The trailer shows off a variety of locales, including the usual fire and ice levels. There are also an array of enemies, both classic and new, and a few bosses. A portion of the opening, first shown at Nintendo's Media Summit, featuring the ending to Super Metroid in CG, closes out the trailer.
So, is it on a 2D plane or can you move in all direction freely? I just wonder how playing this game will be with the tiny D-pad on the Wii remote.
Then why on earth isn't there a Nunchuk option?
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy. I have no doubt it will work in the end, but I'm just hoping there is a challenge mode that opens up gameplay style to something more in depth when it comes to controls.
It appears to me that Other M is an action game, not a shooter game. I think Sakamoto is justified in wanting to keep things simple(r). I think being able to focus on general movement instead of fine-tuning my understanding of the control scheme would help my immersion in what looks to be fast-paced and intense action.I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy.Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?
It appears to me that Other M is an action game, not a shooter game. I think Sakamoto is justified in wanting to keep things simple(r). I think being able to focus on general movement instead of fine-tuning my understanding of the control scheme would help my immersion in what looks to be fast-paced and intense action.I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy.Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?
Classic Metroid has always been played with a D-pad, and the sections that are inspired by Classic Metroid ought to reflect that.