The Classic Controller Pro bundled with Monster Hunter Tri will be black, however both black and white versions will be available at retail separate from the bundle at a suggested retail price of $19.99. The Monster Hunter Tri bundle will be available for $59.99, and without the controller for $49.99.
The Classic Controller Pro is compatible with all games that support the original Classic Controller, however it does not feature analog shoulder buttons like the original classic controller. Any games that support the analog shoulder buttons of the Classic Controller would not function in exactly the same way as on the Classic Controller Pro.
The Classic Controller Pro differs from the original model in that it has been remodeled with stacked shoulder buttons and analog sticks that sit further apart from each other. The controller also contains side grips making it sit more comfortably in your hand.
THE PERFECT BUNDLE FOR HUNTING SEASON: MONSTER HUNTER® TRI AND WII CLASSIC CONTROLLER PRO
Bundle Will Bring the Highly- Anticipated New Controller and Popular Franchise Together for the Ultimate Monster Hunting Experience on the Wii System
SAN MATEO, CA, and REDMOND, WA, - January 25, 2010 - Capcom® Entertainment, a leading worldwide developer and publisher of video games, and Nintendo of America today announced an exciting new bundle featuring one of the most highly anticipated titles for 2010, Monster Hunter® Tri, and combining it with the new Classic Controller Pro for the Wii system. The Classic Controller Pro's more traditional control configuration will give gamers the ultimate Monster Hunting experience when the bundle becomes available in North America this April at a suggested retail price of $59.99.
"Monster Hunter Tri has made a huge splash in the Japanese market, and we're confident the bundle with the Classic Controller Pro will give fans in North America plenty to get excited about," said Steve Singer, Nintendo of America's vice president of Licensing. "Gamers of all kinds enjoy playing games on Wii. Monster Hunter Tri delivers an incredible new experience on Wii, while the Classic Controller Pro gives players even more control options for their favorite Wii games."
The new Classic Controller Pro includes a second row of shoulder buttons and ergonomically friendly grips. The Classic Controller Pro plugs directly into the Wii Remote controller, and until now, has been available only in the Japanese market.
The Classic Controller Pro will be compatible with more than 450 Wii, WiiWare and Virtual Console games. The Classic Controller Pro bundled with Monster Hunter Tri will be black, while both black and white versions of the controller will also be available separately at a suggested retail price of $19.99. The game will also be available without a controller at a suggested retail price of $49.99.
Making its North American debut on Wii this spring, Monster Hunter Tri is one of the most strikingly beautiful titles developed for Nintendo's Wii system. Pushing the hardware to the limit, Monster Hunter Tri depicts a living, breathing ecosystem where humans co-exist with majestic monsters that roam both dry land and brand new sub-aqua environments a first for the series. Offering the player varied control configurations to suit their style of play, players can choose between the Classic Controller Pro, Wii Remote and Nunchuck, or Classic Controller to slay the monsters that inhabit the world.
The Monster Hunter series has sold over 11 million units worldwide and has become a social phenomenon in Japan giving rise to training camps, dedicated festivals and numerous licensed products. According to Media Create, Monster Hunter Tri sold 520,000 units in its first week of release in Japan and became the leading title sold across all platforms for the week of its release.
For more information about Monster Hunter Tri, please visit: http://press.capcom.com
ABOUT CAPCOM Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., Germany, France, Tokyo Korea and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.
Hmm...I would have appreciated the thing being $15 instead of $20, but whatever.
They need to somehow make Classic Controller Cube game compatibility work to coincide with this release. That would be wonderful.Without the analog shoulder buttons, it's not really a GC controller anymore, so I don't see why that would coincide with the CC Pro's release. It really bugs me that Nintendo would take away functionality like that.
You're right that my pathetic attempt at linking the two is pretty much nullified by this, but I don't see why the shouldn't still do it. Just make the triggers equate to a full press of the analog button and let people still use a cube controller for the few games that actually require analog triggers.They need to somehow make Classic Controller Cube game compatibility work to coincide with this release. That would be wonderful.Without the analog shoulder buttons, it's not really a GC controller anymore, so I don't see why that would coincide with the CC Pro's release. It really bugs me that Nintendo would take away functionality like that.
Hmm...I would have appreciated the thing being $15 instead of $20, but whatever.
Hmm...I would have appreciated the thing being $15 instead of $20, but whatever.
Consider that the regular Classic Controller is $20, and this one is better, there wasn't a snowball's chance in hell of it being less than $20.
Mop, did you ever play games on the SNES? The Classic Controller feels pretty much like a SNES controller, and it's pretty much required if you want to play Super Mario World on VC (the button layout on the GCN controller makes it almost impossible to play SMW).I have an SNES and Super Mario World (plus pretty much every other SNES game the VC offers that's worth having) so I've no need to play Super Mario World on the VC. The SNES controller is usable but it just doesn't compare to any controller with handles.
The Rogue Squadron games, Burnout 2, and Mario Sunshine, and Wave Race: Blue Storm, and Wind Waker, and Eternal Darkness, and F-Zero GX, and Battalion Wars, and and and andI forgot about the Burnout games, they used it for acceleration, though it wasn't necessary.
a stupid/clever nickname (a la DS Phat) to denote its inferiority.
I don't think I could ever go back to the original Classic Controller, which now needs to be given a stupid/clever nickname (a la DS Phat) to denote its inferiority.
The analog stick should always be given top consideration. The D-PAD MUST ALWAYS BE SECONDARY. The gamecube controller and the xbox controller got this right. Sony was the only tards who didn't get it.
I HATE HATE HATE the classic controller, which is a clone of the sucky PS2 controller setup. The analog stick should always be given top consideration. The D-PAD MUST ALWAYS BE SECONDARY. The gamecube controller and the xbox controller got this right. Sony was the only tards who didn't get it.
But now for some reason which makes no sesne at all, Nintendo has abandoned their perfect GC controller setup and copied the Sony controller, which is a low for Nintendo. Stooping to a new low when it has some sort of advantage is one thing, but Nintendo didn't need to do that and this is worse than what they already had with the GC controller.
All they needed to do was make a blue-tooth GC controller for the Wii and everything would have been good. The Classic Controller was absolutely not necessary at all.
Are you forgetting something? Humans have been reaching "to the side" to use the D-pad since the NES.
So what I'm saying is just eliminate the D-Pad entirely, once and for all. On the GC and most modern systems the D-Pad was seldom ever used as anything except as a way to quickly equip different items or switch weapons. Which made it basically just a glorified set of buttons, really. There's absolutely nothing about the D-Pad that couldn't be handled just as well with an analog stick running in a digital mode.
Actually, with Tetris you could probably adapt it to motion controls and basically control the falling blocks by tilting and turnign the wii-mote.
Actually, with Tetris you could probably adapt it to motion controls and basically control the falling blocks by tilting and turnign the wii-mote.
The Xbox 360 controller is perfect.Entirely subjective. It's a good controller but I still prefer the GameCube controller. For sheer comfort though, I find the Wiimote + Nunchuk to be the best, largely because of its disconnected design.
The Xbox 360 controller is perfect.Entirely subjective. It's a good controller but I still prefer the GameCube controller. For sheer comfort though, I find the Wiimote + Nunchuk to be the best, largely because of its independent design.
The Xbox 360 controller is perfect.Entirely subjective. It's a good controller but I still prefer the GameCube controller. For sheer comfort though, I find the Wiimote + Nunchuk to be the best, largely because of its disconnected design.
I HATE HATE HATE the classic controller, which is a clone of the sucky PS2 controller setup. The analog stick should always be given top consideration. The D-PAD MUST ALWAYS BE SECONDARY.
NinGurl is right. You can grab cheap plastic shells for your CC to give it handles.
As I understand it, the CC Pro eliminates the shoulder buttons. That will make it a problem for certain games, particularly SNES games.
NinGurl is right. You can grab cheap plastic shells for your CC to give it handles.
As I understand it, the CC Pro eliminates the shoulder buttons. That will make it a problem for certain games, particularly SNES games.
The wiimote-chuck combo also makes things better for those who are left-handed, because you can swap the mote and chuck to either hand it will work just as well in one as in the other.This is very true. For games which primarily use the pointer, I like to hold the Wiimote in my left hand and the Nunchuk in my right. For games that use motions, I like to hold the Wiimote in my right hand and the Nunchuk in my left.
I also think that the wii-mote is probably the onlly controller in existence that can be played in one hand.Which leaves the other hand free to hold a drink.
For sheer comfort though, I find the Wiimote + Nunchuk to be the best, largely because of its disconnected design.
What about mouse-only games?I don't play PC games, but I have the mouse set up as left-handed. I can switch to the right-handed setup without a problem though.
I also think that the wii-mote is probably the onlly controller in existence that can be played in one hand. I'm sure that works great for people who only have one hand that they can use.
I played Trauma Center:Second Opinion with me using the Wiimote and a friend using the Nunchuck. Pretty fun and challenging.
I also think that the wii-mote is probably the onlly controller in existence that can be played in one hand.Which leaves the other hand free to hold a drink.
I also think that the wii-mote is probably the onlly controller in existence that can be played in one hand.
I also think that the wii-mote is probably the onlly controller in existence that can be played in one hand.
For the record, you can play Wave Race 64 one handed with the N64 controller. I know several people who have an extra liking to this game simply due to this fact. You can sit down and relax with your arms at your side and still play.