NWR Interactive => TalkBack => Topic started by: NWR_pap64 on January 29, 2010, 01:16:42 PM
Title: Interview with n-Space Talkback Thread
Post by: NWR_pap64 on January 29, 2010, 01:16:42 PM
This is the discussion thread for our two part interview with n-Space. The first part is with President Dan O' Leary, the second part is with Ted Newman, creative director and n-Space and one of the men behind Geist.
Here's a preview: NWR: What were some of the challenges n-Space faced when it first started?
DOL: Looking back, I’m very proud of what we were able to overcome as a startup. I guess the trick was that, at the time, we didn’t see the challenges, only the opportunity. We were young (25-27) and fired up, with the right combination of impervious and oblivious to the hurdles that were all around us. Erick, Sean and I were all engineers, with no formal business training, but we worked very hard, learned fast, ran a simple, low-overhead operation and hired people that shared our passion. Also, we paid experts to handle anything that pulled our focus away from development.
More here: https://www.nintendoworldreport.com/specialArt.cfm?artid=20853
Title: Re: Interview with n-Space Talkback Thread
Post by: ShyGuy on January 29, 2010, 06:20:20 PM
I didn't realize n-space had been around so long.
Title: Re: Interview with n-Space Talkback Thread
Post by: UncleBob on January 29, 2010, 10:57:41 PM
Good read. I wonder how all development studios feel about developing some of the... lesser Licensed titles. I mean, does someone *really* want to make a Hannah Montanna or Mary Kate and Ashley game?
Title: Re: Interview with n-Space Talkback Thread
Post by: NWR_pap64 on January 30, 2010, 12:21:16 AM
Yeah, Dan had some really great answers to our questions.
The Ted Newman interview, however, will delight Geist fans since it has a great story behind its creation.
Title: Re: Interview with n-Space Talkback Thread
Post by: NinGurl69 *huggles on February 11, 2010, 07:01:33 PM
That's right, I am the only Geist fan.
Title: Re: Interview with n-Space Talkback Thread
Post by: BwrJim! on February 12, 2010, 09:21:40 AM
Ultimately Giest fell a bit short for me on the execution. The overall idea and concepts where in place and it was a decent game. What it was missing was appeal.