2010, 05:58:03 PM
While players competed for prizes and bought early copies of the game at the Nintendo World Store's launch event for Monster Hunter Tri, Nintendo World Report had a brief interview with Ryozo Tsujimoto and Kaname Fujioka, the producer and director of the game respectively. Tsujimoto worked with the series since the start and worked with online games at Capcom since they took off. Fujioka started as an art designer at Capcom working on fighting games, and soon led the "Monster Hunter team" as a director for the console releases and as a supervisor for the portable ones.

Nintendo World Report (NWR): What makes you confident that Monster Hunter Tri will be a hit with North American gamers? Do you think they will take to it in the same way that Japanese players have?

Ryozo Tsujimoto (RT): After the release in Japan, a half year has passed. We were able to introduce the Wii Speak feature and this game has a very strong co-op mode, which is very popular in America. Also, in addition to the online features, the home game console is very very popular in North America rather than the portable compared to Japan.

In the market, I'd say, considering all that, it's made for the North American audience. Not specifically, but we all thought about the Western audience a lot and then we made changes according to that.

I'm expecting the game to be as successful as it is in Japan.


Go here for the rest of the interview. (http://www.nintendoworldreport.com/specialArt.cfm?artid=22928)
Title: Re: Monster Hunter Tri Launch Event Interview
Post by: NinGurl69 *huggles on April 19, 2010, 12:26:58 AM
HUH?
Title: Re: Monster Hunter Tri Launch Event Interview
Post by: NWR_Neal on April 19, 2010, 01:27:15 AM
HUH?

Bah, effing formatting...


EDIT: Fix'd.
Title: Re: Monster Hunter Tri Launch Event Interview
Post by: NWR_Lindy on April 19, 2010, 11:25:55 AM
By the way, I gave Neal about 20 different questions for this interview.  Unfortunately, we didn't know beforehand that it was a timed interview (if you look at all of the other MH Tri interviews from this event, they're of similar length), so this is all he could get in.

Interesting to see that they replaced the Japanese press weapons with the Capcom-Unity-designed ones.