The report also highlights issues such as rising development costs creating increased risk per game, and the hit-driven market giving no guarantee that an investment will be a success. The eighth generation of consoles is expected to bring growth to the console industry, but this could be limited by the growing casual market share, and devices such as the Apple iPad. Digital distribution is also expected to affect the console market, as sales of packaged goods are decreasing and downloadable games and add-on content continue to grow.
What does "hit-driven" market mean? That a game has to be good in order to sell? Isn't this how EVERY industry works? I don't see industries where you just invest in products of subpar quality and then it just sells. Being "hit-driven" makes sense. That's how the movie industry works. That's how the music industry works. If no one likes your game you don't make money. Success isn't a right.
What does "hit-driven" market mean? That a game has to be good in order to sell? Isn't this how EVERY industry works? I don't see industries where you just invest in products of subpar quality and then it just sells. Being "hit-driven" makes sense. That's how the movie industry works. That's how the music industry works. If no one likes your game you don't make money. Success isn't a right.I think it means that only a select group of titles is taking in all the earnings. Meanwhile a lot of quality games are ignored, not because people wouldn't like them, but because the industry isn't promoting them.
Being hit-driven makes sense, if all you want to see is sequels to major franchises.
What does "hit-driven" market mean?
No profit means of course no revenue being generated with the game.