It's almost not fair: game makers don't complain about not knowing what gamers want on the other consoles. The hardest of the core audience on the XBox 360 and PS3 are very vocal about just what it is they want to spend money on, and they're over-represented in all the traditional venues, print magazines, internet haunts, or caffeinated tv channels for technology and gaming media. Game makers can simply visit these hotspots for feedback, inspiration, and a rich connection to their audience.
Wii owners have caught up to and surpassed the other console owner groups in the total amount of software they purchase.
But for Wii owners? We purchase more software than either of the other two console audiences, but there's no single place we've been invited to gather and there's no collective voice we've found to champion our values.
It's no wonder game makers are simply throwing games against a wall and watching to see if anything sticks. Failing to have an open dialogue, so much of what's left is guesswork. Which I guess means little or no marketing or attempt to build word of mouth. Which I guess would make things hard for a game on any system.
This hardly seems the best approach for making successful games.
Of course, Nintendo doesn't seem as hindered by this as everyone else. But that's not because Nintendo is a first-party. It's because Nintendo's always been trying to find out what gamers aged 2 to 92 find fun in a game. They've been doing this ever since the last time they showed the industry that gaming wasn't just a hobby for 18-25 year old males.
If only Nintendo could take the progress they've made with getting what Wii consumers really think (Nintendo Channel ratings, Club Nintendo polls, Nintendo Power) and create a unified process or channel that the majority of Wii owners can participate in. If it was quick and easy, then Wii gamers could start to relate what we've enjoyed about the games we bought, what we found meaningless or disappointing, and what we'd love to see next.
This Club Nintendo Survey for New Super Mario Bros. Wii shows that Nintendo is always keen to know the purchasing habits of its consumers... and Santa.
Without that sort of opportunity, how can Wii owners create the solidarity we need to respond to critics or the will to demand what we want from game makers? How can we create a community to educate each other, and game makers, about what's a good game and what's a bad one?
It doesn't even have to be Nintendo who brings us all together. Amazon.com can already be a more democratic and telling insight into the Wii owner's heart and mind than Metacritic. But we need something, anything, even if just one way, in which people can easily understand our joys, dreams, and trials.
Otherwise, we may be 60 million strong and growing, but no one can hear our cries.
Wii are the silent majority.
I'd like to think that NWR is a collective voice of sorts, but we aren't an aggregator site so we tend to get lost in the overall noise. I think that game makers that mine our readerbase (Jesse at Medaverse, Pearl Harbor Trilogy folks) find that we're a really good untapped resource, though.Yes, but where are all the
When cooking spaghetti, you can take a noodle and throw it against the wall to see if it sticks. If it does, your pasta is ready. If not, let it boil longer.
People vote with their dollars, and by in large not in the sense that I will buy game A simply because I support its idea, but rather in the sense that I will buy game A because I want it or it appeals to me in some way.
But, you say, many people blindly buy Wii games. The kind of voice you say Wii owners need, they already have. Sites like NWR are the internet "haunts" but surely the Wii has been spoken about in hundreds of popular web venues, I have seen plenty of Wii TV ads, and the Wii has most certainly graced the cover of many a magazine.
I agree that consumer purchases speak for themselves, but that's communication after the fact, and it's a messy way to get data, rife with complicating factors and the potential to "learn the wrong lesson." Not to mention, it's expensive for game makers.
As for Wii's presence in media outlets, I think these are doing a better and better job, but I don't know if they support a consistent and evolving dialogue over what Wii owners want and value. Long-term communication and community will be invaluable for game makers to make games that have better chances of being successful.
I don't want to come off as a troll, but I think the notion that there is no open dialogue through which Wii owners' voices can be heard is silly. I would argue that the store shelves are the plainest way to communicate exactly what Wii owners want.
supports above comment with obligatory link to 3rd Party Wall of ShameI don't want to come off as a troll, but I think the notion that there is no open dialogue through which Wii owners' voices can be heard is silly. I would argue that the store shelves are the plainest way to communicate exactly what Wii owners want.
Not if the options they want aren't represented.
But if Wii games are outselling other console games I am not sure what you are upset about. It is not a crapshot when guessing what will succeed on Wii. Sure, carnival games surprised us all (though one would expect at least one game like that to do well), but when it comes down to it are you really genuinely surprised with the consistent top sellers on Wii? Wii Sports, Wii Play, Mario Kart Wii, NSMB Wii, Wii Sports Resort and Wii Fit Plus. What sells the most? First Party Nintendo games that are backed with their wonderful marketing strategies.
What I was trying to get at in my previous statement is that the only people that are truly interested in letting publishers know what they want outside of purchasing are the core gamers of which there are an insignificant amount on wii. Who do you think fills out Club Nintendo Surveys? It sure as hell isn't Daddy, Mommy, Billy (maybe Billy) or Sarah. For the time being, developers that seek success try and riff off of the obviously flourishing first party titles (see: EA Sports active) and some hit while most don't. The problem is that Wii gamers are getting what they want already, but the core Wii gamers aren't. Two different things.
But if Wii games are outselling other console games I am not sure what you are upset about. It is not a crapshot when guessing what will succeed on Wii. Sure, carnival games surprised us all (though one would expect at least one game like that to do well), but when it comes down to it are you really genuinely surprised with the consistent top sellers on Wii? Wii Sports, Wii Play, Mario Kart Wii, NSMB Wii, Wii Sports Resort and Wii Fit Plus. What sells the most? First Party Nintendo games that are backed with their wonderful marketing strategies.
What I was trying to get at in my previous statement is that the only people that are truly interested in letting publishers know what they want outside of purchasing are the core gamers of which there are an insignificant amount on wii. Who do you think fills out Club Nintendo Surveys? It sure as hell isn't Daddy, Mommy, Billy (maybe Billy) or Sarah. For the time being, developers that seek success try and riff off of the obviously flourishing first party titles (see: EA Sports active) and some hit while most don't. The problem is that Wii gamers are getting what they want already, but the core Wii gamers aren't. Two different things.
I agree with everything you're saying Greybrick. But I'm actually not talking about core vs. casual or third party vs. first party. I'm not trying to argue that we are, or aren't, getting games that we do, or don't want. (In fact, some could say that as a Wii gamer I'm getting PLENTY of games I want....)
Instead, I'm just talking about the Wii audience being able to make their opinions and feedback known, and for game makers to be able to listen to them. And I do mean that in a context beyond the vocal core gamers. I mean that for everyone in the Wii consumer base. They ALL deserve a voice, some way to share their values, and that will aid better game making efforts in the future.
Until then, there's a skewed and incomplete discussion about what gaming means to millions of people out there.
The Genesis got the version of Mortal Kombat with red blood, remember? And there was a large portion of Nintendo players that put all of their blame on the game developer because they didn't understand the reason behind the decision.Correction, it wasn't. NoA's censorship at the time caused this to happen. After the backlash that NoA received, ERSB was founded.
not for my neighbor's autistic kid
If you think my opinion doesn't matter
I think you guys missed the entire Kairon's entire point....what goes around comes around.....
That's one of the reasons why Wii won't ever be a lead console for a game like Modern Warfare 2 and anyone who longs for that is just setting themselves up for disappointment.
Maybe, but it isn't as affordable as a port between PS3 and 360 for a developer to do it, which in itself isn't very affordable.
How is Reflex performing?
I think Wii owners have plenty to tap into. I don't really agree with Kairon's point but I understand it.
EDIT:
I guess I should elaborate. Wii owners have the most insane fans and the "hardest of hardcore" gamers. They are called Nintendo fans and we have been here through generation after generation. There are networks, sites, magazines, podcasts, groups, and more all dedicated to this fandom. Wii owners don't just include Nintendo fans, of course, but anyone who loves their Wii system enough to look for a group of other Wii owners can easily find one.
I know it wasn't Kairon's intent to give developers an excuse as to why it is so hard to sell a game on the Wii (which I still don't believe). He merely wanted to point out the fact that maybe, just maybe if Wii owners could be heard then it wouldn't be so difficult. But I think his main argument is flawed....that we are silent. I actually believe that we are the loudest and getting louder. There are more and more of us everyday and more and more of us becoming active fans. Why else do you think only Nintendo games sell? It is because they are doing a great job of turning new gamers into Nintendo fans.
If developers really wanted to know what we like, they wouldn't look at "trends" or "demographics" but facebook and forums. Anyone with a brain can put their thumb on the pulse of Wii owners, but it seems to elude developers.
If you don't know there's a voice, then you haven't been lurking enough.
I don't remember gamers needing a voice during the 8bit generation or the 16bit generation or the 32/64bit generation.
Because, believe it or not, 3rd parties don't listen to that voice at all. If they did, they'd all be out of business before this generation is over.
There is no voice that matters anywhere near as much as the market. Everything else is superfluous... and ego.
I think that most tellingly, Nintendo GAVE the console market its voice in the 8-bit age. More than merely reinvigorating the U.S. console market, they actively created and united a consumer culture, especially around the print magazine Nintendo Power. After that, the following generations basically built from and adapted the existing methods of audience connection without needing to re-invent the wheel as much as Nintendo did in the 1980's.
With the Wii bringing about so much change, and in some ways hearkening back to the NES in how it redefines the people who play videogames, I think finding a way to make the voice of the audience more inclusive and more cohesive would be a great help.
Actually, there are those on the forum who would argue that that is already happening...
The market is a SPECTACULAR voice, I agree. But it's after the fact. It takes a long time, money, and effort to learn its lessons.
Oh, it's hard to argue with the market showing what doesn't work, sure, but the market is like hindsight. It's always 20/20. And frankly, after three years of "20/20", I'm sure we're all ready for something a little more proactive.
Dude, sorta depressing to have that outlook. T_T
I don't think I can agree to the idea that we should all just throw up our hands and not try to learn, listen to, and understand the market. I don't think anyone will be ever to tell the future, but man... there's a reason that Nintendo's still around after all these years, and there's a reason they're this successful. They try.
The problem is quite frankly that the market is not being listened to, third parties prefer to follow the voices inside their heads. So our main voice is failing. Third parties keep making shovelware despite the market telling them to stop, if anything succeeds they clone it over and over despite sales dropping pretty damn quickly (i.e. the market telling them that the first game is enough). Things that work like RE4 or Red Steel are quietly ignored while failures like Madworld or The Conduit are pointed at as "proof" that the market wants only shovelware.
Madworld & The Conduit were both profitable and Sega was satisfied if not happy with the performance of both of those titles. I also don't think either of those games are shovelware.
You just don't understand how freeing it is to not have to worry about all the little crap that goes on around the internet. All you have to do is buy the games you like and have fun. The problem comes in when you can't have fun because everyone else on the internet is too busy talking about useless things like this. Sure, you can debate the market and discuss trends and whatnot but that's really all that you can do. However that's not all that's going on here. Everyone trying to have their voice be heard, to make their voice the voice of gaming, is permeating into everything and the games are being pushed aside. How about instead we all just have fun. Get over ourselves and have fun.
I think you guys missed the entire Kairon's entire point....what goes around comes around.....
Did you really throw pasta on the wall as an illustration for us?
Did you really throw pasta on the wall as an illustration for us?
I assume the answer to this is yes.