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NWR Interactive => TalkBack => Topic started by: NWR_pap64 on March 22, 2010, 07:52:26 AM

Title: Miyamoto on Videogames as Art and Teaching Tools
Post by: NWR_pap64 on March 22, 2010, 07:52:26 AM
Mario's creator comments on the subject of art, education, and games.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=22786

 At a recent BAFTA (British Academy of Film and Arts) ceremony in which Shigeru Miyamoto was honored with its fellowship award, he chatted with the Associated Press about the event. The designer first expressed his desire to bring consoles and handheld into schools and turn them into educational tools.    


"That is maybe the area where I am devoting myself (the) most," he explained, saying that Nintendo was already rolling out the DS "in junior high and elementary schools in Japan starting in the new school year."    


This initiative first began with the release of Wii Music in 2008, when Miyamoto visited schools and showed off the game.    


When asked about his BAFTA award, he says that he feels honored. He then fielded questions about videogames being perceived as art.    


"It's a great honor that my name might be listed as a fellowship member along with such a great director as Hitchcock," he said. However, Miyamoto was quick to note,"I have never said that videogames (are) an art.”

Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Ian Sane on March 22, 2010, 02:58:26 PM
I figure Miyamoto doesn't see games as art.  He gives the vibe that he sees it as entertainment at best and product at worst.  I think we, the fans, tend to see his work more as art because we're often so blown away.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: ThePerm on March 22, 2010, 03:58:05 PM
Kojima said the same thing, but you have to consider they're Japanese, and things translate differently culturally. Games are just as much art as movies. Anything made by people is art yo.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: NWR_pap64 on March 22, 2010, 04:10:26 PM
The can of worms has been opened...
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: NinGurl69 *huggles on March 22, 2010, 04:23:03 PM
That's right.  Commercial games are commercial toys.

Art doesn't have to sell.  Tho I suppose if your game doesn't sell, you can call it art all you want -- no one cares.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: NWR_insanolord on March 22, 2010, 05:04:05 PM
Is there any chance at all of this thread not turning into a semantic discussion of what art is?
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: happyastoria on March 22, 2010, 05:19:06 PM
Kojima said the same thing, but you have to consider they're Japanese, and things translate differently culturally. Games are just as much art as movies. Anything made by people is art yo.




I just took a poop, was that art? most gamers are very naive at what is art. Their under the illusion that if something makes you feel an emotion then it's art. I'm very surprised by how many want video games to be art, yet know nothing about general art. It seems gamers are trying to justify their hobbies. I'm surprise when I hear "Yo, Heavy Rain has the best story I have ever experience." Really? Never heard of Kafka, Dostoevsky or Albert Camus? That is real story telling told well and that is ART.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Urkel on March 22, 2010, 05:25:19 PM
I've always believed that the constant need for some people to label games as "art" has to do with their parents not "getting" videogames and telling them it's "a waste of time", so they feel they need to justify their hobby by making it into something grander than it really is.
 
"No, I didn't just blow off that alien's head because I thought it was fun and exciting, I did it because the alien represents the inner conflict my bald space marine faces. It represents his distant, verbally abusive step-father."
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: happyastoria on March 22, 2010, 05:30:37 PM
I've always believed that the constant need for some people to label games as "art" has to do with their parents not "getting" videogames and telling them it's "a waste of time", so they feel they need to justify their hobby by making it into something grander than it really is.
 
"No, I didn't just blow off that alien's head because I thought it was fun and exciting, I did it because the alien represents the inner conflict my bald space marine faces. It represents his distant, verbally abusive step-father."


your post made me smile :)
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Caterkiller on March 22, 2010, 05:44:09 PM
I've always believed that the constant need for some people to label games as "art" has to do with their parents not "getting" videogames and telling them it's "a waste of time", so they feel they need to justify their hobby by making it into something grander than it really is.
 
"No, I didn't just blow off that alien's head because I thought it was fun and exciting, I did it because the alien represents the inner conflict my bald space marine faces. It represents his distant, verbally abusive step-father."

HAHAHAHA! I love goony people like that too! The sunday Heart Gold and Soul Silver came out, a friend of mine I was catching up with, told me he still played Pokemon (at age 23 or more) because of the money involved from winning tournaments. I wanted to slap him, and make fun of him. I remember how I used to justify playing games when I was a teenager, man I was stupid too.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Mop it up on March 22, 2010, 06:00:20 PM
Is there any chance at all of this thread not turning into a semantic discussion of what art is?
Probably not. I don't even see why it matters. Does games being art have any relation to the enjoyment people get from them? It seems like people tend to label mostly poor-selling games as art. Something about art being unappreciated, when really the games are likely either bad, or just have a very limited appeal.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Ian Sane on March 22, 2010, 06:33:05 PM
I think like beauty, art is in the eye of the beholder.  The works of Mozart are unanimously considered art but the latest pop single is open to debate, despite them both being music.  It's all so subjective and people tend to use the "art" definition to state that their tastes are objectively correct.  It goes beyond "I don't like that" to "this doesn't count".

I consider something art if it's a human work where I am impressed by the skill and creativity that was required to achieve it.  So I would consider videogames as a potential art form but would not consider all games to be art since I am not impressed by all games.  If I feel an admiration for the creator then I would call it art.

It's worth nothing that legally videogames are granted copyrights instead of patents like an invention would get.  They share that in common with paintings, sculptures, songs, films, books - all of which are unanimously considered artforms.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Spinnzilla on March 22, 2010, 06:41:23 PM
As an art major, I don't care. :P  Although with video games becoming increasingly like movies the lines are kind of blurred.  Kind of hard to judge something that's barely even what? 30 years old? 
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Halbred on March 22, 2010, 06:54:36 PM
Kojima said the same thing, but you have to consider they're Japanese, and things translate differently culturally. Games are just as much art as movies. Anything made by people is art yo.

Too broad. Anything made by humans without a practical purpose is art. Hammers and nails aren't art.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Stogi on March 22, 2010, 07:14:15 PM
But hammers and nails could be art if they were represented in a statue.

(I hate modern art)
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: BeautifulShy on March 22, 2010, 07:14:48 PM
Come on you guys I'm sure Perm was talking about the things people generally call art. As far as this art talk goes a game can be the most sophisticated thing ever and with lots of culture and all that jazz but if it isn't fun to me than it doesn't matter if it is art to everybody else.

I much rather focus on the teaching tools part of this news.
I think the moving DS into schools is a great idea. There has been talk in the past that school needed to be made more interesting so the students gravitate to the curriculum more than before. So I think this initiative is a good idea.         
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: ThePerm on March 22, 2010, 08:22:21 PM
But hammers and nails could be art if they were represented in a statue.

(I hate modern art)

hehe heres some art by my sculpture teacher

http://eportfolio.cfa.arizona.edu/gallery.php?portid=715&sec=1391&oid=8107

http://eportfolio.cfa.arizona.edu/gallery.php?portid=715&sec=1392&oid=13942

Kojima said the same thing, but you have to consider they're Japanese, and things translate differently culturally. Games are just as much art as movies. Anything made by people is art yo.




I just took a poop, was that art? most gamers are very naive at what is art. Their under the illusion that if something makes you feel an emotion then it's art. I'm very surprised by how many want video games to be art, yet know nothing about general art. It seems gamers are trying to justify their hobbies. I'm surprise when I hear "Yo, Heavy Rain has the best story I have ever experience." Really? Never heard of Kafka, Dostoevsky or Albert Camus? That is real story telling told well and that is ART.
ever hear of Duchamp?
http://en.wikipedia.org/wiki/Fountain_%28Duchamp%29
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Spinnzilla on March 23, 2010, 12:33:16 AM
http://en.wikipedia.org/wiki/Chris_Ofili (http://en.wikipedia.org/wiki/Chris_Ofili)
 
Don't forget about Chris Ofili!
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: ThePerm on March 23, 2010, 03:41:38 AM
pee makes a good art medium

http://en.wikipedia.org/wiki/Piss_Christ
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: RABicle on March 23, 2010, 12:55:53 PM
I swear Miyamoto once said that violence in games was expression. Expression is art. **** him. he's mad.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: ShyGuy on March 23, 2010, 01:41:33 PM
Too broad. Anything made by humans without a practical purpose is art. Hammers and nails aren't art.

Does that mean commercial art isn't art?
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: NinGurl69 *huggles on March 23, 2010, 03:50:54 PM
http://www.kcra.com/entertainment/22850174/detail.html

GAMES.

ARE.

TOYS.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: D_Average on March 23, 2010, 04:23:29 PM
And as they age, toys transform into art.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: vudu on March 23, 2010, 04:27:12 PM
And as they age, toys transform into art.

LIKE MY OPTIMUS PRIME ACTION FIGURE
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: ThePerm on March 23, 2010, 10:46:52 PM
http://www.kcra.com/entertainment/22850174/detail.html

GAMES.

ARE.

TOYS.

http://toysasart.blogspot.com/

toys are art
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: NinGurl69 *huggles on March 23, 2010, 11:14:24 PM
Then rip them out of the packages and play with those.
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: Stogi on March 24, 2010, 04:35:46 AM
LOL that is the creepiest site I've ever seen!
Title: Re: Miyamoto on Videogames as Art and Teaching Tools
Post by: ThePerm on April 09, 2010, 06:54:56 PM
http://www.youtube.com/watch?v=srW8YGS-Ngw