The art and music direction stands out and screams indie, with levels literally formed out of scraps of construction paper. According to the developers, they had no art skills, so they used scraps of paper and pencil drawings to construct their levels. The result is a world full of bright colors reminding me of art days in Kindergarten. The paper idea goes beyond the visual. Pieces of the paper can rip apart, effectively turning into boulders than can help or hinder the player. The paper can also burn in the presence of fire (P.S.: Your character is also made of paper).
In each level, players must travel from checkpoint to checkpoint, eventually reaching a goal. There are no lives; players can keep respawning until the level is completed. The main character can walk or jump, but levels are designed so that players will have to rotate the field many times in order to make their way to the exit. Sometimes, this Matrix-like action must be done several times in rapid succession to direct everything where it needs to be. It can be quite fun to see how fast you can manipulate the world to fly through the levels.
Falling too far onto a flat surface results in death, but landing on slopes prevents the fatality. Platforms may crumble, and care must be taken not to let those boulders crush the player. But those boulders may have uses. In one early level, a set of boulders must be dropped onto a path-blocking spider web before the player can reach the end of the level.
Later levels introduce more complex elements. For instance, one level includes a bees nest with bees that will kill the player if he tries to pass it. To prevent this, players must guide a raging fire from paper scrap to paper scrap, eventually burning down the nest.
The idea behind And Yet it Moves is quite interesting. Im not sure how long the simple gameplay will remain appealing, but there are a number of modes that change the rules a bit to keep the game fresh. Check out our direct feed footage below!