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Gaming Forums => Nintendo Gaming => Topic started by: Crimm on March 21, 2010, 05:06:30 PM

Title: Infinite Space: Anger in a Box
Post by: Crimm on March 21, 2010, 05:06:30 PM
I'm about 8 (game hours) into Infinite Space.  I say game hours, because the game kills me about every 30 or so minutes, costing me about 5 - 10 minutes of gameplay.

Is anyone else subjecting themselves to this kind of virtual torment?
Title: Re: Infinite Space: Anger in a Box
Post by: Kytim89 on March 21, 2010, 05:32:46 PM
I'm about 8 (game hours) into Infinite Space.  I say game hours, because the game kills me about every 30 or so minutes, costing me about 5 - 10 minutes of gameplay.

Is anyone else subjecting themselves to this kind of virtual torment?

I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami) and this game is at the top of my list. James, I am looking forward to your review and your opinion on this game. Give it a decent score please.
Title: Re: Infinite Space: Anger in a Box
Post by: Caliban on March 21, 2010, 07:29:22 PM
This game is out? Oh damn. Are you reviewing it, Crimm?
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 21, 2010, 07:38:31 PM
It came out Tuesday, or Thursday. Depends who you ask. I couldn't find it until Thursday.

I bought it for pleasure, but if we don't get a reviewer I'll do one.
Title: Re: Infinite Space: Anger in a Box
Post by: Caliban on March 21, 2010, 08:28:42 PM
Ah I see.
Title: Re: Infinite Space: Anger in a Box
Post by: Kytim89 on March 21, 2010, 10:43:13 PM
It came out Tuesday, or Thursday. Depends who you ask. I couldn't find it until Thursday.

I bought it for pleasure, but if we don't get a reviewer I'll do one.

I have not been this enthused about a game since GTA 4. I loved Madworld and this game will probably be just as awesome. Nintendo Power actually gave the game a eight out of ten. 
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 22, 2010, 01:14:44 AM
I give it eight chained expletives out of ten.
Title: Re: Infinite Space: Anger in a Box
Post by: Kytim89 on March 22, 2010, 01:27:54 AM
I give it eight chained expletives out of ten.

What does that mean? Is the game terrible?
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 22, 2010, 01:35:01 AM
I give it eight chained expletives out of ten.

What does that mean? Is the game terrible?

For the first 7 hours there is the unending fear of the boogyman jumping out from behind every corner, armed with a chainsaw strapped to a rocket.  That's not to say the game is bad, because it is quite good, but it's unforgiving.  The melee combat system is bad.  It's inexcusably bad.  It also leads to cheap defeats.

The biggest problem with the game, not to diminish the review, is the time spent wandering for your next objective.  Infinite Space has no compulsion against filling my head with information.  The problem is that that information is almost always unrelated to the task at hand.  The vital stuff, the "where do I go from here stuff," is a secret more valuable than platinum (pun intentional).  If they do tell you where it is, you better write that **** down.  There is no quest log for this stuff.  I'm finding myself forced to save in geosynchronous orbit over planets where the quest is going to pick up as soon as I set foot on the planet's surface.  I know I won't remember if I landed there or not, so I'll just assume I had not and go down to the surface.

Maybe I should rename this thread: Infinite Space Thread of helping James not punch kittens.
Title: Re: Infinite Space: Anger in a Box
Post by: Kytim89 on March 22, 2010, 01:56:24 AM
Valkyrie Profile: Covenant of the Plumb almost had me ready to put my fist through the wall. Supposedly the game centers around you, the player, making a decision on whether you want to give into evil and sacrifice one of your fighters to gain the ability to defeat you opponents with no contest. It seems like the game is pushing you to always depend on sacrificing your characters to win because the enemies are super powerful if you do not use the plumb. However, if you use the plumb, a feather representing your pact with the devil, too many times, the norse god Freya will appear and crush your army ending in a game over and there is no way to win the battle.
 
I walked into this game thinking Final Fantasy Tactics Advance simplicity, but I was very wrong. If you like RPGs on DS, here are some that might perk your interest:
 
Zubo
Valkyrie Profile: Covenant of the Plumb
Sonic Chronicles
Suikoden: Tierkreis(plays like an old style Final Fantasy battle system, but with really nice pre-rendered graphics)
Avalon Code, which is made by Matrix Software(FF3, 4 and Nostalgia)
 
 
As for Infinite Space, I feel my enthusiam waining for some reason. I had the chance to buy this game a few nights ago, but I turned it down. For now I will probably wait and pick this game once the price drops, but I am still interested in it a lot.
 
In fact, Nintendo power claims that the game play is like the space version of the civil war. Space ships sit on both sides and fire at each other until one is the victor. The reviewer does say that the game's production values are astounding and they are. Finally he claims that the game is for people who always wanted to be Captain Kirk and build the Enterprise. This brings me a good question. Does the main character of Infinite Space have to seduce green women? ;D
Title: Re: Infinite Space: Anger in a Box
Post by: Stratos on March 22, 2010, 05:17:21 AM
Reviews I have read of this game are making me feel quite disappointed in it. I'm probably going to pass it up now.
Title: Re: Infinite Space: Anger in a Box
Post by: Dasmos on March 22, 2010, 10:58:46 AM
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
Title: Re: Infinite Space: Anger in a Box
Post by: Peachylala on March 22, 2010, 12:35:33 PM
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
I think he knows that Platinum was formally Clover.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 22, 2010, 03:07:26 PM
There is some good strategy in battle. All weapons have range and you can move towards or away from your foe. I would try to get away at the very start of battle, wait for my gauge to fill, then advance until all my weapons were in range. It the case of missiles that means getting pretty close. Once in range I'd let off a devastating barrage. Battles were mostly long-ranged affairs and the strategy was designed to stretch out the fight as long as possible. My two cruisers packed a punch, but were still fragile.

I've since come into possession of a massive battleship, that I made my flagship. My cruisers are now just additional weapons platforms, since the enemy ALWAYS fires on the Orca (my battkeship). I've found that I have far more armor than my foes, and deal enough damage to take them out with a single volley (instead of the more expensive barrage). Now the strategy is to end the battles, at close range, as quickly as possible.
Title: Re: Infinite Space: Anger in a Box
Post by: NWR_insanolord on March 22, 2010, 04:56:13 PM
I was very interested in this game, but the extent to which they seem to have gone out of their way to make it inaccessible to all but the hardest of the hardcore has turned me off to it.
Title: Re: Infinite Space: Anger in a Box
Post by: Dasmos on March 22, 2010, 08:31:13 PM
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
I think he knows that Platinum was formally Clover.

but it's like saying "oh free radical made perfect dark and goldeneye, i love their games" it's just stupid, stupid, stupid.
Title: Re: Infinite Space: Anger in a Box
Post by: BlackNMild2k1 on March 22, 2010, 09:21:21 PM
I have not had the chance to play this game yet, but I am very interested in doing so. I am a big fan of Platnium Games(Madworld, Bayonetta and Okami)

lol Platinum games didn't make Okami.
I think he knows that Platinum was formally Clover.

but it's like saying "oh free radical made perfect dark and goldeneye, i love their games" it's just stupid, stupid, stupid.
But isn't Platinum basically Clover Studios renamed and re-located?
that wouldn't be the same as the Rare --> Free Radical thing where only a handful of employees left and started a new company.
Title: Re: Infinite Space: Anger in a Box
Post by: Kytim89 on March 22, 2010, 11:12:44 PM
I think the guy who executive produced Infinte Spae was also involved with Okami. Even though the Okami IP belongs to capcom, Platnium games employees made the game and their quality is the reason why I am interested in Infinite Space.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 22, 2010, 11:21:41 PM
The game is back to being a supreme asshole.  It's decided that I need to engage in a melee battle with a strong enemy, and without my best combat leader.

Thanks a lot, game.

Honestly, difficulty aside, the melee is so awful that it's almost sickening.  Thankfully it's almost always optional, except when it isn't.  And when it isn't, it is a pain.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 23, 2010, 12:41:27 AM
I'm still stuck on this unfathomable melee mission.  I'd go so far as to call the game hateful.  Honestly, you don't do melee very often but it's so broken, and so clearly designed to BE broken, that it is totally souring my opinion of the game.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 24, 2010, 08:12:24 PM
So I brought this game to heel.  However, about once a day I'm greeted with a face-rockingly difficult battle that requires me rewatch some long story segment, and in some cases replay a pre-boss battle.

I wish the game sucked so I would stop playing.
Title: Re: Infinite Space: Anger in a Box
Post by: Kytim89 on March 24, 2010, 08:21:07 PM
Will you be doing the review for this game?
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 24, 2010, 08:28:57 PM
Seems that way.  I really do like it, but it feels like it wants me hate it.
Title: Re: Infinite Space: Anger in a Box
Post by: Peachylala on March 26, 2010, 04:18:49 PM
I think the guy who executive produced Infinte Spae was also involved with Okami. Even though the Okami IP belongs to capcom, Platnium games employees made the game and their quality is the reason why I am interested in Infinite Space.
Platinum didn't exactly develop this game. The concept was designed by Platinum, and they supervised Nude Maker in the development. It's a Platinum/Nude Maker game. Nude Maker, according to the IS interview in Nintendo Power, is much smaller then Platinum and is made up of only thirteen employees.
Title: Re: Infinite Space: Anger in a Box
Post by: Mop it up on March 27, 2010, 01:23:25 PM
I'm still stuck on this unfathomable melee mission.  I'd go so far as to call the game hateful.  Honestly, you don't do melee very often but it's so broken, and so clearly designed to BE broken, that it is totally souring my opinion of the game.
Sounds like "Anger in a Box" is an apt title.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on March 30, 2010, 11:38:48 AM
I think I may have had a revelation yesterday. There is a real depth of strategy to the battles I had not considered. Some of these brutal fights are not meant to be fought traditionally.

I built my fleet to have a long range of fire, powerful and plentiful weapons, and to engage in evasive strategies. Basically I would up my defense, haul ass out of my enemy's firing range, charge my attack gauge to max, then move up until my guns were in range, and release a barrage when the enemy let down their D.

Rinse. Repeat.

For average foes this should be successful. However, I realized that a boss that kicked my ass all of PAX basically is built for the same strategy. Only, his ship is many times better than my fleet.

The answer was disgustingly simple. If all of my primary weapons had a minimum range (get too close to the enemy and they cannot be fired) so must his.

I started the battle by engaging my defense (which stays in place until I attack) and closed on him. He kept backing up to get his primary weapons the minimum distance, and I used mt carrier's fighters to pin him down until we were ship to ship.
From that point we traded secondary fire, that does next to no damage. After a long firefight his huge health let him steal the win. I needed more firepower at close range.

I went through my fleet configuration and remembered a destroyer I got a long time ago, and had summarily mothballed after I got my second battleship. Its class is called a "Missile Destroyer" and it sports two missile launchers. I had shelved it because it required me get in close, whereas my battleships let me issue death from a long range.

I took out my less armored battleship and replaced it with the almost unarmored destroyer. I put my heavily armored flagship in front to absorb any damage we took closing in. If I lost the flagship I lose, but without the destroyer this plan would fail anyway.

I ran at him, using the fighters to hold him in place. The missile destroyer did its job; after a long fight I took him down.

The whole battle system has opened up to me since then.
Title: Re: Infinite Space: Anger in a Box
Post by: NWR_insanolord on March 30, 2010, 05:59:16 PM
Goddammit, stop saying things like that, you're going to make me buy the game.
Title: Re: Infinite Space: Anger in a Box
Post by: Stratos on March 31, 2010, 03:37:41 AM
Goddammit, stop saying things like that, you're going to make me buy the game.

Same here! I have contentedly sighed a breath of relief that I was axing a game from my purchase list until you posted that. I'll wait until I hear more post-revelation impressions from you before deciding though.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on April 01, 2010, 02:10:26 PM
Let's be clear, the game still finds ways to kick you in the junk. Example: a moderately difficult story battle that as soon as you try to move gets your battered fleet attacked by a large, unescapable, random encounter.

Before letting you save.

Hell...
Title: Re: Infinite Space: Anger in a Box
Post by: Ymeegod on May 01, 2010, 02:06:32 AM
I have a seat reserved in hell, I beat Prinny, Dude I can be a Hero :).

As for this game I'm only 6 hours in (chapter 3 just started) and have to say there's alot to love up the chunky tutorial mode isn't all that helpful so you'll need to dig around the net because the game's does a poor job explaining things to you (I'm talking about basic stats upgrades and charcters skills). 
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on May 09, 2010, 10:54:11 PM
I agree, the tutorial library exists, and that is about the extent of what I can say about it.

It's also manned by a robot who looks like a steam-punk mining prospector.
Title: Re: Infinite Space: Anger in a Box
Post by: Ymeegod on May 10, 2010, 12:30:43 AM
Still struggling though it...at the end of chapter 7 and the boss whoops my asre.  I have to somehow surrive the prebatttle in better shape because the boss starts off with his special which kills my capital ship with one hit (1500hp no less) and I can't even get the meter into the first teir to activate dodge.  Must have tried six or seven times now and I'm only halfway though the game :(.  Still enjoying the game and plan on sueing Sega for hairloss.

Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on May 10, 2010, 01:49:23 AM
Sometimes you can actually throw it in reverse right after a pre-boss fight and backtrack to port.  It's cheating, but this game earned it.
Title: Re: Infinite Space: Anger in a Box
Post by: Ymeegod on May 12, 2010, 11:35:12 PM
Made it halfway though, and they continue to hand out more abuse.  Save up alot of gil, great well they'll take it from you and then give up killer blueprints right after (lost 70k which you could have avoiding if you buy your ships--they didn't take them meaning you can sell your extras to recover your lost imcome which I find out until after or course).  Just enter an new section (story 2, chapter 3) and the enemies levels jumped unfreaking believeable.   Went from 1400hp to mosters 6000+ hp Battleships.  Can't even make an dent in those puppies so now I'm trying to get some gil to buy a new ship.

Also what sucks, they love to take key people, ships, ect during battles.  Found out you CAN heal your ships using any character with the medic ability as a 1st officer.  Bad news, they tend to take those characters away from you sometimes right after an major boss battle before you can save.  Nothing like losing to a couple of crappy destoryers after an 40 minute boss battle.

I think I sucked in 40 hours+ so far, did you finish Crimm?
Title: Re: Infinite Space: Anger in a Box
Post by: Ymeegod on May 17, 2010, 11:09:36 PM
Finially finished it (clocking in at around 70 actual hours though the gameplay time reads only 55hrs).  The last quarter of the game I was nearly godlike since I just placed every point I could into AS damage and ACC hit.  I didn't even have a single AA gun because those planes really don't do any damage anyhow; all they did was hold you in place which was annoying.

Can't really recommend the game, it felt like you were playing an Beta and not something that hit retail shelves. 
BTW:  The ending sucks.  :( nothing kicks in you in the nuts like a lame ass ending.

Title: Re: Infinite Space: Anger in a Box
Post by: Stratos on May 18, 2010, 01:45:38 AM
I watched another trailer for it and was really interested in it again but then your comments bring me back down to earth. I may just wait and grab it when the price is less than $20.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on May 18, 2010, 02:44:17 PM
I was not a fan of the ending. Goes out with a whimper. I think I beat it in the mid-fifties.

The level jump you mentioned hurts almost as bad as the start of the second half, when they expect you to win without a crew. It takes FOREVER to charge up, and those ships you encounter now are serious badasses. In both cases I was left to resort to the dodgy melee combat.

Thankfully, I figured out a pattern for melee that seems to work most of the time: start with shooting. If your foe starts by trying to run keep shooting. If he starts with something else jump to whatever he is currently using is strong against. Odds are he is going to move to what it is weak against. You can tap the skill you're currently using too.
Title: Re: Infinite Space: Anger in a Box
Post by: RABicle on June 07, 2010, 02:39:08 AM
So the way everyone had been saying the game is hard and indepth was scaring me away from tackling it till semester was over.

Anyway, anyone who says this game is hard is a pussy. There's no other way around it. I've died once and that was cos I did something dumb around the 3 hour mark. 5 and ahalf hours now, I don't even feel like I've grinded either, run from lots of battles.

Overall the game is pretty awesome, love the setting and grand scale of everything, even the cliché characters haven't shat me to tears yet. The way the missions are structured are a bit **** though, game needs some kind of mission log or something otherwise I'm going to keep a notepad nearby as I play.
Title: Re: Infinite Space: Anger in a Box
Post by: Ymeegod on June 17, 2010, 09:02:07 PM
"5 and ahalf hours now"  LOL, you do realize that's like world 1 of a Mario game.  The game is freaking at least 40+ hours with a guide.  I think I hit 70+ hours myself. 
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on June 21, 2010, 12:25:51 AM
Bloody hell, no wonder I haven't brought a DS game for so bloody long. The prices start at $70 NZD or $50 US when you can get the same bloody thing from a US store if would ship(None or ridiculous hoops) it to you for $30 US.

Factor in for every copy of Infinite Space at retail (2) there are infinite number copies of Animalz/imagine games/landfill from Ubisoft. I don't even have to buy this game to get some of this Anger in a Box.

Looks like I will be in for a long wait.
Title: Re: Infinite Space: Anger in a Box
Post by: Stratos on June 21, 2010, 01:55:27 AM
Why are games so expensive Down Under again? Surely it's not because your currency is that much weaker? I recall Rock Band costing a months salary or something for the full kit. It's quite ridiculous.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on June 21, 2010, 02:26:32 AM
Currently the The NZD buys .706 USD. A year or two ago it was something like .85-0.90USD threatening to reach parity due the crisis. It has settled around 0.65-0.75. We have a pretty volatile currency due to the fact we have little control over it given the relatively small size of our economy.

The releases are also a bit messed up where sometimes we get the US version and sometime we have to wait for the even more delayed European version.

It's not shipping costs since it just games, not bulk cargo like coal. It's really for retarded historical reasons. The pricing mind set is goes a little something like this "These people are literally on the other side of the world hence we will charge them other worldly prices". Of course this is no longer valid in today's globalised world (The fact there is no other side of the world relatively), but repeated often enough it becomes fact.

EU does have their ridiculous language regulations where the game has to be translated for every country before release that we don't have. We do have the "Maori" language, but nobody uses that anyway outside of tourists or state ceremony. Some jackass tried using it regularly in parliament, but no one gave a ****. There is no reason why Australia and New Zealand couldn't just receive the US release. It's all "English".

There would be some rating issues between NZ and AUS, seeing AUS has no R18 only rating and they are comparatively a bunch of tight wads with a hard on for censorship.

  At the end of the day there isn't a real economic reason a to why it is so expensive. It is the status quo (More profit).
Title: Re: Infinite Space: Anger in a Box
Post by: Stratos on June 21, 2010, 02:44:11 AM
It seems a lot of countries have an issue with censorship. I think that outside of restricting things to minors there should be no censorship.

You'd think someone could make a killing by importing US editions of games and systems and selling them at a lower price.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on June 21, 2010, 03:10:29 AM
You would think so, but the problem with that is volume and predicability. You just can't move enough product for it to be worth while. With the lack of predicability it near impossible to price or have the right number of units. They are people who do this on our equivalent of e-bay, but they have no real idea what they are doing. Years later they are still stuck with copies of whatever GC game at stupid high prices. If you buy your stock too early, your prices would be too high, too late, you can't sell any of it. the margins are probably too small to do it without some other connection other than living in the US.

I tend to buy stuff through Play Asia since they can be cheaper, but it pretty hit and miss whether any savings are significant. Also they always never have enough units.

What does work is importing the stuff individually through the friend or someone you can trust on the other side. Assuming you work out some way to get around the wire transfer fee by like bartering or bulk transfer it can get you a lot of games like I did during the GC days when I had such a connection.

Unless your importing an absolutely large amount of stuff you can avoid customs since they don't give a rats arse.
Title: Re: Infinite Space: Anger in a Box
Post by: Ymeegod on June 23, 2010, 12:20:39 AM
I wonder, did you ever considered getting an DSI?  Because you can download games through nintendo's marketplace and store them on SD cards.   I don't have one so I don't know the pricing but maybe someone on this forum can help you out.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on June 23, 2010, 05:35:12 AM
Nah, I am still using a perfectly good Phat. All that is DSi ware right? I haven't heard good thing from DSi ware. I plan to wait till the 3DS comes out before a buy a new handheld. Besides, that doesn't get me this game at a reasonable price.

I could do some game trading with guys on the forum, and it would be a straight exchange of something I wouldn't want anymore, but as per site rules you can't go around advertising. The pool of trusted dudes would be pretty limited and the pool of exchangeable games (or items) even smaller. If trust on the internet (on in general) wasn't an issue, then NWR would have it's own game trading sub-forum. God knows the number of times that suggestion has be put forward.

I have sent some feelers out. Got a guy who works at EB keeping an eye out for any joker trading it in. scrubbing the local sites. I just have to play the long game or bite the bullet.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on June 27, 2010, 12:21:55 AM
HAHAHA. What a piss poor joke this is turning out to be. I have literally gone to the very other side of the world to order this game.

This isn't the first time I have ordered from the UK, but that was just for glue. I guess it take the British to show what real free trade is.

Based on current exchange rates it should end up cheaper than buying from the Americans assuming they are willing to ship to you or don't ask for your first born son as documentation.

It works out to £22.94 all up compared to $34US plus unknown postage.

It's a bit weird though, it's like everybody is trying to get rid of this game and have discounts of 50-40%.
Title: Re: Infinite Space: Anger in a Box
Post by: Ymeegod on July 24, 2010, 09:38:58 PM
Wonder if RABicle ever finished the game?

Did your copy make it oohhboy?
Title: Re: Infinite Space: Anger in a Box
Post by: TJ Spyke on July 24, 2010, 10:22:38 PM
I haven't heard good thing from DSi ware.

Please ignore whoever told you this. DSiWare has tons of good games for it.
Title: Re: Infinite Space: Anger in a Box
Post by: Stratos on July 26, 2010, 04:53:01 AM
I haven't heard good thing from DSi ware.

Please ignore whoever told you this. DSiWare has tons of good games for it.

With the exception of 3D Picross, I play more DSiWare titles than I do retail ones. There are some great treasures on there. Just treat it like you did early WiiWare and read multiple reviews or find a way to try it before you D/L. there is a good heap of crap on the service.
Title: Re: Infinite Space: Anger in a Box
Post by: NWR_insanolord on July 26, 2010, 05:00:55 AM
I actually own as many DSiWare games as I do WiiWare games now, and I'd own even more if the DSi had a storage solution like the Wii's.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on July 26, 2010, 06:52:42 AM
ehh, the point is moot for the time being. I'm waiting to upgrade to the 3DS before I bother looking at that stuff. For me there is little reason for me to buy a DSi.

I actually finished Infinite space a little while ago. It's a little uneven. A couple of difficultly spikes, otherwise I was exploding ships at will.

The early battleships really suck. They really blow, up. A mildly upgraded cruiser, or pimped out destroyer tears through them like paper. A piss off weak carrier is more powerful in both utility and damage. They get better late game, but to call them the stars of the fleet is a real stretch. Good for taking damage though. Max out armour and HP, throw in some fire control for some extra damage if you can fit it. Crank up the gauge speed and do some research.

Carriers own. Chuck a pair of them out back with 60 fighters a pop. A BS with some of it's own fighters. Some support ships. If you're lazy, just sit back, otherwise you're free to nail them to the wall at will. Normal attack the small stuff, one shoting them, your gauge speed is through the roof giving you anywhere from 30% to 50% speed advantage which only gets better as the opfor fleet dies. Extra battle speed is good, but your fighters are doing most of the work. Formation foe + barrage/normal to snipe off carriers, but the computer never have enough fighters to counter yours.

Mid game ending was a great touch.


Melee is pretty awful and I can only hope if they make a sequel they make it something worth playing. Expanding the dungeon crawl a little would be nice. The last 1/6 of the story is a little weak. Not much of a payoff. Increased gameplay depth with the space battles would be most welcome in a sequel. As Spock would say in the Wrath of Khan "He is intelligent, but not experienced. His pattern indicates two-dimensional thinking". Better shop data base. Mission notes, better data bases in general.

It's an 8/10 game that would have fallen into nameless 7's territory if it wasn't relatively unique, but there are so many things and problems with depth of gameplay that holds it from true greatness.
Title: Re: Infinite Space: Anger in a Box
Post by: NWR_insanolord on July 27, 2010, 01:12:30 AM
ehh, the point is moot for the time being. I'm waiting to upgrade to the 3DS before I bother looking at that stuff. For me there is little reason for me to buy a DSi.

That's the thing: the DSi has an impressive library, but there's really no reason to buy one at this point with the 3DS coming out (according to Nintendo's timetable) within the next 8 months.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on August 12, 2010, 01:19:00 AM
oohhboy, you're right about the carriers.  The biggest one is essentially an unstoppable force of nature.  I didn't add it to my fleet until late, instead opting to move onward and upward with battleships.  Let's be honest, the first few carriers were garbage, so my expectations for them was very low.
Title: Re: Infinite Space: Anger in a Box
Post by: KDR_11k on December 30, 2010, 11:43:37 AM
I got the game recently and played through it completely over the course of the winter vacations (~40h on the clock). I didn't use fighters much, the problem is gauging their effectiveness because you cannot see what they hit or for how much damage. Once I got the Absoluta class I was completely unstoppable. You get that thing for beating the Zenito arc and it's a complete monster. Mediocre firepower (especially for a battleship) but it's got decent fighter capacity (you can stick 2 hangars in there and it has room for the biggest ones, I won every fighter battle with just that) and most importantly the NOS Command System. That thing gives your fleet a MASSIVE mobility bonus, even the best enemies won't land more than 1 in 10 hits (provided you boost your regular mobility to a decent level). The only danger came from special attacks that always hit but dodging takes care of those and in the final boss battle even when I was dodging the enemy couldn't hit me with normals. Other than that the best advice is to avoid the dodge command because with the NOS even barrages are pretty harmless. Using Kira or HELP as your first officer lets you recover health faster than enemies can deal it out.

The downside is that you have to fight a fleet headed by an Absoluta up to 5 times to unlock it. That was very hard, you get cut off from shipyards once you go into the Zenito sector and the shipyard worlds there have to be liberated first (2 fleet battles minimum).

For affordable ships the Junkyard was very good, HUGE room for modules so you can drop in a ton of recreational modules and whatnot, I traded my whole fleet against three of these once the second story began. Probably a good choice for extra mode.


I liked the melee combat, the secret to it is that the AI has set patterns for each battle so with a bit of observation you can predict its moves. I once had a battle where with a 1k start for both sides I lost troops down to roughly 300 almost immediately but still managed to win by adapting to the AI's pattern. Overall I think it's the only jRPG I've seen that uses an AI, most just have enemies pick actions randomly but e.g. in the battles against Rubriko I had to bait him into dodging, then pounding him with normal attacks to get any hits in but if I just kept charging up and using normals he'd stop dodging, I had to use barrages regularly to keep him scared of my red command bar.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on December 30, 2010, 12:43:50 PM
Junkyards are fantastic pocket battleships that can take on almost any role.
 
 Fighting Absolutas isn't difficult if you just fighter lock them. With one dedicated carrier, you can just send them and plink most fleets to death if you wanted to. With fighters, regardless of speed, you can always dictate the tempo of the battle. Never got an Absoluta myself as I was already out speeding, dodging, shooting, healing and creaming everything I was coming up against. So it would have been over-kill and a little boring.
 
 The game complete modes are very dry and unsatisfying due to how much of an after thought they are. I really can't be arsed playing it again just so I can unlock the missed story arc ships and modules.
 
 I look forward to a sequel, if they ever make one, but Sega/Nude maker/ Platinum Games needs to polish this diamond in the rough. I feel fairly lukewarm with most of the games on the 3DS, but a sequel to this would seal the deal.
 
 Oh, here (http://www.google.com/url?sa=t&source=web&cd=11&ved=0CBEQFjAAOAo&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DPmfuIRkURsk&rct=j&q=infinite%20space%20sega%20sequal&ei=Bb8cTbHyE5G4sQPOwfWaCg&usg=AFQjCNFgGj6mRpAuVHTiG7ayGiEMKv8nhA&cad=rja) is the second Anime short that was made to promote the game. The first is the same as the intro to game. There are 4 in total, Japanese and english dubs. Produced by production I.G, so it's a guaranteed feast for the eyes. They are a little spoiler-ish, but contain so little information only a person who has played the game would understand.
Title: Re: Infinite Space: Anger in a Box
Post by: KDR_11k on December 31, 2010, 02:32:43 AM
I had the Absoluta range-locked by pushing it against the far boundary of the battle area, the problem is hitting the damn thing, even the destroyers in that formation take a ton of attacks before they go down. I wasn't very well equipped for those fights when I went into the Zenito sector so I was stuck with a sub-optimal fleet, those battles were hell. Getting the ship greatly improved my dodge rate though, I didn't even need Kira as the first officer because enemies just did so little damage. Plus I could use 40 fighters on a ship with twice the durability of a carrier.

I wasn't using fighters because the carrier I used (one of the bigger SMC ones) proved to be more of a liability than an asset, fighters were just way slower at killing stuff than the fleet's main guns. Of course it's extremely hard to tell what the fighters do, all you see is that after some time an enemy ship explodes.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on December 31, 2010, 04:29:30 AM
Fighters attack the ship you are viewing. Little damage points tick off every second or so. With 40 fighters, that isn't much more than a CAP (Combat air patrol). It's too few fighters to be of much use than harassment and to lock down the opfor fleets postion. I used 2 Full carriers that could house more fighters than the game would let me buy(60 each). I also had a battleship that had a hanger or two so that brought the total to 138. I would use the fighters to tear the smaller ships apart or weaken them so badly that that the all aspect weapons would finish them off or vis versa. I also never use bombers since the anti-ship bonus they have is tiny compared to the space superiority fighters excellent all roundness.

That leaves the capital ship to deal with. With it locked in position, you can move in and out of range to goad the AI into using it's special attack. Then you can either respond in kind or use normal attacks while they are dodging.

But for most of the game, unless you are grinding money, you are always sub-optimal as you can ever buy the ships you want and out fit them at the same time. I would just upgrade what I had unless something came up that was that much better even with an incomplete set of modules fitted. Even around the end game I just didin't have enough money to make the fleet I wanted.

But Battleships and Carriers aren't worth the trouble until you leave SMC. In SMC you just stick to Cruisers and destroyers giving you a nice high speed low drag fleets. But when carriers do become available, you must have something that can launch fighters so you do have a CAP since AAA weapons blow an unbelievable amount of arse compared to their utility and restrictions on use to almost any low end Carrier.
Title: Re: Infinite Space: Anger in a Box
Post by: KDR_11k on December 31, 2010, 10:19:28 AM
Sub-optimal in this case meant my loadout wasn't geared for close combat (you have to engage Zenitoans at sub-12k ranges to avoid their biggest guns, they suck at close range) and accuracy (Absoluta = almost no hits).

The fighters I used on my Absoluta were those 500G multi-role ones, they dominated any fighters the enemy had. With regards to bombers and fighters I think that may be very hard to judge, the anti-ship stat is only the accuracy, the damage output depends on the weapons.

Also it seems outside the SMC the multi-shot weapons (the ones with damage denoted like 3x110) are practically worthless when you aren't using Final Roar. They have very crappy armor penetration.

I wish HELP would tell you what the ship specials do, no idea what Impact Convergence System means and whether the radar ship has any use outside of a specific plot event.
Title: Re: Infinite Space: Anger in a Box
Post by: oohhboy on December 31, 2010, 01:06:22 PM
Yeah that was one of my issues with the game. There was a lot of information and databases, but most of it was fluff. You would know more about some random star than anything about any subsystem on a ship. I still don't have any idea what the Impact Convergence System does even though I have it.

The radar ship is only good for that plot event and I didn't use it. The event half's your range, shrinking your accurate firing envelope, making it a bit more dangerous and more of a hassle to fight as your weapons will always out range your radar forcing you to engage near the minimum's. Fortunately, the fleets you fight don't take advantage of this.

I am surprised you had issues attacking at sub 12K range. I booted the game to check a ship that fought during that same period and it had a min range of 6-8k for the largest guns. So you might lose the absolute biggest guns if you didn't want to pop out for a full strike, but it still leaves you well under heavy stuff they mount. With fighter lock, you can set what ever distance you liked without pressure.

The only time I had a issue similar to yours was back in SMC, but I got some warning about that encounter from this thread. That was the only time I swapped out my whole weapon set.

The all aspect weapons are only good if you mount them on your medium or small slots since they tend to be mediocre regardless of what you mount there, so you use multishot as it gives you better than even chance of killing off the small stuff including cruisers in 1 - 2 attacks with fighters. However, this advice only hold true depending on where you are in the game. The balance moves back and forwards between different weapons as you get new blue prints. As times I had no multi attack as the tech in those had fallen behind too much.

The large slots are for your point target weapons with high accuracy (85+) and staffed with AS geniuses. Boost that with your Battleships 2 AS fire control modules, well you will still miss as it is the nature of the game. But I am assuming you are paying attention to formations. Targeting the ships in the back, IE the flag ship comes with drastic to hit penalties. Without formation foe, it's pointless, but fighters ignore formations (And armor!). So, spend a couple attacks clearing off the picket ships, then stomp the flag ship at leisure.

Or you can shove them into the corner(IN SPACE!) and plink them to death with fighters. The fighters regenerate based on the maintenance/hanger module. But with only 40 to work with I would have ran out of patience.
Title: Re: Infinite Space: Anger in a Box
Post by: KDR_11k on December 31, 2010, 05:32:59 PM
Either way it doesn't seem like either of us had "anger in a box".

I always stick fire con and AS con on a ship and only target the front row (unless I'm using Formation Foe) but the Absoluta's fleet is still extremely hard to hit. Even with a Normal against a Dodge I'd have maybe a 50% hit chance. Due to the formations I'd usually have to chew through the light ships first anyway so sending fighters after those wouldn't save much time (they usually die in 1-2 attacks, waiting for the fighters to make up the difference takes longer than simply hitting them with another attack).

I used the radar ship during the plot event, it's cheap and I just went up from 4 to 5 ships capacity without much cash in the bank at that point so I figured I could just as well get it, assuming it has some sort of positive effect on the fleet.
Title: Re: Infinite Space: Anger in a Box
Post by: Crimm on January 05, 2011, 05:17:46 PM
The anger title came from the mid-game boss, sneaky S.O.B.


Firing range: exceeded mine
Fire power: exceeded mine
Armor: duh
Fighters: Oh God, he's let out the swarm!


I think I beat him by deadlocking him against the wall with a bunch of missile boats in what must have been the longest battle of the game. I probably lost to him 20 times before that.
Title: Re: Infinite Space: Anger in a Box
Post by: ymeegod on January 06, 2011, 11:46:29 AM
Also the total lack of common info, Help wasn't all that great so alot of it was trial and error.  Reminds me of another game, Demon Soul PS3, for it's steep learning curve. 

Still gripping about losing 70K or something at the halfway point :( --that's what pissed me off the most; I was struggling while saving up all that cash and got zero for it other than a kick to the nads.

I'll still glad a few others have joined the ranks and completed this game, it's a rough diamond but if the developers took a big more time it could have been a gem.

PS:  I know what's Crimm talking about; really hated those random fights after a major boss battle.  Restarted quite a few times because my fleet was already dented in from the boss so a minor fleet was able to defeat me with one standard volley.  :( 
 
 
Title: Re: Infinite Space: Anger in a Box
Post by: KDR_11k on January 07, 2011, 02:29:18 AM
The anger title came from the mid-game boss, sneaky S.O.B.


Firing range: exceeded mine
Fire power: exceeded mine
Armor: duh
Fighters: Oh God, he's let out the swarm!


I think I beat him by deadlocking him against the wall with a bunch of missile boats in what must have been the longest battle of the game. I probably lost to him 20 times before that.

Which boss was that?

Still gripping about losing 70K or something at the halfway point :( --that's what pissed me off the most; I was struggling while saving up all that cash and got zero for it other than a kick to the nads.

I could have sworn I kept all my money there.

PS:  I know what's Crimm talking about; really hated those random fights after a major boss battle.  Restarted quite a few times because my fleet was already dented in from the boss so a minor fleet was able to defeat me with one standard volley.  :( 

I never had that happen, my fleet either left a boss battle at almost full power or died. Once I start losing ships the boss battle usually ends badly anyway, I think I only had a very small number of wins despite heavy losses. Also I don't think I ever encountered an un-escapable battle after a boss fight, might just have been luck but those are pretty rare.