The trailer shows off the Rock Mario power-up, where Mario rolls up into a ball and zooms around levels. You can do everything from launch off ramps and knock over enemies in a 10-pin bowling formation.
The new world map is also revealed, and features a planetoid spaceship in the shape of Mario's head that looks like it will serve as his means of transportation throughout his next adventure.
There's also appearances by the Fire Flower, Bee, and Boo power-ups, and a new Yoshi power-up that looks like it makes him lighter.
Super Mario Galaxy 2 is due out on May 23.
you missed the Xenoblade trailer that was released yesterday too. I didn't find a HQ version of it, but it's in the thread for that game.
Hopefully they don't bring back that awful Spring Suit, I don't think anyone like it. It was almost impossible to control Mario in it, and it's usefulness was extremely limited.
And if you need help controlling Mario, try NOT pushing a direction.In fact, don't move at all. Now it's the best Mario power-up ever. :D
Is this expansion pack full price? ;)
Is this expansion pack full price? ;)
Looks interesting. Hmm, maybe I should beat Super Mario Galaxy....
.....naaaaaah.
Looks interesting. Hmm, maybe I should beat Super Mario Galaxy....I seem to recall something about finishing Mario Galaxy 100% as one their new years resolutions this year.
.....naaaaaah.
Looks interesting. Hmm, maybe I should beat Super Mario Galaxy....I never finished the first one either. But Mario + Goron's Mask...? Could be awesome. Oh right, that's the other awesome game I never finished. -.-; Sorry SMG2, no dice, gotta go finish those first.
.....naaaaaah.
Looks interesting. Hmm, maybe I should beat Super Mario Galaxy....
.....naaaaaah.
I'm a little disappointed that the snippet of the world map shown looks as linear and unimaginative as it did in NSMBW.World maps were never imaginative in the Mario games, ever.
World maps were never imaginative in the Mario games, ever.
I always liked Super Mario World's. [...] with SMW you had this one big map and they were all connected. [...] And the way everything connected made it look like a cohesive world. Most Mario games each area just looks like some floating rectangle of land.That's what I liked most about SMW's map. The progression of the stages felt logical-- you could see that the next area will be a cave, or over the bridge will be a forest. I suppose it creates a sense of scale. NSMBWii didn't have that. The only logical bridge between two worlds was climbing up the mountain of World 6 to reach the cloudscape of World 7. I don't understand how one could go from grassland to desert to snowland to tropical beach in a seamless fashion.
I always liked Super Mario World's. [...] with SMW you had this one big map and they were all connected. [...] And the way everything connected made it look like a cohesive world. Most Mario games each area just looks like some floating rectangle of land.That's what I liked most about SMW's map. The progression of the stages felt logical-- you could see that the next area will be a cave, or over the bridge will be a forest. I suppose it creates a sense of scale. NSMBWii didn't have that. The only logical bridge between two worlds was climbing up the mountain of World 6 to reach the cloudscape of World 7. I don't understand how one could go from grassland to desert to snowland to tropical beach in a seamless fashion.